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* Apply new id naming * Fix failing CI on all features * Update changelog * Rename tf2 example to teamfortress2 * Fix typo in steamapp game names * Rename minecraft legacy versions * Apply CI node badge fix by Douile * Add/Update badge --------- Co-authored-by: GitHub Action <action@github.com>
31 lines
1.1 KiB
Rust
31 lines
1.1 KiB
Rust
use gamedig::games::minecraft;
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use gamedig::protocols::minecraft::RequestSettings;
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fn main() {
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// or Some(<port>), None is the default protocol port (which is 25565 for java
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// and 19132 for bedrock)
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let response = minecraft::query(&"127.0.0.1".parse().unwrap(), None);
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// This will fail if no server is available locally!
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match response {
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Err(error) => println!("Couldn't query, error: {}", error),
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Ok(r) => println!("{:#?}", r),
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}
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// This is an example to query a server with a hostname to be specified in the
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// packet. Passing -1 on the protocol_version means anything, note that
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// an invalid value here might result in server not responding.
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let response = minecraft::query_java(
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&"209.222.114.62".parse().unwrap(),
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Some(25565),
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Some(RequestSettings {
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hostname: "mc.hypixel.net".to_string(),
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protocol_version: -1,
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}),
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);
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match response {
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Err(error) => println!("Couldn't query, error: {}", error),
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Ok(r) => println!("{:#?}", r),
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}
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}
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