rust-gamedig/PROTOCOLS.md
CosminPerRam 950c08c18e
[Protocol] GameSpy 1 support with the games Unreal Tournament and Battlefield 1942. (#9)
* Initial files + unreal tournament

* Fix master_querant

* Split by delimiter and collect into hashmap

* Furter port to accept more packets

* Improve getting the server's values

* Some initial players parsing

* Players parsing

* Add error handling

* Add some more fields

* Add Battlefield 1942 support.

* Add query_vars and some docs
2023-03-03 17:45:18 +02:00

2.2 KiB

A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).

Supported protocols:

Name For Proprietary? Documentation reference Notes
Valve Protocol Games No Server Queries In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested.
Minecraft Games Yes Java: List Server Protocol
Bedrock: Node-GameDig Source
GameSpy Games No One: Node-GameDig Source These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the query_vars function.

Planned to add support:

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