Valve Protocol now support anonymously querying

This commit is contained in:
cosminperram 2022-10-23 13:34:40 +03:00
parent 854d395aad
commit c0d07cf6f9
17 changed files with 68 additions and 54 deletions

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@ -3,8 +3,12 @@ Who knows what the future holds...
# 0.0.4 - ??/??/????
Queries now support DNS resolve.
Changed Valve Protocol 3rd argument to Option<GatherSettings>, being None means everything should be gathered.
Better appid unknown cast error.
Changed Valve Protocol parameters to (ip, port, app, gather_settings), changes include:
- the app is now optional, being None means to anonymously query the server.
- gather_settings is now also an optional, being None means all query settings.
Valve Protocol now supports querying anonymous apps (see previous lines).
Better bad game error.
[Alien Swarm](https://store.steampowered.com/app/630/Alien_Swarm/) implementation (not tested).
[Alien Swarm: Reactive Drop](https://store.steampowered.com/app/563560/Alien_Swarm_Reactive_Drop/) implementation.
[Insurgency](https://store.steampowered.com/app/222880/Insurgency/) implementation.

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@ -1,6 +1,7 @@
use std::env;
use gamedig::{aliens, asrd, csgo, css, dods, gm, hl2dm, ins, insmic, inss, l4d, l4d2, tf2, ts};
use gamedig::valve::ValveProtocol;
fn main() {
let args: Vec<String> = env::args().collect();
@ -37,6 +38,7 @@ fn main() {
"l4d" => println!("{:?}", l4d::query(ip, port)),
"l4d2" => println!("{:?}", l4d2::query(ip, port)),
"ts" => println!("{:?}", ts::query(ip, port)),
"_" => println!("{:?}", ValveProtocol::query(ip, 27015, None, None)),
_ => panic!("Undefined game: {}", args[1])
};
}

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::ALIENS, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::ALIENS), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::ASRD, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::ASRD), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -69,10 +69,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::CSGO, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, Some(GatheringSettings {
}, Some(App::CSGO), Some(GatheringSettings {
players: true,
rules: false // cause csgo doesnt reply with rules anymore
}))?;

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::CSS, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::CSS), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::DODS, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::DODS), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::GM, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::GM), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::HL2DM, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::HL2DM), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::INS, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::INS), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::INSMIC, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::INSMIC), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::INSS, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27131,
Some(port) => port
}, None)?;
}, Some(App::INSS), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::L4D, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::L4D), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::L4D2, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::L4D2), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -71,10 +71,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::TF2, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::TF2), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -83,10 +83,10 @@ impl Response {
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::TS, address, match port {
let valve_response = ValveProtocol::query(address, match port {
None => 27015,
Some(port) => port
}, None)?;
}, Some(App::TS), None)?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -238,7 +238,7 @@ struct SplitPacket {
}
impl SplitPacket {
fn new(_app: &App, buf: &[u8]) -> GDResult<Self> {
fn new(_appid: u32, buf: &[u8]) -> GDResult<Self> {
let mut pos = 0;
let header = buffer::get_u32_le(&buf, &mut pos)?;
@ -322,15 +322,15 @@ impl ValveProtocol {
Ok(buf[..amt].to_vec())
}
fn receive(&self, app: &App, buffer_size: usize) -> GDResult<Packet> {
fn receive(&self, appid: u32, buffer_size: usize) -> GDResult<Packet> {
let mut buf = self.receive_raw(buffer_size)?;
if buf[0] == 0xFE { //the packet is split
let mut main_packet = SplitPacket::new(app, &buf)?;
let mut main_packet = SplitPacket::new(appid, &buf)?;
for _ in 1..main_packet.total {
buf = self.receive_raw(buffer_size)?;
let chunk_packet = SplitPacket::new(app, &buf)?;
let chunk_packet = SplitPacket::new(appid, &buf)?;
main_packet.payload.extend(chunk_packet.payload);
}
@ -342,11 +342,11 @@ impl ValveProtocol {
}
/// Ask for a specific request only.
pub fn get_request_data(&self, app: &App, kind: Request) -> GDResult<Vec<u8>> {
pub fn get_request_data(&self, appid: u32, kind: Request) -> GDResult<Vec<u8>> {
let request_initial_packet = Packet::initial(kind.clone()).to_bytes();
self.send(&request_initial_packet)?;
let packet = self.receive(app, DEFAULT_PACKET_SIZE)?;
let packet = self.receive(appid, DEFAULT_PACKET_SIZE)?;
if packet.kind != 0x41 { //'A'
return Ok(packet.payload.clone());
@ -356,12 +356,12 @@ impl ValveProtocol {
let challenge_packet = Packet::challenge(kind.clone(), challenge).to_bytes();
self.send(&challenge_packet)?;
Ok(self.receive(app, DEFAULT_PACKET_SIZE)?.payload)
Ok(self.receive(appid, DEFAULT_PACKET_SIZE)?.payload)
}
/// Get the server information's.
pub fn get_server_info(&self, app: &App) -> GDResult<ServerInfo> {
let buf = self.get_request_data(app, Request::INFO)?;
pub fn get_server_info(&self, initial_appid: u32) -> GDResult<ServerInfo> {
let buf = self.get_request_data(initial_appid, Request::INFO)?;
let mut pos = 0;
let protocol = buffer::get_u8(&buf, &mut pos)?;
@ -387,7 +387,7 @@ impl ValveProtocol {
};
let has_password = buffer::get_u8(&buf, &mut pos)? == 1;
let vac_secured = buffer::get_u8(&buf, &mut pos)? == 1;
let the_ship = match *app == App::TS {
let the_ship = match appid == App::TS as u32 {
false => None,
true => Some(TheShip {
mode: buffer::get_u8(&buf, &mut pos)?,
@ -452,8 +452,8 @@ impl ValveProtocol {
}
/// Get the server player's.
pub fn get_server_players(&self, app: &App) -> GDResult<Vec<ServerPlayer>> {
let buf = self.get_request_data(app, Request::PLAYERS)?;
pub fn get_server_players(&self, appid: u32) -> GDResult<Vec<ServerPlayer>> {
let buf = self.get_request_data(appid, Request::PLAYERS)?;
let mut pos = 0;
let count = buffer::get_u8(&buf, &mut pos)?;
@ -465,11 +465,11 @@ impl ValveProtocol {
name: buffer::get_string(&buf, &mut pos)?,
score: buffer::get_u32_le(&buf, &mut pos)?,
duration: buffer::get_f32_le(&buf, &mut pos)?,
deaths: match *app == App::TS {
deaths: match appid == App::TS as u32 {
false => None,
true => Some(buffer::get_u32_le(&buf, &mut pos)?)
},
money: match *app == App::TS {
money: match appid == App::TS as u32 {
false => None,
true => Some(buffer::get_u32_le(&buf, &mut pos)?)
}
@ -480,12 +480,12 @@ impl ValveProtocol {
}
/// Get the server rules's.
pub fn get_server_rules(&self, app: &App) -> GDResult<Option<Vec<ServerRule>>> {
if *app == App::CSGO { //cause csgo wont respond to this since feb 21 2014 update
pub fn get_server_rules(&self, appid: u32) -> GDResult<Option<Vec<ServerRule>>> {
if appid == App::CSGO as u32 { //cause csgo wont respond to this since feb 21 2014 update
return Ok(None);
}
let buf = self.get_request_data(app, Request::RULES)?;
let buf = self.get_request_data(appid, Request::RULES)?;
let mut pos = 0;
let count = buffer::get_u16_le(&buf, &mut pos)?;
@ -502,14 +502,22 @@ impl ValveProtocol {
}
/// Query any app.
pub fn query(app: App, address: &str, port: u16, gather_settings: Option<GatheringSettings>) -> Result<Response, GDError> {
pub fn query(address: &str, port: u16, app: Option<App>, gather_settings: Option<GatheringSettings>) -> Result<Response, GDError> {
let client = ValveProtocol::new(address, port)?;
let info = client.get_server_info(&app)?;
let mut query_app_id = match app {
None => 0,
Some(app) => app as u32
};
let query_app_id = app.clone() as u32;
if info.appid != query_app_id {
return Err(GDError::BadGame(format!("Expected {}, found {} instead!", query_app_id, info.appid)));
let info = client.get_server_info(query_app_id)?;
if query_app_id != 0 {
if info.appid != query_app_id {
return Err(GDError::BadGame(format!("Expected {}, found {} instead!", query_app_id, info.appid)));
}
} else {
query_app_id = info.appid;
}
let (gather_players, gather_rules) = match gather_settings.is_some() {
@ -524,11 +532,11 @@ impl ValveProtocol {
info,
players: match gather_players {
false => None,
true => Some(client.get_server_players(&app)?)
true => Some(client.get_server_players(query_app_id)?)
},
rules: match gather_rules {
false => None,
true => client.get_server_rules(&app)?
true => client.get_server_rules(query_app_id)?
}
})
}