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[Protocol] Add quake protocols. (#35)
* [Protocol] Initial packet receive implementation * [Protocol] Add key extraction * [Protocol] Fix new Ipv4Addr query address and get string with unended * [Protocol] Properly parse the received data * [Protocol] Add parse players * [Protocol] Add bots * [Protocol] Extract into functions * [Protocol] Remove quotes from player name * [Protocol] Add two and three files * [Protocol] Make quake queries very modular * [Protocol] Remove the need of a client instance * [Protocol] Revesed if statement * [Protocol] Apply clippy fixes and replace String by &str in get send header * [Protocol] Add one and three implementations * [Protocol] Add quake2 and quake3 to master_querant * [Protocol] Fix Q2 implementation * [Protocol] Change from Ipv4Addr to IpAddr * [Protocol] Fix Q3 response header * [Protocol] Fix Q3 response * [Crate] Add Q1, 2 and 3 to changelog and protocols * [Protocol] Extract client into separate file and add some docs
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11 changed files with 339 additions and 8 deletions
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@ -1,4 +1,4 @@
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use gamedig::protocols::gamespy;
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use gamedig::protocols::{gamespy, quake};
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use gamedig::protocols::minecraft::LegacyGroup;
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use gamedig::protocols::valve;
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use gamedig::protocols::valve::Engine;
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@ -123,6 +123,9 @@ fn main() -> GDResult<()> {
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"_gamespy3_vars" => println!("{:#?}", gamespy::three::query_vars(ip, port.unwrap(), None)),
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"ffow" => println!("{:#?}", ffow::query(ip, port)),
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"cw" => println!("{:#?}", cw::query(ip, port)),
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"_quake1" => println!("{:#?}", quake::one::query(ip, port.unwrap(), None)),
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"_quake2" => println!("{:#?}", quake::two::query(ip, port.unwrap(), None)),
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"_quake3" => println!("{:#?}", quake::three::query(ip, port.unwrap(), None)),
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_ => panic!("Undefined game: {}", args[1]),
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};
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