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Minecraft bedrock support (#7)
* Added needed ground stuff * Minecraft bedrock support! * Documentation acknowledgements! * Added utf8_le_undended test, some docs and modified master_querant * Modified query function to comply with the others Before: game query -> protocol query (get port or default port) After: game query (get port or default port) -> protocol query * Modified md files
This commit is contained in:
parent
ae14e37e60
commit
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13 changed files with 319 additions and 107 deletions
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@ -2,6 +2,12 @@
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Who knows what the future holds...
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# 0.0.7 - ??/??/2022
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### Changes:
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[Minecraft](https://www.minecraft.com) bedrock edition support.
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Also added a `query_legacy_specific` method to the mc game queries.
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### Breaking:
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Removed `query_specific` from the mc protocol in favor of `query_java`, `query_legacy` and `query_legacy_specific`.
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# 0.0.6 - 28/11/2022
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[Minecraft](https://www.minecraft.com) support (bedrock not supported yet).
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58
GAMES.md
58
GAMES.md
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@ -1,35 +1,35 @@
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A supported game is defined as a game that has been successfully tested, other games that use the implemented protocols might work too, but it isn't guaranteed.
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# Supported games:
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| Game | Use name | Protocol | Notes |
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|------------------------------------|----------|---------------------------|-------------------------------------------------------------------------------------------|
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| Team Fortress 2 | TF2 | Valve Protocol | |
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| The Ship | TS | Valve Protocol (*Altered) | |
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| Counter-Strike: Global Offensive | CSGO | Valve Protocol | The server must have the cvar `host_players_show` set to `2` to get the full player list. |
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| Counter-Strike: Source | CSS | Valve Protocol | |
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| Day of Defeat: Source | DODS | Valve Protocol | |
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| Left 4 Dead | L4D | Valve Protocol | |
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| Left 4 Dead 2 | L4D2 | Valve Protocol | |
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| Half-Life 2 Deathmatch | HL2DM | Valve Protocol | |
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| Alien Swarm | ALIENS | Valve Protocol | |
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| Alien Swarm: Reactive Drop | ASRD | Valve Protocol | |
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| Insurgency | INS | Valve Protocol | |
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| Insurgency: Sandstorm | INSS | Valve Protocol | Use the query port. |
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| Insurgency: Modern Infantry Combat | INSMIC | Valve Protocol | |
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| Counter-Strike: Condition Zero | CSCZ | Valve Protocol (GoldSrc) | |
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| Day of Defeat | DOD | Valve Protocol (GoldSrc) | |
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| Minecraft | MC | Proprietary | Bedrock not supported yet. |
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| 7 Days To Die | SDTD | Valve Protocol | |
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| ARK: Survival Evolved | ASE | Valve Protocol | |
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| Unturned | UNTURNED | Valve Protocol | |
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| The Forest | TF | Valve Protocol (GoldSrc) | Use the query port. |
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| Team Fortress Classic | TFC | Valve Protocol | |
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| Sven Co-op | SC | Valve Protocol (GoldSrc) | |
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| Rust | RUST | Valve Protocol | |
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| Counter-Strike | CS | Valve Protocol (GoldSrc) | |
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| Arma 2: Operation Arrowhead | ARMA2OA | Valve Protocol | Use the query port. |
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| Day of Infamy | DOI | Valve Protocol | |
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| Half-Life Deathmatch: Source | HLDMS | Valve Protocol | |
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| Game | Use name | Protocol | Notes |
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|------------------------------------|----------|---------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| Team Fortress 2 | TF2 | Valve Protocol | |
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| The Ship | TS | Valve Protocol (*Altered) | |
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| Counter-Strike: Global Offensive | CSGO | Valve Protocol | The server must have the cvar `host_players_show` set to `2` to get the full player list. |
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| Counter-Strike: Source | CSS | Valve Protocol | |
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| Day of Defeat: Source | DODS | Valve Protocol | |
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| Left 4 Dead | L4D | Valve Protocol | |
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| Left 4 Dead 2 | L4D2 | Valve Protocol | |
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| Half-Life 2 Deathmatch | HL2DM | Valve Protocol | |
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| Alien Swarm | ALIENS | Valve Protocol | |
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| Alien Swarm: Reactive Drop | ASRD | Valve Protocol | |
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| Insurgency | INS | Valve Protocol | |
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| Insurgency: Sandstorm | INSS | Valve Protocol | Use the query port. |
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| Insurgency: Modern Infantry Combat | INSMIC | Valve Protocol | |
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| Counter-Strike: Condition Zero | CSCZ | Valve Protocol (GoldSrc) | |
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| Day of Defeat | DOD | Valve Protocol (GoldSrc) | |
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| Minecraft | MC | Proprietary | Bedrock edition provides a different response compared to the Java edition, query specifically for bedrock to get them, otherwise, only matching fields will be provided. |
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| 7 Days To Die | SDTD | Valve Protocol | |
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| ARK: Survival Evolved | ASE | Valve Protocol | |
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| Unturned | UNTURNED | Valve Protocol | |
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| The Forest | TF | Valve Protocol (GoldSrc) | Use the query port. |
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| Team Fortress Classic | TFC | Valve Protocol | |
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| Sven Co-op | SC | Valve Protocol (GoldSrc) | |
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| Rust | RUST | Valve Protocol | |
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| Counter-Strike | CS | Valve Protocol (GoldSrc) | |
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| Arma 2: Operation Arrowhead | ARMA2OA | Valve Protocol | Use the query port. |
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| Day of Infamy | DOI | Valve Protocol | |
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| Half-Life Deathmatch: Source | HLDMS | Valve Protocol | |
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## Planned to add support:
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_
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10
PROTOCOLS.md
10
PROTOCOLS.md
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@ -1,10 +1,10 @@
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A protocol is defined as proprietary if it is being used only for a single scope.
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A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).
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# Supported protocols:
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| Name | For | Proprietary? | Documentation reference | Notes |
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|----------------|-------|--------------|---------------------------------------------------------------------------|----------------------------------------|
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| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | Multi-packet decompression not tested. |
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| Minecraft | Games | Yes | [List Server Protocol](https://wiki.vg/Server_List_Ping) | Bedrock not yet supported. |
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| Name | For | Proprietary? | Documentation reference | Notes |
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|----------------|-------|--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------|
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| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | Multi-packet decompression not tested. |
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| Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping) <br> Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | |
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## Planned to add support:
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_
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@ -18,7 +18,7 @@ Team Fortress 2 query example:
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use gamedig::games::tf2;
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fn main() {
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let response = tf2::query("localhost", None); //or Some(27015), None is the default protocol port
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let response = tf2::query("127.0.0.1", None); //or Some(27015), None is the default protocol port
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match response {
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Err(error) => println!("Couldn't query, error: {error}"),
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Ok(r) => println!("{:#?}", r)
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@ -1,7 +1,7 @@
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use std::env;
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use gamedig::{aliens, arma2oa, ase, asrd, cs, cscz, csgo, css, dod, dods, doi, GDResult, gm, hl2dm, hldms, ins, insmic, inss, l4d, l4d2, mc, protocols, rust, sc, sdtd, tf, tf2, tfc, ts, unturned};
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use gamedig::protocols::minecraft::{LegacyGroup, Server};
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use gamedig::{aliens, arma2oa, ase, asrd, cs, cscz, csgo, css, dod, dods, doi, GDResult, gm, hl2dm, hldms, ins, insmic, inss, l4d, l4d2, mc, rust, sc, sdtd, tf, tf2, tfc, ts, unturned};
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use gamedig::protocols::minecraft::LegacyGroup;
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use gamedig::protocols::valve;
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use gamedig::protocols::valve::App;
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@ -53,10 +53,11 @@ fn main() -> GDResult<()> {
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"_gld_f" => println!("{:#?}", valve::query(ip, port.unwrap(), App::GoldSrc(true), None, None)?),
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"mc" => println!("{:#?}", mc::query(ip, port)?),
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"mc_java" => println!("{:#?}", mc::query_java(ip, port)?),
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"mc_bedrock" => println!("{:#?}", mc::query_bedrock(ip, port)?),
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"mc_legacy" => println!("{:#?}", mc::query_legacy(ip, port)?),
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"_mc_legacy_vb1_8" => println!("{:#?}", protocols::minecraft::query_specific(Server::Legacy(LegacyGroup::VB1_8), ip, port.unwrap(), None)?),
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"_mc_legacy_v1_4" => println!("{:#?}", protocols::minecraft::query_specific(Server::Legacy(LegacyGroup::V1_4), ip, port.unwrap(), None)?),
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"_mc_legacy_v1_6" => println!("{:#?}", protocols::minecraft::query_specific(Server::Legacy(LegacyGroup::V1_6), ip, port.unwrap(), None)?),
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"mc_legacy_vb1_8" => println!("{:#?}", mc::query_legacy_specific(LegacyGroup::VB1_8, ip, port)?),
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"mc_legacy_v1_4" => println!("{:#?}", mc::query_legacy_specific(LegacyGroup::V1_4, ip, port)?),
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"mc_legacy_v1_6" => println!("{:#?}", mc::query_legacy_specific(LegacyGroup::V1_6, ip, port)?),
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"7dtd" => println!("{:#?}", sdtd::query(ip, port)?),
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"ase" => println!("{:#?}", ase::query(ip, port)?),
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"unturned" => println!("{:#?}", unturned::query(ip, port)?),
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use gamedig::games::mc;
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fn main() {
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let response = mc::query("localhost", None); //or Some(25565), None is the default protocol port (which is 25565)
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//or Some(<port>), None is the default protocol port (which is 25565 for java and 19132 for bedrock)
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let response = mc::query("127.0.0.1", None);
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match response {
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Err(error) => println!("Couldn't query, error: {error}"),
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Ok(r) => println!("{:#?}", r)
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use gamedig::games::tf2;
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fn main() {
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let response = tf2::query("localhost", None); //or Some(27015), None is the default protocol port (which is 27015)
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let response = tf2::query("127.0.0.1", None); //or Some(27015), None is the default protocol port (which is 27015)
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match response {
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Err(error) => println!("Couldn't query, error: {error}"),
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Ok(r) => println!("{:#?}", r)
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@ -38,6 +38,8 @@ pub enum GDError {
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AutoQuery,
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/// A protocol-defined expected format was not met.
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ProtocolFormat(String),
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/// Couldn't parse a value.
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TypeParse(String),
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}
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impl fmt::Display for GDError {
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GDError::JsonParse(details) => write!(f, "Json parse: {details}"),
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GDError::AutoQuery => write!(f, "Auto query failed."),
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GDError::ProtocolFormat(details) => write!(f, "Protocol rule: {details}"),
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GDError::TypeParse(details) => write!(f, "Type parse: {details}"),
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}
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}
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}
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@ -1,39 +1,54 @@
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use crate::{GDError, GDResult};
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use crate::protocols::minecraft;
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use crate::protocols::minecraft::{Server, Response, LegacyGroup};
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use crate::protocols::minecraft::{Response, LegacyGroup, BedrockResponse};
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/// Query with all the protocol variants one by one (Java -> Legacy (1.6 -> 1.4 -> Beta 1.8)).
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/// Query with all the protocol variants one by one (Java -> Bedrock -> Legacy (1.6 -> 1.4 -> Beta 1.8)).
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pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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minecraft::query(address, port_or_default(port), None)
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}
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/// Query a Java Server.
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pub fn query_java(address: &str, port: Option<u16>) -> GDResult<Response> {
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minecraft::query_specific(Server::Java, address, port_or_default(port), None)
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}
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/// Query a (Java) Legacy Server (1.6 -> 1.4 -> Beta 1.8).
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pub fn query_legacy(address: &str, port: Option<u16>) -> GDResult<Response> {
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let unwrapped_port = port_or_default(port);
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if let Ok(response) = minecraft::query_specific(Server::Legacy(LegacyGroup::V1_6), address, unwrapped_port, None) {
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if let Ok(response) = query_java(address, port) {
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return Ok(response);
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}
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if let Ok(response) = minecraft::query_specific(Server::Legacy(LegacyGroup::V1_4), address, unwrapped_port, None) {
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return Ok(response);
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if let Ok(response) = query_bedrock(address, port) {
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return Ok(Response::from_bedrock_response(response));
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}
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if let Ok(response) = minecraft::query_specific(Server::Legacy(LegacyGroup::VB1_8), address, unwrapped_port, None) {
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if let Ok(response) = query_legacy(address, port) {
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return Ok(response);
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}
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Err(GDError::AutoQuery)
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}
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fn port_or_default(port: Option<u16>) -> u16 {
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/// Query a Java Server.
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pub fn query_java(address: &str, port: Option<u16>) -> GDResult<Response> {
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minecraft::query_java(address, port_or_java_default(port), None)
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}
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/// Query a (Java) Legacy Server (1.6 -> 1.4 -> Beta 1.8).
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pub fn query_legacy(address: &str, port: Option<u16>) -> GDResult<Response> {
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minecraft::query_legacy(address, port_or_java_default(port), None)
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}
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/// Query a specific (Java) Legacy Server.
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pub fn query_legacy_specific(group: LegacyGroup, address: &str, port: Option<u16>) -> GDResult<Response> {
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minecraft::query_legacy_specific(group, address, port_or_java_default(port), None)
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}
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/// Query a Bedrock Server.
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pub fn query_bedrock(address: &str, port: Option<u16>) -> GDResult<BedrockResponse> {
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minecraft::query_bedrock(address, port_or_bedrock_default(port), None)
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}
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fn port_or_java_default(port: Option<u16>) -> u16 {
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match port {
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None => 25565,
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Some(port) => port
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}
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}
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fn port_or_bedrock_default(port: Option<u16>) -> u16 {
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match port {
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None => 19132,
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Some(port) => port
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}
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}
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100
src/protocols/minecraft/protocol/bedrock.rs
Normal file
100
src/protocols/minecraft/protocol/bedrock.rs
Normal file
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@ -0,0 +1,100 @@
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/*
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This file has code that has been documented by the NodeJS GameDig library (MIT) from
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https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js
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*/
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use crate::{GDError, GDResult};
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use crate::protocols::minecraft::{BedrockResponse, GameMode, Server};
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use crate::protocols::types::TimeoutSettings;
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use crate::socket::{Socket, UdpSocket};
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use crate::utils::buffer::{get_string_utf8_le_unended, get_u16_be, get_u64_le, get_u8};
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use crate::utils::error_by_expected_size;
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pub struct Bedrock {
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socket: UdpSocket
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}
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impl Bedrock {
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fn new(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
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let socket = UdpSocket::new(address, port)?;
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socket.apply_timeout(timeout_settings)?;
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Ok(Self {
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socket
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})
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}
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fn send_status_request(&mut self) -> GDResult<()> {
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self.socket.send(&[
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// Message ID, ID_UNCONNECTED_PING
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0x01,
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// Nonce / timestamp
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0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88,
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// Magic
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0x00, 0xff, 0xff, 0x00, 0xfe, 0xfe, 0xfe, 0xfe, 0xfd, 0xfd, 0xfd, 0xfd, 0x12, 0x34, 0x56, 0x78,
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// Client GUID
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00])?;
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Ok(())
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}
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fn get_info(&mut self) -> GDResult<BedrockResponse> {
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self.send_status_request()?;
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let buf = self.socket.receive(None)?;
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let mut pos = 0;
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if get_u8(&buf, &mut pos)? != 0x1c {
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return Err(GDError::PacketBad("Invalid message id.".to_string()));
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}
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// Checking for our nonce directly from a u64 (as the nonce is 8 bytes).
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if get_u64_le(&buf, &mut pos)? != 9833440827789222417 {
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return Err(GDError::PacketBad("Invalid nonce.".to_string()));
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}
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// These 8 bytes are identical to the serverId string we receive in decimal below
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pos += 8;
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// Verifying the magic value (as we need 16 bytes, cast to two u64 values)
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if get_u64_le(&buf, &mut pos)? != 18374403896610127616 {
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return Err(GDError::PacketBad("Invalid magic (part 1).".to_string()));
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}
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if get_u64_le(&buf, &mut pos)? != 8671175388723805693 {
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return Err(GDError::PacketBad("Invalid magic (part 2).".to_string()));
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}
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let remaining_length = get_u16_be(&buf, &mut pos)? as usize;
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error_by_expected_size(remaining_length, buf.len() - pos)?;
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let binding = get_string_utf8_le_unended(&buf, &mut pos)?;
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let status: Vec<&str> = binding.split(";").collect();
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// We must have at least 6 values
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if status.len() < 6 {
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return Err(GDError::PacketBad("Not enough status parts.".to_string()));
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}
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Ok(BedrockResponse {
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edition: status[0].to_string(),
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name: status[1].to_string(),
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version_name: status[3].to_string(),
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version_protocol: status[2].to_string(),
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max_players: status[5].parse().map_err(|_| GDError::TypeParse("couldn't parse.".to_string()))?,
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online_players: status[4].parse().map_err(|_| GDError::TypeParse("couldn't parse.".to_string()))?,
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id: status.get(6).and_then(|v| Some(v.to_string())),
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map: status.get(7).and_then(|v| Some(v.to_string())),
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game_mode: match status.get(8) {
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None => None,
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Some(v) => Some(GameMode::from_bedrock(v)?)
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},
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server_type: Server::Bedrock
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})
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}
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pub fn query(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<BedrockResponse> {
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Bedrock::new(address, port, timeout_settings)?.get_info()
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}
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}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
use crate::{GDError, GDResult};
|
||||
use crate::protocols::minecraft::{LegacyGroup, Response, Server};
|
||||
use crate::protocols::minecraft::{BedrockResponse, LegacyGroup, Response};
|
||||
use crate::protocols::minecraft::protocol::bedrock::Bedrock;
|
||||
use crate::protocols::minecraft::protocol::java::Java;
|
||||
use crate::protocols::minecraft::protocol::legacy_v1_4::LegacyV1_4;
|
||||
use crate::protocols::minecraft::protocol::legacy_v1_6::LegacyV1_6;
|
||||
|
|
@ -10,36 +11,57 @@ mod java;
|
|||
mod legacy_v1_4;
|
||||
mod legacy_v1_6;
|
||||
mod legacy_bv1_8;
|
||||
mod bedrock;
|
||||
|
||||
/// Queries a Minecraft server with all the protocol variants one by one (Java -> Legacy (1.6 -> 1.4 -> Beta 1.8)).
|
||||
/// Queries a Minecraft server with all the protocol variants one by one (Java -> Bedrock -> Legacy (1.6 -> 1.4 -> Beta 1.8)).
|
||||
pub fn query(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
|
||||
if let Ok(response) = query_specific(Server::Java, address, port, timeout_settings.clone()) {
|
||||
if let Ok(response) = query_java(address, port, timeout_settings.clone()) {
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
if let Ok(response) = query_specific(Server::Legacy(LegacyGroup::V1_6), address, port, timeout_settings.clone()) {
|
||||
return Ok(response);
|
||||
if let Ok(response) = query_bedrock(address, port, timeout_settings.clone()) {
|
||||
return Ok(Response::from_bedrock_response(response));
|
||||
}
|
||||
|
||||
if let Ok(response) = query_specific(Server::Legacy(LegacyGroup::V1_4), address, port, timeout_settings.clone()) {
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
if let Ok(response) = query_specific(Server::Legacy(LegacyGroup::VB1_8), address, port, timeout_settings.clone()) {
|
||||
if let Ok(response) = query_legacy(address, port, timeout_settings) {
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
Err(GDError::AutoQuery)
|
||||
}
|
||||
|
||||
/// Queries a specific Minecraft Server type.
|
||||
pub fn query_specific(mc_type: Server, address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
|
||||
match mc_type {
|
||||
Server::Java => Java::query(address, port, timeout_settings),
|
||||
Server::Legacy(category) => match category {
|
||||
LegacyGroup::V1_6 => LegacyV1_6::query(address, port, timeout_settings),
|
||||
LegacyGroup::V1_4 => LegacyV1_4::query(address, port, timeout_settings),
|
||||
LegacyGroup::VB1_8 => LegacyBV1_8::query(address, port, timeout_settings),
|
||||
}
|
||||
/// Query a Java Server.
|
||||
pub fn query_java(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
|
||||
Java::query(address, port, timeout_settings)
|
||||
}
|
||||
|
||||
/// Query a (Java) Legacy Server (1.6 -> 1.4 -> Beta 1.8).
|
||||
pub fn query_legacy(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
|
||||
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_6, address, port, timeout_settings.clone()) {
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_4, address, port, timeout_settings.clone()) {
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
if let Ok(response) = query_legacy_specific(LegacyGroup::VB1_8, address, port, timeout_settings) {
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
Err(GDError::AutoQuery)
|
||||
}
|
||||
|
||||
/// Query a specific (Java) Legacy Server.
|
||||
pub fn query_legacy_specific(group: LegacyGroup, address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
|
||||
match group {
|
||||
LegacyGroup::V1_6 => LegacyV1_6::query(address, port, timeout_settings),
|
||||
LegacyGroup::V1_4 => LegacyV1_4::query(address, port, timeout_settings),
|
||||
LegacyGroup::VB1_8 => LegacyBV1_8::query(address, port, timeout_settings)
|
||||
}
|
||||
}
|
||||
|
||||
/// Query a Bedrock Server.
|
||||
pub fn query_bedrock(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<BedrockResponse> {
|
||||
Bedrock::query(address, port, timeout_settings)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,31 +1,8 @@
|
|||
|
||||
/*
|
||||
|
||||
This file contains lightly modified versions of the original code. (using only the varint parts)
|
||||
Code reference: https://github.com/thisjaiden/golden_apple/blob/master/src/lib.rs
|
||||
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021-2022 Jaiden Bernard
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
Although its a lightly modified version, this file contains code
|
||||
by Jaiden Bernard (2021-2022 - MIT) from
|
||||
https://github.com/thisjaiden/golden_apple/blob/master/src/lib.rs
|
||||
*/
|
||||
|
||||
use crate::{GDError, GDResult};
|
||||
|
|
@ -37,7 +14,9 @@ pub enum Server {
|
|||
/// Java Edition.
|
||||
Java,
|
||||
/// Legacy Java.
|
||||
Legacy(LegacyGroup)
|
||||
Legacy(LegacyGroup),
|
||||
/// Bedrock Edition.
|
||||
Bedrock
|
||||
}
|
||||
|
||||
/// Legacy Java (Versions) Groups.
|
||||
|
|
@ -83,6 +62,67 @@ pub struct Response {
|
|||
pub server_type: Server
|
||||
}
|
||||
|
||||
/// A Bedrock Edition query response.
|
||||
#[derive(Debug)]
|
||||
pub struct BedrockResponse {
|
||||
/// Server edition.
|
||||
pub edition: String,
|
||||
/// Server name.
|
||||
pub name: String,
|
||||
/// Version name, example: "1.19.40".
|
||||
pub version_name: String,
|
||||
/// Version protocol, example: 760 (for 1.19.2).
|
||||
pub version_protocol: String,
|
||||
/// Number of server capacity.
|
||||
pub max_players: u32,
|
||||
/// Number of online players.
|
||||
pub online_players: u32,
|
||||
/// Server id.
|
||||
pub id: Option<String>,
|
||||
/// The map.
|
||||
pub map: Option<String>,
|
||||
/// Game mode.
|
||||
pub game_mode: Option<GameMode>,
|
||||
/// Tell's the server type.
|
||||
pub server_type: Server
|
||||
}
|
||||
|
||||
impl Response {
|
||||
pub fn from_bedrock_response(response: BedrockResponse) -> Self {
|
||||
Self {
|
||||
version_name: response.version_name,
|
||||
version_protocol: 0,
|
||||
max_players: response.max_players,
|
||||
online_players: response.online_players,
|
||||
sample_players: None,
|
||||
description: response.name,
|
||||
favicon: None,
|
||||
previews_chat: None,
|
||||
enforces_secure_chat: None,
|
||||
server_type: Server::Bedrock
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A server's game mode (used only by Bedrock servers).
|
||||
#[derive(Debug)]
|
||||
pub enum GameMode {
|
||||
Survival, Creative, Hardcore, Spectator, Adventure
|
||||
}
|
||||
|
||||
impl GameMode {
|
||||
pub fn from_bedrock(value: &&str) -> GDResult<Self> {
|
||||
match *value {
|
||||
"Survival" => Ok(GameMode::Survival),
|
||||
"Creative" => Ok(GameMode::Creative),
|
||||
"Hardcore" => Ok(GameMode::Hardcore),
|
||||
"Spectator" => Ok(GameMode::Spectator),
|
||||
"Adventure" => Ok(GameMode::Adventure),
|
||||
_ => Err(GDError::UnknownEnumCast)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_varint(buf: &[u8], pos: &mut usize) -> GDResult<i32> {
|
||||
let mut result = 0;
|
||||
|
||||
|
|
|
|||
23
src/utils.rs
23
src/utils.rs
|
|
@ -98,6 +98,19 @@ pub mod buffer {
|
|||
Ok(value)
|
||||
}
|
||||
|
||||
pub fn get_string_utf8_le_unended(buf: &[u8], pos: &mut usize) -> GDResult<String> {
|
||||
let sub_buf = &buf[*pos..];
|
||||
if sub_buf.len() == 0 {
|
||||
return Err(GDError::PacketUnderflow("Unexpectedly short packet for getting an utf8 LE string.".to_string()));
|
||||
}
|
||||
|
||||
let value = std::str::from_utf8(&sub_buf)
|
||||
.map_err(|_| GDError::PacketBad("Badly formatted utf8 LE string.".to_string()))?.to_string();
|
||||
|
||||
*pos += value.len();
|
||||
Ok(value)
|
||||
}
|
||||
|
||||
pub fn get_string_utf16_be(buf: &[u8], pos: &mut usize) -> GDResult<String> {
|
||||
let sub_buf = &buf[*pos..];
|
||||
if sub_buf.len() == 0 {
|
||||
|
|
@ -199,6 +212,16 @@ mod tests {
|
|||
assert_eq!(pos, 6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_string_utf8_le_unended_test() {
|
||||
let data = [72, 101, 108, 108, 111];
|
||||
let mut pos = 0;
|
||||
assert_eq!(buffer::get_string_utf8_le_unended(&data, &mut pos).unwrap(), "Hello");
|
||||
assert_eq!(pos, 5);
|
||||
assert!(buffer::get_string_utf8_le_unended(&data, &mut pos).is_err());
|
||||
assert_eq!(pos, 5);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_string_utf16_be_test() {
|
||||
let data = [0x00, 0x48, 0x00, 0x65, 0x00, 0x6c, 0x00, 0x6c, 0x00, 0x6f];
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue