mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-05-18 09:35:50 +00:00
Change buffer reading implementation (#8)
* Add new implementation an valve protocol refactor * Refactor minecraft protocol with new bufferer
This commit is contained in:
parent
91f8bbb9fe
commit
b09fa4ada5
10 changed files with 455 additions and 353 deletions
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@ -1,10 +1,11 @@
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use bzip2_rs::decoder::Decoder;
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use crate::{GDError, GDResult};
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use crate::bufferer::{Bufferer, Endianess};
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use crate::protocols::types::TimeoutSettings;
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use crate::protocols::valve::{App, ModData, SteamID};
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use crate::protocols::valve::types::{Environment, ExtraData, GatheringSettings, Request, Response, Server, ServerInfo, ServerPlayer, ServerRule, TheShip};
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use crate::socket::{Socket, UdpSocket};
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use crate::utils::{buffer, u8_lower_upper};
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use crate::utils::u8_lower_upper;
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#[derive(Debug, Clone)]
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struct Packet {
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@ -14,12 +15,11 @@ struct Packet {
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}
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impl Packet {
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fn new(buf: &[u8]) -> GDResult<Self> {
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let mut pos = 0;
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fn new(buffer: &mut Bufferer) -> GDResult<Self> {
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Ok(Self {
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header: buffer::get_u32_le(&buf, &mut pos)?,
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kind: buffer::get_u8(&buf, &mut pos)?,
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payload: buf[pos..].to_vec()
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header: buffer.get_u32()?,
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kind: buffer.get_u8()?,
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payload: buffer.get_data_in_front_of_position()
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})
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}
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@ -75,27 +75,25 @@ struct SplitPacket {
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}
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impl SplitPacket {
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fn new(app: &App, protocol: u8, buf: &[u8]) -> GDResult<Self> {
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let mut pos = 0;
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let header = buffer::get_u32_le(&buf, &mut pos)?;
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let id = buffer::get_u32_le(&buf, &mut pos)?;
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fn new(app: &App, protocol: u8, buffer: &mut Bufferer) -> GDResult<Self> {
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let header = buffer.get_u32()?;
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let id = buffer.get_u32()?;
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let (total, number, size, compressed, decompressed_size, uncompressed_crc32) = match app {
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App::GoldSrc(_) => {
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let (lower, upper) = u8_lower_upper(buffer::get_u8(&buf, &mut pos)?);
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let (lower, upper) = u8_lower_upper(buffer.get_u8()?);
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(lower, upper, 0, false, None, None)
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}
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App::Source(_) => {
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let total = buffer::get_u8(&buf, &mut pos)?;
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let number = buffer::get_u8(&buf, &mut pos)?;
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let total = buffer.get_u8()?;
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let number = buffer.get_u8()?;
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let size = match protocol == 7 && (*app == SteamID::CSS.as_app()) { //certain apps with protocol = 7 doesnt have this field
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false => buffer::get_u16_le(&buf, &mut pos)?,
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false => buffer.get_u16()?,
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true => 1248
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};
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let compressed = ((id >> 31) & 1) == 1;
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let (decompressed_size, uncompressed_crc32) = match compressed {
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false => (None, None),
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true => (Some(buffer::get_u32_le(&buf, &mut pos)?), Some(buffer::get_u32_le(&buf, &mut pos)?))
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true => (Some(buffer.get_u32()?), Some(buffer.get_u32()?))
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};
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(total, number, size, compressed, decompressed_size, uncompressed_crc32)
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}
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@ -110,7 +108,7 @@ impl SplitPacket {
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compressed,
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decompressed_size,
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uncompressed_crc32,
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payload: buf[pos..].to_vec()
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payload: buffer.get_data_in_front_of_position()
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})
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}
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@ -156,21 +154,26 @@ impl ValveProtocol {
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}
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fn receive(&mut self, app: &App, protocol: u8, buffer_size: usize) -> GDResult<Packet> {
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let mut buf = self.socket.receive(Some(buffer_size))?;
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let data = self.socket.receive(Some(buffer_size))?;
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let mut buffer = Bufferer::new_with_data(Endianess::Little, &data);
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if buf[0] == 0xFE { //the packet is split
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let mut main_packet = SplitPacket::new(&app, protocol, &buf)?;
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let header = buffer.get_u8()?;
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buffer.move_position_backward(1);
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if header == 0xFE { //the packet is split
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let mut main_packet = SplitPacket::new(&app, protocol, &mut buffer)?;
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for _ in 1..main_packet.total {
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buf = self.socket.receive(Some(buffer_size))?;
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let chunk_packet = SplitPacket::new(&app, protocol, &buf)?;
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let new_data = self.socket.receive(Some(buffer_size))?;
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buffer = Bufferer::new_with_data(Endianess::Little, &new_data);
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let chunk_packet = SplitPacket::new(&app, protocol, &mut buffer)?;
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main_packet.payload.extend(chunk_packet.payload);
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}
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Ok(Packet::new(&main_packet.get_payload()?)?)
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let mut new_packet_buffer = Bufferer::new_with_data(Endianess::Little, &main_packet.get_payload()?);
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Ok(Packet::new(&mut new_packet_buffer)?)
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}
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else {
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Packet::new(&buf)
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Packet::new(&mut buffer)
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}
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}
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@ -192,44 +195,42 @@ impl ValveProtocol {
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Ok(self.receive(app, protocol, PACKET_SIZE)?.payload)
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}
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fn get_goldsrc_server_info(buf: &[u8]) -> GDResult<ServerInfo> {
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let mut pos = 0;
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buffer::get_u8(&buf, &mut pos)?; //get the header (useless info)
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buffer::get_string_utf8_le(&buf, &mut pos)?; //get the server address (useless info)
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let name = buffer::get_string_utf8_le(&buf, &mut pos)?;
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let map = buffer::get_string_utf8_le(&buf, &mut pos)?;
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let folder = buffer::get_string_utf8_le(&buf, &mut pos)?;
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let game = buffer::get_string_utf8_le(&buf, &mut pos)?;
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let players = buffer::get_u8(&buf, &mut pos)?;
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let max_players = buffer::get_u8(&buf, &mut pos)?;
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let protocol = buffer::get_u8(&buf, &mut pos)?;
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let server_type = match buffer::get_u8(&buf, &mut pos)? {
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fn get_goldsrc_server_info(buffer: &mut Bufferer) -> GDResult<ServerInfo> {
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buffer.get_u8()?; //get the header (useless info)
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buffer.get_string_utf8()?; //get the server address (useless info)
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let name = buffer.get_string_utf8()?;
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let map = buffer.get_string_utf8()?;
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let folder = buffer.get_string_utf8()?;
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let game = buffer.get_string_utf8()?;
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let players = buffer.get_u8()?;
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let max_players = buffer.get_u8()?;
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let protocol = buffer.get_u8()?;
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let server_type = match buffer.get_u8()? {
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68 => Server::Dedicated, //'D'
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76 => Server::NonDedicated, //'L'
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80 => Server::TV, //'P'
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_ => Err(GDError::UnknownEnumCast)?
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};
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let environment_type = match buffer::get_u8(&buf, &mut pos)? {
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let environment_type = match buffer.get_u8()? {
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76 => Environment::Linux, //'L'
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87 => Environment::Windows, //'W'
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_ => Err(GDError::UnknownEnumCast)?
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};
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let has_password = buffer::get_u8(&buf, &mut pos)? == 1;
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let is_mod = buffer::get_u8(&buf, &mut pos)? == 1;
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let has_password = buffer.get_u8()? == 1;
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let is_mod = buffer.get_u8()? == 1;
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let mod_data = match is_mod {
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false => None,
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true => Some(ModData {
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link: buffer::get_string_utf8_le(&buf, &mut pos)?,
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download_link: buffer::get_string_utf8_le(&buf, &mut pos)?,
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version: buffer::get_u32_le(&buf, &mut pos)?,
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size: buffer::get_u32_le(&buf, &mut pos)?,
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multiplayer_only: buffer::get_u8(&buf, &mut pos)? == 1,
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has_own_dll: buffer::get_u8(&buf, &mut pos)? == 1
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link: buffer.get_string_utf8()?,
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download_link: buffer.get_string_utf8()?,
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version: buffer.get_u32()?,
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size: buffer.get_u32()?,
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multiplayer_only: buffer.get_u8()? == 1,
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has_own_dll: buffer.get_u8()? == 1
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})
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};
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let vac_secured = buffer::get_u8(&buf, &mut pos)? == 1;
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let bots = buffer::get_u8(&buf, &mut pos)?;
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let vac_secured = buffer.get_u8()? == 1;
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let bots = buffer.get_u8()?;
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Ok(ServerInfo {
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protocol,
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@ -255,74 +256,74 @@ impl ValveProtocol {
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/// Get the server information's.
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fn get_server_info(&mut self, app: &App) -> GDResult<ServerInfo> {
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let buf = self.get_request_data(&app, 0, Request::INFO)?;
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let data = self.get_request_data(&app, 0, Request::INFO)?;
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let mut buffer = Bufferer::new_with_data(Endianess::Little, &data);
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if let App::GoldSrc(force) = app {
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if *force {
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return ValveProtocol::get_goldsrc_server_info(&buf);
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return ValveProtocol::get_goldsrc_server_info(&mut buffer);
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}
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}
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let mut pos = 0;
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let protocol = buffer::get_u8(&buf, &mut pos)?;
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let name = buffer::get_string_utf8_le(&buf, &mut pos)?;
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let map = buffer::get_string_utf8_le(&buf, &mut pos)?;
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let folder = buffer::get_string_utf8_le(&buf, &mut pos)?;
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let game = buffer::get_string_utf8_le(&buf, &mut pos)?;
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let mut appid = buffer::get_u16_le(&buf, &mut pos)? as u32;
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let players = buffer::get_u8(&buf, &mut pos)?;
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let max_players = buffer::get_u8(&buf, &mut pos)?;
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let bots = buffer::get_u8(&buf, &mut pos)?;
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let server_type = match buffer::get_u8(&buf, &mut pos)? {
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let protocol = buffer.get_u8()?;
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let name = buffer.get_string_utf8()?;
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let map = buffer.get_string_utf8()?;
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let folder = buffer.get_string_utf8()?;
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let game = buffer.get_string_utf8()?;
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let mut appid = buffer.get_u16()? as u32;
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let players = buffer.get_u8()?;
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let max_players = buffer.get_u8()?;
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let bots = buffer.get_u8()?;
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let server_type = match buffer.get_u8()? {
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100 => Server::Dedicated, //'d'
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108 => Server::NonDedicated, //'l'
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112 => Server::TV, //'p'
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_ => Err(GDError::UnknownEnumCast)?
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};
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let environment_type = match buffer::get_u8(&buf, &mut pos)? {
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let environment_type = match buffer.get_u8()? {
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108 => Environment::Linux, //'l'
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119 => Environment::Windows, //'w'
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109 | 111 => Environment::Mac, //'m' or 'o'
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_ => Err(GDError::UnknownEnumCast)?
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};
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let has_password = buffer::get_u8(&buf, &mut pos)? == 1;
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let vac_secured = buffer::get_u8(&buf, &mut pos)? == 1;
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let has_password = buffer.get_u8()? == 1;
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let vac_secured = buffer.get_u8()? == 1;
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let the_ship = match *app == SteamID::TS.as_app() {
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false => None,
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true => Some(TheShip {
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mode: buffer::get_u8(&buf, &mut pos)?,
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witnesses: buffer::get_u8(&buf, &mut pos)?,
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duration: buffer::get_u8(&buf, &mut pos)?
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mode: buffer.get_u8()?,
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witnesses: buffer.get_u8()?,
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duration: buffer.get_u8()?
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})
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};
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let version = buffer::get_string_utf8_le(&buf, &mut pos)?;
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let extra_data = match buffer::get_u8(&buf, &mut pos) {
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let version = buffer.get_string_utf8()?;
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let extra_data = match buffer.get_u8() {
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Err(_) => None,
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Ok(value) => Some(ExtraData {
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port: match (value & 0x80) > 0 {
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false => None,
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true => Some(buffer::get_u16_le(&buf, &mut pos)?)
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true => Some(buffer.get_u16()?)
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},
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steam_id: match (value & 0x10) > 0 {
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false => None,
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true => Some(buffer::get_u64_le(&buf, &mut pos)?)
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true => Some(buffer.get_u64()?)
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},
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tv_port: match (value & 0x40) > 0 {
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false => None,
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true => Some(buffer::get_u16_le(&buf, &mut pos)?)
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true => Some(buffer.get_u16()?)
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},
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tv_name: match (value & 0x40) > 0 {
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false => None,
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true => Some(buffer::get_string_utf8_le(&buf, &mut pos)?)
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true => Some(buffer.get_string_utf8()?)
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},
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keywords: match (value & 0x20) > 0 {
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false => None,
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true => Some(buffer::get_string_utf8_le(&buf, &mut pos)?)
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true => Some(buffer.get_string_utf8()?)
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},
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game_id: match (value & 0x01) > 0 {
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false => None,
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true => {
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let gid = buffer::get_u64_le(&buf, &mut pos)?;
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let gid = buffer.get_u64()?;
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appid = (gid & ((1 << 24) - 1)) as u32;
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Some(gid)
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@ -355,25 +356,25 @@ impl ValveProtocol {
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/// Get the server player's.
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fn get_server_players(&mut self, app: &App, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
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let buf = self.get_request_data(&app, protocol, Request::PLAYERS)?;
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let mut pos = 0;
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let data = self.get_request_data(&app, protocol, Request::PLAYERS)?;
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let mut buffer = Bufferer::new_with_data(Endianess::Little, &data);
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let count = buffer::get_u8(&buf, &mut pos)? as usize;
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let count = buffer.get_u8()? as usize;
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let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
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for _ in 0..count {
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pos += 1; //skip the index byte
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buffer.move_position_ahead(1); //skip the index byte
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players.push(ServerPlayer {
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name: buffer::get_string_utf8_le(&buf, &mut pos)?,
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score: buffer::get_u32_le(&buf, &mut pos)?,
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duration: buffer::get_f32_le(&buf, &mut pos)?,
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name: buffer.get_string_utf8()?,
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score: buffer.get_u32()?,
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duration: buffer.get_f32()?,
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deaths: match *app == SteamID::TS.as_app() {
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false => None,
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true => Some(buffer::get_u32_le(&buf, &mut pos)?)
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true => Some(buffer.get_u32()?)
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},
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money: match *app == SteamID::TS.as_app() {
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false => None,
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true => Some(buffer::get_u32_le(&buf, &mut pos)?)
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true => Some(buffer.get_u32()?)
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}
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});
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}
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@ -383,16 +384,16 @@ impl ValveProtocol {
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/// Get the server rules's.
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fn get_server_rules(&mut self, app: &App, protocol: u8) -> GDResult<Option<Vec<ServerRule>>> {
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let buf = self.get_request_data(&app, protocol, Request::RULES)?;
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let mut pos = 0;
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let data = self.get_request_data(&app, protocol, Request::RULES)?;
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let mut buffer = Bufferer::new_with_data(Endianess::Little, &data);
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let count = buffer::get_u16_le(&buf, &mut pos)? as usize;
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let count = buffer.get_u16()? as usize;
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let mut rules: Vec<ServerRule> = Vec::with_capacity(count);
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for _ in 0..count {
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rules.push(ServerRule {
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name: buffer::get_string_utf8_le(&buf, &mut pos)?,
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value: buffer::get_string_utf8_le(&buf, &mut pos)?
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name: buffer.get_string_utf8()?,
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value: buffer.get_string_utf8()?
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})
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}
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