rust-gamedig/examples/minecraft.rs
CosminPerRam 5280ecb3c6
[Game] Apply new id naming (#114)
* Apply new id naming

* Fix failing CI on all features

* Update changelog

* Rename tf2 example to teamfortress2

* Fix typo in steamapp game names

* Rename minecraft legacy versions

* Apply CI node badge fix by Douile

* Add/Update badge

---------

Co-authored-by: GitHub Action <action@github.com>
2023-10-06 17:20:30 +03:00

31 lines
1.1 KiB
Rust

use gamedig::games::minecraft;
use gamedig::protocols::minecraft::RequestSettings;
fn main() {
// or Some(<port>), None is the default protocol port (which is 25565 for java
// and 19132 for bedrock)
let response = minecraft::query(&"127.0.0.1".parse().unwrap(), None);
// This will fail if no server is available locally!
match response {
Err(error) => println!("Couldn't query, error: {}", error),
Ok(r) => println!("{:#?}", r),
}
// This is an example to query a server with a hostname to be specified in the
// packet. Passing -1 on the protocol_version means anything, note that
// an invalid value here might result in server not responding.
let response = minecraft::query_java(
&"209.222.114.62".parse().unwrap(),
Some(25565),
Some(RequestSettings {
hostname: "mc.hypixel.net".to_string(),
protocol_version: -1,
}),
);
match response {
Err(error) => println!("Couldn't query, error: {}", error),
Ok(r) => println!("{:#?}", r),
}
}