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[Protocol] Add quake protocols. (#35)
* [Protocol] Initial packet receive implementation * [Protocol] Add key extraction * [Protocol] Fix new Ipv4Addr query address and get string with unended * [Protocol] Properly parse the received data * [Protocol] Add parse players * [Protocol] Add bots * [Protocol] Extract into functions * [Protocol] Remove quotes from player name * [Protocol] Add two and three files * [Protocol] Make quake queries very modular * [Protocol] Remove the need of a client instance * [Protocol] Revesed if statement * [Protocol] Apply clippy fixes and replace String by &str in get send header * [Protocol] Add one and three implementations * [Protocol] Add quake2 and quake3 to master_querant * [Protocol] Fix Q2 implementation * [Protocol] Change from Ipv4Addr to IpAddr * [Protocol] Fix Q3 response header * [Protocol] Fix Q3 response * [Crate] Add Q1, 2 and 3 to changelog and protocols * [Protocol] Extract client into separate file and add some docs
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11 changed files with 339 additions and 8 deletions
28
src/protocols/quake/three.rs
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28
src/protocols/quake/three.rs
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use std::net::IpAddr;
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use std::slice::Iter;
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use crate::GDResult;
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use crate::protocols::quake::two::{Player, QuakeTwo};
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use crate::protocols::quake::Response;
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use crate::protocols::quake::client::{QuakeClient, client_query};
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use crate::protocols::types::TimeoutSettings;
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struct QuakeThree;
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impl QuakeClient for QuakeThree {
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type Player = Player;
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fn get_send_header<'a>() -> &'a str {
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"getstatus"
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}
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fn get_response_header<'a>() -> &'a [u8] {
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&[0x73, 0x74, 0x61, 0x74, 0x75, 0x73, 0x52, 0x65, 0x73, 0x70, 0x6F, 0x6E, 0x73, 0x65, 0x0A]
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}
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fn parse_player_string(data: Iter<&str>) -> GDResult<Self::Player> {
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QuakeTwo::parse_player_string(data)
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}
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}
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pub fn query(address: &IpAddr, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response<Player>> {
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client_query::<QuakeThree>(address, port, timeout_settings)
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}
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