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* WIP: Add unreal2 protocol * Add/Update badge * protocols/unreal2: Update doc comments and TODOs * protocols/unreal2: Don't pre-allocate as many bot players * protocols/unreal2: Use "encoding-rs" for decoding unreal2 strings * Add/Update badge * protocols/unreal2: Add constants for player pre-allocation. Also improve some doc comments and update PACKET_SIZE. * protocols/unreal2: Early break when enough players have been parsed Add a fast-path to avoid waiting for packet timeout when we have parsed as many players as specified in the server info packet. * protocols/unreal2: Use HashSet to store mutators * protocols/unreal2: Handle server sending multiple values for a rule * protocols/unreal2: Add GatheringSettings to control what to query GatheringSettings allows skipping querying rules and/or players which can make the query return much faster. This also required moving each individual query into its own helper. * protocols/unreal2: Add more derives to types * protocols/unreal2: Simplify ServerInfo::parse() Co-Authored-By: CosminPerRam <cosmin.p@live.com> * Docs: Add unreal2 protocol documentation I used a website to generate the markdown RESPONSES table, the save file from this website is included to make updating the table easier in the future. https://www.tablesgenerator.com/markdown_tables * Add/Update badge * protocols/unreal2: Use the correct encoding for UCS2 strings * Docs: Remove unnecessary TGN file --------- Co-authored-by: GitHub Action <action@github.com> Co-authored-by: CosminPerRam <cosmin.p@live.com>
76 lines
17 KiB
Markdown
76 lines
17 KiB
Markdown
A supported game is defined as a game that has been successfully tested, other games that are not present here but use
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one of the implemented protocols might work too, but that isn't guaranteed.
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Beware of the `Notes` column, as it contains information about query port offsets or other query requirements/information.
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# Supported games:
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| Game | Use name | Protocol | Notes |
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|------------------------------------|---------------------|----------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| Team Fortress 2 | TEAMFORTRESS2 | Valve | |
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| The Ship | THESHIP | Valve (*Altered) | |
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| Counter-Strike: Global Offensive | CSGO | Valve | The server must have the cvar `host_players_show` set to `2` to get the full player list. |
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| Counter-Strike: Source | CSS | Valve | |
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| Day of Defeat: Source | DODS | Valve | |
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| Left 4 Dead | LEFT4DEAD | Valve | |
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| Left 4 Dead 2 | LEFT4DEAD2 | Valve | |
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| Half-Life 2 Deathmatch | HL2D | Valve | |
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| Alien Swarm | ALIENSWARM | Valve | |
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| Alien Swarm: Reactive Drop | ASRD | Valve | |
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| Insurgency | INSURGENCY | Valve | |
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| Insurgency: Sandstorm | INSURGENCYSANDSTORM | Valve | Query port offset: 1. |
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| Insurgency: Modern Infantry Combat | IMIC | Valve | |
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| Counter-Strike: Condition Zero | CSCZ | Valve GoldSrc | |
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| Day of Defeat | DOD | Valve GoldSrc | |
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| Minecraft | MINECRAFT | Proprietary | Bedrock edition provides a different response compared to the Java edition, query specifically for bedrock to get them, otherwise, only matching fields will be provided. |
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| 7 Days To Die | SD2D | Valve | |
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| ARK: Survival Evolved | ASE | Valve | |
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| Unturned | UNTURNED | Valve | |
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| The Forest | THEFOREST | Valve GoldSrc | Query port offset: 1. |
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| Team Fortress Classic | TFC | Valve | |
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| Sven Co-op | SCO | Valve GoldSrc | |
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| Rust | RUST | Valve | |
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| Counter-Strike | COUNTERSTRIKE | Valve GoldSrc | |
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| Arma 2: Operation Arrowhead | A2OA | Valve | Query port offset: 1. |
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| Day of Infamy | DOI | Valve | |
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| Half-Life Deathmatch: Source | HLDS | Valve | |
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| Risk of Rain 2 | ROR2 | Valve | Query port offset: 1. |
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| Battalion 1944 | BATTALION1944 | Valve | Query port offset: 3. It is strongly recommended to also query the rules, as it sends basic server info in them. |
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| Black Mesa | BLACKMESA | Valve | |
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| Project Zomboid | PROJECTZOMBOID | Valve | |
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| Age of Chivalry | AOC | Valve | |
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| Don't Starve Together | DST | Valve | Query port is 27016. |
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| Colony Survival | COLONYSURVIVAL | Valve | |
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| Onset | ONSET | Valve | Query port is 7776. |
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| Codename CURE | CODENAMECURE | Valve | |
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| Ballistic Overkill | BALLISTICOVERKILL | Valve | Query port is 27016. |
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| BrainBread 2 | BRAINBREAD2 | Valve | |
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| Avorion | AVORION | Valve | Query port is 27020. |
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| Operation: Harsh Doorstop | OHD | Valve | Query port is 27005. |
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| V Rising | VRISING | Valve | Query port is 27016. |
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| Unreal Tournament | UNREALTOURNAMENT | GameSpy 1 | Query Port offset: 1. |
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| Battlefield 1942 | B1942 | GameSpy 1 | Query port is 23000. |
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| Serious Sam | SERIOUSSAM | GameSpy 1 | Query Port offset: 1. |
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| Frontlines: Fuel of War | FFOW | Valve (*Altered) | Query Port offset: 2. |
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| Crysis Wars | CRYSISWARS | GameSpy 3 | |
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| Quake 2 | QUAKE2 | Quake 2 | |
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| Quake 1 | QUAKE1 | Quake 1 | |
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| Quake 3: Arena | QUAKE3 | Quake 3 | |
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| Hell Let Loose | HLL | Valve Protocol | Query port is 26420. Note that on this port it might not send players data, as there might be another query port that does send players data. |
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| Soldier of Fortune 2 | SOF2 | Quake 3 | |
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| Halo: Combat Evolved | HCE | GameSpy 2 | |
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| Just Cause 2: Multiplayer | JC2M | GameSpy 3 (*Altered) | |
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| Warsow | WARSOW | Quake 3 | |
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| Creativerse | CREATIVERSE | Valve | Query Port offset: 1. |
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| Garry's Mod | GARRYSMOD | Valve | |
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| Barotrauma | BAROTRAUMA | Valve | Query Port offset: 1. |
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| Valheim | VALHEIM | Valve | Query Port offset: 1. Does not respond to the A2S rules. |
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| The Front | THEFRONT | Valve | Responds with wrong values on `name` (gives out a SteamID instead of the server name) and `players_maximum` (always 200). |
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| Conan Exiles | CONANEXILES | Valve | Does not respond to the players query. |
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| Darkest Hour: Europe '44-'45 | DARKESTHOUR | Unreal2 | Query port offset: 1 |
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| Devastation | DEVASTATION | Unreal2 | Query port offset: 1 |
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| Killing Floor | KILLINGFLOOR | Unreal2 | Query port offset: 1 |
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| Red Orchestra | REDORCHESTRA | Unreal2 | Query port offset: 1 |
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| Unreal Tournament 2003 | UT2003 | Unreal2 | Query port offset: 1 |
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| Unreal Tournament 2004 | UT2004 | Unreal2 | Query port offset: 1 |
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## Planned to add support:
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