rust-gamedig/src/protocols/valve.rs
2022-10-21 12:35:33 +03:00

370 lines
13 KiB
Rust

use std::net::UdpSocket;
use crate::{GDError, GDResult};
use crate::utils::{buffer, complete_address, concat_u8_arrays};
/// The type of the server.
#[derive(Debug)]
pub enum Server {
Dedicated,
NonDedicated,
SourceTV
}
/// The Operating System that the server is on.
#[derive(Debug)]
pub enum Environment {
Linux,
Windows,
Mac
}
/// A query response.
#[derive(Debug)]
pub struct Response {
pub info: ServerInfo,
pub players: Option<Vec<ServerPlayer>>,
pub rules: Option<Vec<ServerRule>>
}
/// General server information's.
#[derive(Debug)]
pub struct ServerInfo {
/// Protocol used by the server.
pub protocol: u8,
/// Name of the server.
pub name: String,
/// Map name.
pub map: String,
/// Name of the folder containing the game files.
pub folder: String,
/// Full name of the game.
pub game: String,
/// [Steam Application ID](https://developer.valvesoftware.com/wiki/Steam_Application_ID) of game.
pub id: u16,
/// Number of players on the server.
pub players: u8,
/// Maximum number of players the server reports it can hold.
pub max_players: u8,
/// Number of bots on the server.
pub bots: u8,
/// Dedicated, NonDedicated or SourceTV
pub server_type: Server,
/// The Operating System that the server is on.
pub environment_type: Environment,
/// Indicated whether the server requires a password.
pub has_password: bool,
/// Indicated whether the server uses VAC.
pub vac_secured: bool,
/// [The ship](https://developer.valvesoftware.com/wiki/The_Ship) extra data
pub the_ship: Option<TheShip>,
/// Version of the game installed on the server.
pub version: String,
/// Some extra data that the server might provide or not.
pub extra_data: Option<ExtraData>
}
/// A server player.
#[derive(Debug)]
pub struct ServerPlayer {
/// Player's name.
pub name: String,
/// General score.
pub score: u32,
/// How long they've been on the server for.
pub duration: f32,
/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): deaths count
pub deaths: Option<u32>, //the_ship
/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): money amount
pub money: Option<u32>, //the_ship
}
/// A server rule.
#[derive(Debug)]
pub struct ServerRule {
pub name: String,
pub value: String
}
/// Only present for [the ship](https://developer.valvesoftware.com/wiki/The_Ship).
#[derive(Debug)]
pub struct TheShip {
pub mode: u8,
pub witnesses: u8,
pub duration: u8
}
/// Some extra data that the server might provide or not.
#[derive(Debug)]
pub struct ExtraData {
/// The server's game port number.
pub port: Option<u16>,
/// Server's SteamID.
pub steam_id: Option<u64>,
/// Spectator port number for SourceTV.
pub tv_port: Option<u16>,
/// Name of the spectator server for SourceTV.
pub tv_name: Option<String>,
/// Tags that describe the game according to the server.
pub keywords: Option<String>,
/// The server's 64-bit GameID.
pub game_id: Option<u64>
}
/// The type of the request, see the [protocol](https://developer.valvesoftware.com/wiki/Server_queries).
#[derive(PartialEq)]
pub enum Request {
/// Known as `A2S_INFO`
INFO,
/// Known as `A2S_PLAYERS`
PLAYERS,
/// Known as `A2S_RULES`
RULES
}
/// Supported app id's
#[derive(PartialEq)]
pub enum App {
CSS = 240,
TF2 = 440,
CSGO = 730,
TheShip = 2400
}
impl TryFrom<u16> for App {
type Error = GDError;
fn try_from(value: u16) -> GDResult<Self> {
match value {
x if x == App::CSS as u16 => Ok(App::CSS),
x if x == App::TF2 as u16 => Ok(App::TF2),
x if x == App::CSGO as u16 => Ok(App::CSGO),
x if x == App::TheShip as u16 => Ok(App::TheShip),
_ => Err(GDError::UnknownEnumCast),
}
}
}
/// What data to gather, purely used only with the query function.
pub struct GatheringSettings {
pub players: bool,
pub rules: bool
}
pub struct ValveProtocol {
socket: UdpSocket,
complete_address: String
}
static DEFAULT_PACKET_SIZE: usize = 2048;
impl ValveProtocol {
fn new(address: &str, port: u16) -> Self {
Self {
socket: UdpSocket::bind("0.0.0.0:0").unwrap(),
complete_address: complete_address(address, port)
}
}
fn send(&self, data: &[u8]) -> GDResult<()> {
self.socket.send_to(&data, &self.complete_address).map_err(|e| GDError::PacketSend(e.to_string()))?;
Ok(())
}
fn receive(&self, buffer_size: usize) -> GDResult<Vec<u8>> {
let mut buffer: Vec<u8> = vec![0; buffer_size];
let (amt, _) = self.socket.recv_from(&mut buffer.as_mut_slice()).map_err(|e| GDError::PacketReceive(e.to_string()))?;
Ok(buffer[..amt].to_vec())
}
fn receive_truncated(&self, initial_packet: &[u8]) -> GDResult<Vec<u8>> {
let count = initial_packet[8] - 1;
let mut final_packet: Vec<u8> = initial_packet.to_vec().drain(17..).collect::<Vec<u8>>();
for _ in 0..count {
let mut packet = self.receive(DEFAULT_PACKET_SIZE)?;
final_packet.append(&mut packet.drain(13..).collect::<Vec<u8>>());
}
Ok(final_packet)
}
/// Ask for a specific request only.
pub fn get_request_data(&self, app: &App, kind: Request) -> GDResult<Vec<u8>> {
let info_initial_packet = vec![0xFF, 0xFF, 0xFF, 0xFF, 0x54, 0x53, 0x6F, 0x75, 0x72, 0x63, 0x65, 0x20, 0x45, 0x6E, 0x67, 0x69, 0x6E, 0x65, 0x20, 0x51, 0x75, 0x65, 0x72, 0x79, 0x00];
let players_initial_packet = vec![0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0xFF];
let rules_initial_packet = vec![0xFF, 0xFF, 0xFF, 0xFF, 0x56, 0xFF, 0xFF, 0xFF, 0xFF];
let request_initial_packet = match kind {
Request::INFO => info_initial_packet,
Request::PLAYERS => players_initial_packet,
Request::RULES => rules_initial_packet
};
self.send(&request_initial_packet)?;
let mut initial_receive = self.receive(DEFAULT_PACKET_SIZE)?;
if initial_receive.len() < 9 {
return Err(GDError::PacketOverflow("Any Valve Protocol response can't be under 9 bytes long.".to_string()));
}
if initial_receive[4] != 0x41 { //'A'
return Ok(initial_receive.drain(5..).collect());
}
let challenge: [u8; 4] = [initial_receive[5], initial_receive[6], initial_receive[7], initial_receive[8]];
let challenge_packet = match kind {
Request::INFO => concat_u8_arrays(&request_initial_packet, &challenge),
Request::PLAYERS => vec![0xFF, 0xFF, 0xFF, 0xFF, 0x55, challenge[0], challenge[1], challenge[2], challenge[3]],
Request::RULES => vec![0xFF, 0xFF, 0xFF, 0xFF, 0x56, challenge[0], challenge[1], challenge[2], challenge[3]]
};
self.send(&challenge_packet)?;
let mut packet = self.receive(DEFAULT_PACKET_SIZE)?;
if (packet[0] == 0xFE || (packet[0] == 0xFF && packet[4] == 0x45)) && (*app != App::TheShip) { //'E'
self.receive_truncated(&packet)
} else {
Ok(packet.drain(5..).collect::<Vec<u8>>())
}
}
/// Get the server information's.
pub fn get_server_info(&self, app: &App) -> GDResult<ServerInfo> {
let buf = self.get_request_data(app, Request::INFO)?;
let mut pos = 0;
Ok(ServerInfo {
protocol: buffer::get_u8(&buf, &mut pos)?,
name: buffer::get_string(&buf, &mut pos)?,
map: buffer::get_string(&buf, &mut pos)?,
folder: buffer::get_string(&buf, &mut pos)?,
game: buffer::get_string(&buf, &mut pos)?,
id: buffer::get_u16_le(&buf, &mut pos)?,
players: buffer::get_u8(&buf, &mut pos)?,
max_players: buffer::get_u8(&buf, &mut pos)?,
bots: buffer::get_u8(&buf, &mut pos)?,
server_type: match buffer::get_u8(&buf, &mut pos)? {
100 => Server::Dedicated, //'d'
108 => Server::NonDedicated, //'l'
112 => Server::SourceTV, //'p'
_ => Err(GDError::UnknownEnumCast)?
},
environment_type: match buffer::get_u8(&buf, &mut pos)? {
108 => Environment::Linux, //'l'
119 => Environment::Windows, //'w'
109 | 111 => Environment::Mac, //'m' or 'o'
_ => Err(GDError::UnknownEnumCast)?
},
has_password: buffer::get_u8(&buf, &mut pos)? == 1,
vac_secured: buffer::get_u8(&buf, &mut pos)? == 1,
the_ship: match *app == App::TheShip {
false => None,
true => Some(TheShip {
mode: buffer::get_u8(&buf, &mut pos)?,
witnesses: buffer::get_u8(&buf, &mut pos)?,
duration: buffer::get_u8(&buf, &mut pos)?
})
},
version: buffer::get_string(&buf, &mut pos)?,
extra_data: match buffer::get_u8(&buf, &mut pos) {
Err(_) => None,
Ok(value) => Some(ExtraData {
port: match (value & 0x80) > 0 {
false => None,
true => Some(buffer::get_u16_le(&buf, &mut pos)?)
},
steam_id: match (value & 0x10) > 0 {
false => None,
true => Some(buffer::get_u64_le(&buf, &mut pos)?)
},
tv_port: match (value & 0x40) > 0 {
false => None,
true => Some(buffer::get_u16_le(&buf, &mut pos)?)
},
tv_name: match (value & 0x40) > 0 {
false => None,
true => Some(buffer::get_string(&buf, &mut pos)?)
},
keywords: match (value & 0x20) > 0 {
false => None,
true => Some(buffer::get_string(&buf, &mut pos)?)
},
game_id: match (value & 0x01) > 0 {
false => None,
true => Some(buffer::get_u64_le(&buf, &mut pos)?)
}
})
}
})
}
/// Get the server player's.
pub fn get_server_players(&self, app: &App) -> GDResult<Vec<ServerPlayer>> {
let buf = self.get_request_data(app, Request::PLAYERS)?;
let mut pos = 0;
let count = buffer::get_u8(&buf, &mut pos)?;
let mut players: Vec<ServerPlayer> = Vec::new();
for _ in 0..count {
pos += 1; //skip the index byte
players.push(ServerPlayer {
name: buffer::get_string(&buf, &mut pos)?,
score: buffer::get_u32_le(&buf, &mut pos)?,
duration: buffer::get_f32_le(&buf, &mut pos)?,
deaths: match *app == App::TheShip {
false => None,
true => Some(buffer::get_u32_le(&buf, &mut pos)?)
},
money: match *app == App::TheShip {
false => None,
true => Some(buffer::get_u32_le(&buf, &mut pos)?)
}
});
}
Ok(players)
}
/// Get the server rules's.
pub fn get_server_rules(&self, app: &App) -> GDResult<Option<Vec<ServerRule>>> {
if *app == App::CSGO { //cause csgo response here is broken after feb 21 2014
return Ok(None);
}
let buf = self.get_request_data(app, Request::RULES)?;
let mut pos = 0;
let count = buffer::get_u16_le(&buf, &mut pos)?;
let mut rules: Vec<ServerRule> = Vec::new();
for _ in 0..count {
rules.push(ServerRule {
name: buffer::get_string(&buf, &mut pos)?,
value: buffer::get_string(&buf, &mut pos)?
})
}
Ok(Some(rules))
}
pub(crate) fn query(app: App, address: &str, port: u16, gather: GatheringSettings) -> Result<Response, GDError> {
let client = ValveProtocol::new(address, port);
let info = client.get_server_info(&app)?;
App::try_from(info.id).map_err(|_| GDError::BadGame(format!("Found {} instead!", info.id)))?;
Ok(Response {
info,
players: match gather.players {
false => None,
true => Some(client.get_server_players(&app)?)
},
rules: match gather.rules {
false => None,
true => client.get_server_rules(&app)?
}
})
}
}