rust-gamedig/src/protocols/minecraft/protocol/legacy_bv1_8.rs
CosminPerRam 9d8fb1ba94
[Protocol] Standardize fields (#84)
* [Protocol] Standardize The Ship fields

* [Protocol] Standardize FFOW fields

* [Protocol] Rename Valve's protocol field to protocol_version

* [Protocol] Rename Minecraft's version_protocol field to protocol_version

* [Protocol] Rename Valve's version field to game_version

* [Protocol] Rename Minecraft java version_name to game_version

* [Crate] Reformat RESPONSES.md

* [Protocol] Renamed Minecraft Java players_sample to players

* [Protocol] Rename Quake (1,2,3) version field to game_version

* [Protocol] Rename quake (1 and 2) game_type field to game_mode

* [Protocol] Rename Valve, FFOW, TS game field to game_mode

* [Generics] Rename game field/function to game_mode

* [Protocol] Change players_minimum, _maximum and _bots from those who werent u8 or u32 to u32

* [Protocol] Change instances of player score field type from u32 to i32

* [Crate] Nicer gramar in CHANGELOG

* [Protocol] Apply clippy fixes
2023-08-15 20:44:18 +03:00

70 lines
2.1 KiB
Rust

use crate::{
buffer::{Buffer, Utf16Decoder},
protocols::{
minecraft::{JavaResponse, LegacyGroup, Server},
types::TimeoutSettings,
},
socket::{Socket, TcpSocket},
utils::error_by_expected_size,
GDErrorKind::{PacketBad, ProtocolFormat},
GDResult,
};
use std::net::SocketAddr;
use byteorder::BigEndian;
pub struct LegacyBV1_8 {
socket: TcpSocket,
}
impl LegacyBV1_8 {
fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
let socket = TcpSocket::new(address)?;
socket.apply_timeout(timeout_settings)?;
Ok(Self { socket })
}
fn send_initial_request(&mut self) -> GDResult<()> { self.socket.send(&[0xFE]) }
fn get_info(&mut self) -> GDResult<JavaResponse> {
self.send_initial_request()?;
let data = self.socket.receive(None)?;
let mut buffer = Buffer::<BigEndian>::new(&data);
if buffer.read::<u8>()? != 0xFF {
return Err(ProtocolFormat.context("Expected 0xFF"));
}
let length = buffer.read::<u16>()? * 2;
error_by_expected_size((length + 3) as usize, data.len())?;
let packet_string = buffer.read_string::<Utf16Decoder<BigEndian>>(None)?;
let split: Vec<&str> = packet_string.split('§').collect();
error_by_expected_size(3, split.len())?;
let description = split[0].to_string();
let online_players = split[1].parse().map_err(|e| PacketBad.context(e))?;
let max_players = split[2].parse().map_err(|e| PacketBad.context(e))?;
Ok(JavaResponse {
game_version: "Beta 1.8+".to_string(),
protocol_version: -1,
players_maximum: max_players,
players_online: online_players,
players: None,
description,
favicon: None,
previews_chat: None,
enforces_secure_chat: None,
server_type: Server::Legacy(LegacyGroup::VB1_8),
})
}
pub fn query(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<JavaResponse> {
LegacyBV1_8::new(address, timeout_settings)?.get_info()
}
}