mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-05-06 15:27:28 +00:00
* [Protocol] Gamespy3 initial code * [Protocol] Add rest of challenge solving * [Protocol] Remove unused stuff * [Protocol] Remove adding unused bytes * [Protocol] Clean up code * [Protocol] Make gs3 a struct * [Protocol] Add initial key-value parsing * [Protocol] Manage multiple packets * [Protocol] Split server vars and other vars * Revert "[Protocol] Split server vars and other vars" This reverts commit 9a930aeb68802fcf3d0908a2e031dfea054d37d0. * [Protocol] Proper packet management and initial response struct * [Protocol] Fix players_minimum * [Protocol] Fix server vars to parse only the first packet * [Protocol] Update CHANGELOG.md * [Protocol] Initial player parsing * [Protocol] Split GS one and three * [Protocol] Add common code file * [Protocol] Change static to const * [Protocol] Fix players_online and break on data to map on empty key * [Protocol] Remove unused types and printlns * [Protocol] Add teams parsing * [Protocol] Split key_values and parsing data * [Crate] Update PROTOCOLS.md
11 lines
2.3 KiB
Markdown
11 lines
2.3 KiB
Markdown
A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).
|
|
|
|
# Supported protocols:
|
|
| Name | For | Proprietary? | Documentation reference | Notes |
|
|
|----------------|-------|--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
|
| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested. |
|
|
| Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping) <br> Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | |
|
|
| GameSpy | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy1.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy3.js) | These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the `query_vars` function. |
|
|
|
|
## Planned to add support:
|
|
_
|