rust-gamedig/PROTOCOLS.md
CosminPerRam 786da81ea5
[Protocol] Add GameSpy 3 support. (#25)
* [Protocol] Gamespy3 initial code

* [Protocol] Add rest of challenge solving

* [Protocol] Remove unused stuff

* [Protocol] Remove adding unused bytes

* [Protocol] Clean up code

* [Protocol] Make gs3 a struct

* [Protocol] Add initial key-value parsing

* [Protocol] Manage multiple packets

* [Protocol] Split server vars and other vars

* Revert "[Protocol] Split server vars and other vars"

This reverts commit 9a930aeb68802fcf3d0908a2e031dfea054d37d0.

* [Protocol] Proper packet management and initial response struct

* [Protocol] Fix players_minimum

* [Protocol] Fix server vars to parse only the first packet

* [Protocol] Update CHANGELOG.md

* [Protocol] Initial player parsing

* [Protocol] Split GS one and three

* [Protocol] Add common code file

* [Protocol] Change static to const

* [Protocol] Fix players_online and break on data to map on empty key

* [Protocol] Remove unused types and printlns

* [Protocol] Add teams parsing

* [Protocol] Split key_values and parsing data

* [Crate] Update PROTOCOLS.md
2023-04-17 15:10:51 +03:00

2.3 KiB

A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).

Supported protocols:

Name For Proprietary? Documentation reference Notes
Valve Protocol Games No Server Queries In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested.
Minecraft Games Yes Java: List Server Protocol
Bedrock: Node-GameDig Source
GameSpy Games No One: Node-GameDig Source Three: Node-GameDig Source These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the query_vars function.

Planned to add support:

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