No description
Find a file
2023-09-27 13:59:44 +03:00
.github Add/Update badge 2023-09-22 21:20:17 +00:00
examples [Protocol] Retry failed requests (#95) 2023-09-25 22:12:54 +03:00
src [Protocol] Retry failed requests (#95) 2023-09-25 22:12:54 +03:00
.actrc [CI] Improve checks (#71) 2023-07-12 23:40:10 +03:00
.gitignore [Crate] Add formatting (#22) 2023-03-14 10:31:37 +02:00
.pre-commit-config.yaml [Generic] Add struct for all extra request settings (#93) 2023-09-05 01:13:12 +03:00
.rustfmt.toml [Crate] Bump rustfmt version to 1.6.0 (#69) 2023-07-10 18:32:17 +03:00
Cargo.toml [Crate] Remove license-file field due to cargo warning that only one is needed. 2023-09-21 23:18:25 +03:00
CHANGELOG.md [Protocol] Retry failed requests (#95) 2023-09-25 22:12:54 +03:00
GAMES.md [Games] Update game definitions to match node-gamedig names (#100) 2023-09-23 00:20:01 +03:00
LICENSE.md [Crate] Update LICENSE.md to specify GameDig organization 2023-08-23 21:24:25 +03:00
PROTOCOLS.md [Protocol] Add GameSpy 2 support. (#47) 2023-06-12 19:38:34 +03:00
README.md [Crate] Update README to have a more title-like project name 2023-09-27 13:59:44 +03:00
RESPONSES.md [Protocol] Standardize fields (#84) 2023-08-15 20:44:18 +03:00
SERVICES.md [Service] Add valve master server query service (#34) 2023-04-28 18:00:04 +03:00
VERSIONS.md [Crate] Add rich error type (#80) 2023-08-05 12:36:48 +03:00

rust-GameDig

The fast library for querying game servers/services.
This library brings what node-GameDig does (and not only), to pure Rust!

Warning: This project goes through frequent API breaking changes and hasn't been thoroughly tested.

Community

Checkout the GameDig Community Discord Server here.
Note that it isn't be a replacement for GitHub issues, if you have found a problem within the library or want to request a feature, it's better to do so here rather than on Discord.

Usage

Minimum Supported Rust Version is 1.65.0 and the code is cross-platform.

Pick a game/service/protocol (check the GAMES, SERVICES and PROTOCOLS files to see the currently supported ones), provide the ip and the port (be aware that some game servers use a separate port for the info queries, the port can also be optional if the server is running the default ports) then query on it.

Team Fortress 2 query example:

use gamedig::games::tf2;

fn main() {
    let response = tf2::query(&"127.0.0.1".parse().unwrap(), None); 
        // None is the default port (which is 27015), could also be Some(27015)
    
    match response { // Result type, must check what it is...
        Err(error) => println!("Couldn't query, error: {}", error),
        Ok(r) => println!("{:#?}", r)
    }
}

Response (note that some games have a different structure):

{
  protocol: 17,
  name: "Team Fortress 2 Dedicated Server.",
  map: "ctf_turbine",
  game: "tf2",
  appid: 440,
  players_online: 0,
  players_details: [],
  players_maximum: 69,
  players_bots: 0,
  server_type: Dedicated,
  has_password: false,
  vac_secured: true,
  version: "7638371",
  port: Some(27015),
  steam_id: Some(69753253289735296),
  tv_port: None,
  tv_name: None,
  keywords: Some("alltalk,nocrits"),
  rules: [
    "mp_autoteambalance": "1",
    "mp_maxrounds": "5",
    //....
  ]
}

Want to see more examples? Checkout the examples folder.

Documentation

The documentation is available at docs.rs.
Curious about the history and what changed between versions? Everything is in the CHANGELOG file.

Contributing

If you want see your favorite game/service being supported here, open an issue, and I'll prioritize it (or do a pull request if you want to implement it yourself)!