mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-05-06 15:27:28 +00:00
* chore: add standard for formatting * chore: manually tidy up imports and format * chore: remove vscode and add to gitignore * chore: alphabetically order and fix * chore: format * chore: fix format issue with payload * chore: format as merge had unformatted code * [format] Fix comments, change max width and binop operator --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
168 lines
5.4 KiB
Rust
168 lines
5.4 KiB
Rust
use crate::{
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protocols::types::TimeoutSettings,
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utils::address_and_port_as_string,
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GDError::{PacketReceive, PacketSend, SocketBind, SocketConnect},
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GDResult,
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};
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use std::{
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io::{Read, Write},
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net,
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};
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const DEFAULT_PACKET_SIZE: usize = 1024;
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pub trait Socket {
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fn new(address: &str, port: u16) -> GDResult<Self>
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where Self: Sized;
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fn apply_timeout(&self, timeout_settings: Option<TimeoutSettings>) -> GDResult<()>;
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fn send(&mut self, data: &[u8]) -> GDResult<()>;
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fn receive(&mut self, size: Option<usize>) -> GDResult<Vec<u8>>;
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}
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pub struct TcpSocket {
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socket: net::TcpStream,
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}
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impl Socket for TcpSocket {
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fn new(address: &str, port: u16) -> GDResult<Self> {
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let complete_address = address_and_port_as_string(address, port);
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Ok(Self {
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socket: net::TcpStream::connect(complete_address).map_err(|_| SocketConnect)?,
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})
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}
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fn apply_timeout(&self, timeout_settings: Option<TimeoutSettings>) -> GDResult<()> {
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let settings = timeout_settings.unwrap_or_default();
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self.socket.set_read_timeout(settings.get_read()).unwrap(); // unwrapping because TimeoutSettings::new
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self.socket.set_write_timeout(settings.get_write()).unwrap(); // checks if these are 0 and throws an error
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Ok(())
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}
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fn send(&mut self, data: &[u8]) -> GDResult<()> {
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self.socket.write(data).map_err(|_| PacketSend)?;
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Ok(())
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}
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fn receive(&mut self, size: Option<usize>) -> GDResult<Vec<u8>> {
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let mut buf = Vec::with_capacity(size.unwrap_or(DEFAULT_PACKET_SIZE));
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self.socket
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.read_to_end(&mut buf)
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.map_err(|_| PacketReceive)?;
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Ok(buf)
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}
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}
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pub struct UdpSocket {
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socket: net::UdpSocket,
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complete_address: String,
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}
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impl Socket for UdpSocket {
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fn new(address: &str, port: u16) -> GDResult<Self> {
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let complete_address = address_and_port_as_string(address, port);
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let socket = net::UdpSocket::bind("0.0.0.0:0").map_err(|_| SocketBind)?;
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Ok(Self {
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socket,
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complete_address,
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})
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}
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fn apply_timeout(&self, timeout_settings: Option<TimeoutSettings>) -> GDResult<()> {
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let settings = timeout_settings.unwrap_or_default();
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self.socket.set_read_timeout(settings.get_read()).unwrap(); // unwrapping because TimeoutSettings::new
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self.socket.set_write_timeout(settings.get_write()).unwrap(); // checks if these are 0 and throws an error
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Ok(())
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}
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fn send(&mut self, data: &[u8]) -> GDResult<()> {
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self.socket
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.send_to(data, &self.complete_address)
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.map_err(|_| PacketSend)?;
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Ok(())
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}
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fn receive(&mut self, size: Option<usize>) -> GDResult<Vec<u8>> {
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let mut buf: Vec<u8> = vec![0; size.unwrap_or(DEFAULT_PACKET_SIZE)];
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let (number_of_bytes_received, _) = self.socket.recv_from(&mut buf).map_err(|_| PacketReceive)?;
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Ok(buf[.. number_of_bytes_received].to_vec())
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}
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}
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#[cfg(test)]
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mod tests {
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use std::thread;
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use super::*;
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#[test]
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fn test_tcp_socket_send_and_receive() {
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// Spawn a thread to run the server
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let listener = net::TcpListener::bind("127.0.0.1:0").unwrap();
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let bound_address = listener.local_addr().unwrap();
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let server_thread = thread::spawn(move || {
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let (mut stream, _) = listener.accept().unwrap();
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let mut buf = [0; 1024];
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stream.read(&mut buf).unwrap();
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stream.write(&buf).unwrap();
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});
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// Create a TCP socket and send a message to the server
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let mut socket = TcpSocket::new(&*bound_address.ip().to_string(), bound_address.port()).unwrap();
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let message = b"hello, world!";
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socket.send(message).unwrap();
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// Receive the response from the server
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let received_message: Vec<u8> = socket
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.receive(None)
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.unwrap()
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// Iterate over the buffer and remove 0s that are alone in the buffer
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// just added to pass default size
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.into_iter()
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.filter(|&x| x != 0)
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.collect();
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server_thread.join().expect("server thread panicked");
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assert_eq!(message, &received_message[..]);
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}
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#[test]
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fn test_udp_socket_send_and_receive() {
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// Spawn a thread to run the server
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let socket = net::UdpSocket::bind("127.0.0.1:0").unwrap();
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let bound_address = socket.local_addr().unwrap();
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let server_thread = thread::spawn(move || {
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let mut buf = [0; 1024];
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let (_, src_addr) = socket.recv_from(&mut buf).unwrap();
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socket.send_to(&buf, src_addr).unwrap();
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});
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// Create a UDP socket and send a message to the server
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let mut socket = UdpSocket::new(&*bound_address.ip().to_string(), bound_address.port()).unwrap();
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let message = b"hello, world!";
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socket.send(message).unwrap();
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// Receive the response from the server
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let received_message: Vec<u8> = socket
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.receive(None)
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.unwrap()
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// Iterate over the buffer and remove 0s that are alone in the buffer
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// just added to pass default size
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.into_iter()
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.filter(|&x| x != 0)
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.collect();
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server_thread.join().expect("server thread panicked");
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assert_eq!(message, &received_message[..]);
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}
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}
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