Changed uses to have a better structure

This commit is contained in:
cosminperram 2022-10-23 14:03:59 +03:00
parent c0d07cf6f9
commit 3ac6a8b603
18 changed files with 113 additions and 97 deletions

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@ -3,7 +3,8 @@ Who knows what the future holds...
# 0.0.4 - ??/??/????
Queries now support DNS resolve.
Changed Valve Protocol parameters to (ip, port, app, gather_settings), changes include:
Changed uses a bit, from `use gamedig::valve::ValveProtocol::query` to `use gamedig::protocols::valve::query`.
Changed Valve Protocol Query parameters to (ip, port, app, gather_settings), changes include:
- the app is now optional, being None means to anonymously query the server.
- gather_settings is now also an optional, being None means all query settings.

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@ -1,7 +1,7 @@
use std::env;
use gamedig::{aliens, asrd, csgo, css, dods, gm, hl2dm, ins, insmic, inss, l4d, l4d2, tf2, ts};
use gamedig::valve::ValveProtocol;
use gamedig::protocols::valve;
fn main() {
let args: Vec<String> = env::args().collect();
@ -38,7 +38,7 @@ fn main() {
"l4d" => println!("{:?}", l4d::query(ip, port)),
"l4d2" => println!("{:?}", l4d2::query(ip, port)),
"ts" => println!("{:?}", ts::query(ip, port)),
"_" => println!("{:?}", ValveProtocol::query(ip, 27015, None, None)),
"_" => println!("{:?}", valve::query(ip, 27015, None, None)),
_ => panic!("Undefined game: {}", args[1])
};
}

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::ALIENS), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::ASRD), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, GatheringSettings, ServerPlayer, Server};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerPlayer, GatheringSettings};
#[derive(Debug)]
pub struct Player {
@ -69,7 +70,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::CSGO), Some(GatheringSettings {

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::CSS), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::DODS), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::GM), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::HL2DM), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::INS), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::INSMIC), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27131,
Some(port) => port
}, Some(App::INSS), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::L4D), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::L4D2), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, Server, ServerRule, ServerPlayer};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -71,7 +72,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::TF2), None)?;

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@ -1,5 +1,6 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, ServerPlayer, Server, ServerRule};
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{App, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
@ -83,7 +84,7 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(address, match port {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, Some(App::TS), None)?;

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@ -21,5 +21,4 @@ pub mod games;
mod utils;
pub use errors::*;
pub use protocols::*;
pub use games::*;

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@ -162,13 +162,6 @@ pub struct GatheringSettings {
pub rules: bool
}
pub struct ValveProtocol {
socket: UdpSocket,
complete_address: String
}
static DEFAULT_PACKET_SIZE: usize = 2048;
#[derive(Debug, Clone)]
struct Packet {
pub header: u32,
@ -298,6 +291,13 @@ impl SplitPacket {
}
}
struct ValveProtocol {
socket: UdpSocket,
complete_address: String
}
static DEFAULT_PACKET_SIZE: usize = 2048;
impl ValveProtocol {
fn new(address: &str, port: u16) -> GDResult<Self> {
Ok(Self {
@ -342,7 +342,7 @@ impl ValveProtocol {
}
/// Ask for a specific request only.
pub fn get_request_data(&self, appid: u32, kind: Request) -> GDResult<Vec<u8>> {
fn get_request_data(&self, appid: u32, kind: Request) -> GDResult<Vec<u8>> {
let request_initial_packet = Packet::initial(kind.clone()).to_bytes();
self.send(&request_initial_packet)?;
@ -360,7 +360,7 @@ impl ValveProtocol {
}
/// Get the server information's.
pub fn get_server_info(&self, initial_appid: u32) -> GDResult<ServerInfo> {
fn get_server_info(&self, initial_appid: u32) -> GDResult<ServerInfo> {
let buf = self.get_request_data(initial_appid, Request::INFO)?;
let mut pos = 0;
@ -452,7 +452,7 @@ impl ValveProtocol {
}
/// Get the server player's.
pub fn get_server_players(&self, appid: u32) -> GDResult<Vec<ServerPlayer>> {
fn get_server_players(&self, appid: u32) -> GDResult<Vec<ServerPlayer>> {
let buf = self.get_request_data(appid, Request::PLAYERS)?;
let mut pos = 0;
@ -480,7 +480,7 @@ impl ValveProtocol {
}
/// Get the server rules's.
pub fn get_server_rules(&self, appid: u32) -> GDResult<Option<Vec<ServerRule>>> {
fn get_server_rules(&self, appid: u32) -> GDResult<Option<Vec<ServerRule>>> {
if appid == App::CSGO as u32 { //cause csgo wont respond to this since feb 21 2014 update
return Ok(None);
}
@ -500,44 +500,46 @@ impl ValveProtocol {
Ok(Some(rules))
}
/// Query any app.
pub fn query(address: &str, port: u16, app: Option<App>, gather_settings: Option<GatheringSettings>) -> Result<Response, GDError> {
let client = ValveProtocol::new(address, port)?;
let mut query_app_id = match app {
None => 0,
Some(app) => app as u32
};
let info = client.get_server_info(query_app_id)?;
if query_app_id != 0 {
if info.appid != query_app_id {
return Err(GDError::BadGame(format!("Expected {}, found {} instead!", query_app_id, info.appid)));
}
} else {
query_app_id = info.appid;
}
let (gather_players, gather_rules) = match gather_settings.is_some() {
false => (true, true),
true => {
let settings = gather_settings.unwrap();
(settings.players, settings.rules)
}
};
Ok(Response {
info,
players: match gather_players {
false => None,
true => Some(client.get_server_players(query_app_id)?)
},
rules: match gather_rules {
false => None,
true => client.get_server_rules(query_app_id)?
}
})
}
}
/// Query a server, you need to provide the address, the port and optionally, the app and the
/// gather settings, the app being *None* means to anonymously query the server, and the gather
/// settings being *None* means to get the players and the rules.
pub fn query(address: &str, port: u16, app: Option<App>, gather_settings: Option<GatheringSettings>) -> Result<Response, GDError> {
let client = ValveProtocol::new(address, port)?;
let mut query_app_id = match app {
None => 0,
Some(app) => app as u32
};
let info = client.get_server_info(query_app_id)?;
if query_app_id != 0 {
if info.appid != query_app_id {
return Err(GDError::BadGame(format!("Expected {}, found {} instead!", query_app_id, info.appid)));
}
} else {
query_app_id = info.appid;
}
let (gather_players, gather_rules) = match gather_settings.is_some() {
false => (true, true),
true => {
let settings = gather_settings.unwrap();
(settings.players, settings.rules)
}
};
Ok(Response {
info,
players: match gather_players {
false => None,
true => Some(client.get_server_players(query_app_id)?)
},
rules: match gather_rules {
false => None,
true => client.get_server_rules(query_app_id)?
}
})
}