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https://github.com/tribufu/rust-gamedig
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* tidy: Move TimeoutSettings out of protocol types * tidy: Move game type to a types file * tidy: Move generic query functions to own file * tidy: Move ExtraRequestSettings to game types * tidy: Move generic query functions into games module * Revert "tidy: Move ExtraRequestSettings to game types" This reverts commit aa0d23fc2acc12d68f03265a9caff6f98bf25054. * Revert "tidy: Move TimeoutSettings out of protocol types" This reverts commit 7ee10711ed11f17cc06565d4cc9102040d53a319. * tidy: Re-export types needed for query at the root * Add/Update badge --------- Co-authored-by: GitHub Action <action@github.com>
186 lines
6.3 KiB
Rust
186 lines
6.3 KiB
Rust
use std::net::{IpAddr, ToSocketAddrs};
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use clap::{Parser, ValueEnum};
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use gamedig::{games::*, protocols::types::CommonResponse, ExtraRequestSettings, TimeoutSettings};
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mod error;
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use self::error::{Error, Result};
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// NOTE: For some reason without setting long_about here the doc comment for
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// ExtraRequestSettings gets set as the about for the CLI.
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#[derive(Debug, Parser)]
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#[command(author, version, about, long_about = None)]
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struct Cli {
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/// Unique identifier of the game for which server information is being
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/// queried.
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#[arg(short, long)]
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game: String,
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/// Hostname or IP address of the server.
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#[arg(short, long)]
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ip: String,
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/// Optional query port number for the server. If not provided the default
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/// port for the game is used.
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#[arg(short, long)]
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port: Option<u16>,
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/// Flag indicating if the output should be in JSON format.
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#[cfg(feature = "json")]
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#[arg(short, long)]
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json: bool,
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/// Which response variant to use when outputting.
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#[arg(short, long, default_value = "generic")]
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output_mode: OutputMode,
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/// Optional timeout settings for the server query.
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#[command(flatten, next_help_heading = "Timeouts")]
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timeout_settings: Option<TimeoutSettings>,
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/// Optional extra settings for the server query.
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#[command(flatten, next_help_heading = "Query options")]
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extra_options: Option<ExtraRequestSettings>,
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}
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#[derive(Clone, Debug, PartialEq, Eq, ValueEnum)]
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enum OutputMode {
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/// A generalised response that maps common fields from all game types to
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/// the same name.
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Generic,
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/// The raw result returned from the protocol query, formatted similarly to
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/// how the server returned it.
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ProtocolSpecific,
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}
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/// Attempt to find a game from the [library game definitions](GAMES) based on
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/// its unique identifier.
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///
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/// # Arguments
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/// * `game_id` - A string slice containing the unique game identifier.
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///
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/// # Returns
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/// * Result<&'static [Game]> - On sucess returns a reference to the game
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/// definition; on failure returns a [Error::UnknownGame] error.
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fn find_game(game_id: &str) -> Result<&'static Game> {
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// Attempt to retrieve the game from the predefined game list
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GAMES
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.get(game_id)
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.ok_or_else(|| Error::UnknownGame(game_id.to_string()))
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}
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/// Resolve an IP address by either parsing an IP address or doing a DNS lookup.
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/// In the case of DNS lookup update extra request options with the hostname.
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///
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/// # Arguments
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/// * `host` - A string slice containing the IP address or hostname of a server
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/// to resolve.
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/// * `extra_options` - Mutable reference to extra options for the game query.
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///
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/// # Returns
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/// * `Result<IpAddr>` - On sucess returns a resolved IP address; on failure
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/// returns an [Error::InvalidHostname] error.
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fn resolve_ip_or_domain(host: &str, extra_options: &mut Option<ExtraRequestSettings>) -> Result<IpAddr> {
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host.parse().map_or_else(
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|_| {
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set_hostname_if_missing(host, extra_options);
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resolve_domain(host)
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},
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Ok,
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)
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}
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/// Resolve a domain name to one of its IP addresses (the first one returned).
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///
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/// # Arguments
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/// * `domain` - A string slice containing the domain name to lookup.
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///
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/// # Returns
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/// * `Result<IpAddr>` - On success, returns one of the resolved IP addresses;
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/// on failure returns an [Error::InvalidHostname] error.
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fn resolve_domain(domain: &str) -> Result<IpAddr> {
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// Append a dummy port to perform socket address resolution and then extract the
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// IP
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Ok(format!("{}:0", domain)
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.to_socket_addrs()
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.map_err(|_| Error::InvalidHostname(domain.to_string()))?
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.next()
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.ok_or_else(|| Error::InvalidHostname(domain.to_string()))?
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.ip())
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}
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/// Sets the hostname on extra request settings if it is not already set.
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///
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/// # Arguments
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/// * `host` - A string slice containing the hostname.
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/// * `extra_options` - A mutable reference to optional [ExtraRequestSettings].
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fn set_hostname_if_missing(host: &str, extra_options: &mut Option<ExtraRequestSettings>) {
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if let Some(extra_options) = extra_options {
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if extra_options.hostname.is_none() {
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// If extra_options exists but hostname is None overwrite hostname in place
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extra_options.hostname = Some(host.to_string())
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}
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} else {
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// If extra_options is None create default settings with hostname
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*extra_options = Some(ExtraRequestSettings::default().set_hostname(host.to_string()));
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}
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}
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/// Output the result of a query to stdout.
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///
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/// # Arguments
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/// * `args` - A reference to the command line options.
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/// * `result` - A reference to the result of the query.
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fn output_result(args: &Cli, result: &dyn CommonResponse) {
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match args.output_mode {
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#[cfg(feature = "json")]
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OutputMode::Generic if args.json => output_result_json(result.as_json()),
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#[cfg(feature = "json")]
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OutputMode::ProtocolSpecific if args.json => output_result_json(result.as_original()),
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OutputMode::Generic => output_result_debug(result.as_json()),
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OutputMode::ProtocolSpecific => output_result_debug(result.as_original()),
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}
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}
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/// Output the result using debug formatting.
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///
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/// # Arguments
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/// * `result` - A result that can be output using the debug formatter.
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fn output_result_debug<R: std::fmt::Debug>(result: R) {
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println!("{:#?}", result);
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}
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/// Output the result as a JSON object.
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///
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/// # Arguments
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/// * `result` - A serde serializable result.
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#[cfg(feature = "json")]
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fn output_result_json<R: serde::Serialize>(result: R) {
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serde_json::to_writer_pretty(std::io::stdout(), &result).unwrap();
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}
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fn main() -> Result<()> {
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// Parse the command line arguments
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let args = Cli::parse();
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// Retrieve the game based on the provided ID
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let game = find_game(&args.game)?;
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// Extract extra options for use in setup
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let mut extra_options = args.extra_options.clone();
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// Resolve the IP address
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let ip = resolve_ip_or_domain(&args.ip, &mut extra_options)?;
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// Query the server using game definition, parsed IP, and user command line
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// flags.
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let result = query_with_timeout_and_extra_settings(game, &ip, args.port, args.timeout_settings, extra_options)?;
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// Output the result in the specified format
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output_result(&args, result.as_ref());
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Ok(())
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}
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