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Added support for Counter-Strike: Source
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5 changed files with 98 additions and 1 deletions
3
GAMES.md
3
GAMES.md
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@ -4,7 +4,8 @@
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|----------|----------------------------------|----------------|----------------------------------|
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| TF2 | Team Fortress 2 | Valve Protocol | |
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| The_Ship | The Ship | Valve Protocol | |
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| CSGO | Counter Strike: Global Offensive | Valve Protocol | Rules doesnt work on this title. |
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| CSGO | Counter-Strike: Global Offensive | Valve Protocol | Rules doesnt work on this title. |
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| CSS | Counter-Strike: Source | Valve Protocol | |
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## Planned to add support:
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All Valve titles.
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10
examples/css.rs
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10
examples/css.rs
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@ -0,0 +1,10 @@
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use gamedig::games::css;
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fn main() {
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let response = css::query("104.128.58.206", None);
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match response {
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Err(error) => println!("Couldn't query, error: {error}"),
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Ok(r) => println!("{:?}", r)
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}
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}
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83
src/games/css.rs
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83
src/games/css.rs
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@ -0,0 +1,83 @@
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use crate::{GDResult, valve};
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use crate::valve::{ValveProtocol, App, GatheringSettings, Server, ServerRule, ServerPlayer};
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#[derive(Debug)]
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pub struct Player {
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pub name: String,
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pub score: u32,
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pub duration: f32
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}
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impl Player {
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fn from_valve_response(player: &ServerPlayer) -> Self {
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Self {
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name: player.name.clone(),
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score: player.score,
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duration: player.duration
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}
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}
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}
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#[derive(Debug)]
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pub struct Response {
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pub protocol: u8,
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pub name: String,
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pub map: String,
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pub game: String,
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pub players: u8,
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pub players_details: Vec<Player>,
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pub max_players: u8,
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pub bots: u8,
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pub server_type: Server,
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pub has_password: bool,
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pub vac_secured: bool,
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pub version: String,
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pub port: Option<u16>,
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pub steam_id: Option<u64>,
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pub tv_port: Option<u16>,
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pub tv_name: Option<String>,
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pub keywords: Option<String>,
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pub rules: Vec<ServerRule>
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}
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impl Response {
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pub fn new_from_valve_response(response: valve::Response) -> Self {
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let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
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None => (None, None, None, None, None),
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Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
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};
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Self {
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protocol: response.info.protocol,
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name: response.info.name,
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map: response.info.map,
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game: response.info.game,
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players: response.info.players,
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players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
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max_players: response.info.max_players,
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bots: response.info.bots,
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server_type: response.info.server_type,
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has_password: response.info.has_password,
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vac_secured: response.info.vac_secured,
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version: response.info.version,
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port,
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steam_id,
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tv_port,
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tv_name,
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keywords,
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rules: response.rules.unwrap()
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}
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}
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}
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pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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let valve_response = ValveProtocol::query(App::CSS, address, match port {
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None => 27015,
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Some(port) => port
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}, GatheringSettings {
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players: true,
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rules: true
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})?;
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Ok(Response::new_from_valve_response(valve_response))
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}
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@ -4,3 +4,4 @@
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pub mod tf2;
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pub mod the_ship;
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pub mod csgo;
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pub mod css;
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@ -124,6 +124,7 @@ pub enum Request {
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/// Supported app id's
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#[derive(PartialEq)]
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pub enum App {
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CSS = 240,
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TF2 = 440,
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CSGO = 730,
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TheShip = 2400
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@ -134,6 +135,7 @@ impl TryFrom<u16> for App {
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fn try_from(value: u16) -> GDResult<Self> {
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match value {
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x if x == App::CSS as u16 => Ok(App::CSS),
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x if x == App::TF2 as u16 => Ok(App::TF2),
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x if x == App::CSGO as u16 => Ok(App::CSGO),
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x if x == App::TheShip as u16 => Ok(App::TheShip),
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