[Crate] Add formatting (#22)

* chore: add standard for formatting

* chore: manually tidy up imports and format

* chore: remove vscode and add to gitignore

* chore: alphabetically order and fix

* chore: format

* chore: fix format issue with payload

* chore: format as merge had unformatted code

* [format] Fix comments, change max width and binop operator

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
This commit is contained in:
Cain 2023-03-14 09:31:37 +01:00 committed by GitHub
parent e023e13236
commit 1b13d39856
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
71 changed files with 3165 additions and 2593 deletions

View file

@ -1,8 +1,7 @@
/// The implementation.
pub mod protocol;
/// All types used by the implementation.
pub mod types;
pub use protocol::*;
pub use types::*;
/// The implementation.
pub mod protocol;
/// All types used by the implementation.
pub mod types;
pub use protocol::*;
pub use types::*;

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@ -1,455 +1,512 @@
use std::collections::HashMap;
use bzip2_rs::decoder::Decoder;
use crate::GDResult;
use crate::bufferer::{Bufferer, Endianess};
use crate::GDError::{BadGame, Decompress, UnknownEnumCast};
use crate::protocols::types::TimeoutSettings;
use crate::protocols::valve::{Engine, ModData, SteamApp};
use crate::protocols::valve::types::{Environment, ExtraData, GatheringSettings, Request, Response, Server, ServerInfo, ServerPlayer, TheShip};
use crate::socket::{Socket, UdpSocket};
use crate::utils::u8_lower_upper;
#[derive(Debug, Clone)]
struct Packet {
pub header: u32,
pub kind: u8,
pub payload: Vec<u8>
}
impl Packet {
fn new(buffer: &mut Bufferer) -> GDResult<Self> {
Ok(Self {
header: buffer.get_u32()?,
kind: buffer.get_u8()?,
payload: buffer.remaining_data_vec()
})
}
fn challenge(kind: Request, challenge: Vec<u8>) -> Self {
let mut initial = Packet::initial(kind);
Self {
header: initial.header,
kind: initial.kind,
payload: match kind {
Request::Info => {
initial.payload.extend(challenge);
initial.payload
},
_ => challenge
}
}
}
fn initial(kind: Request) -> Self {
Self {
header: 4294967295, //FF FF FF FF
kind: kind as u8,
payload: match kind {
Request::Info => String::from("Source Engine Query\0").into_bytes(),
_ => vec![0xFF, 0xFF, 0xFF, 0xFF]
}
}
}
fn to_bytes(&self) -> Vec<u8> {
let mut buf = Vec::from(self.header.to_be_bytes());
buf.push(self.kind);
buf.extend(&self.payload);
buf
}
}
#[derive(Debug)]
#[allow(dead_code)] //remove this later on
struct SplitPacket {
pub header: u32,
pub id: u32,
pub total: u8,
pub number: u8,
pub size: u16,
pub compressed: bool,
pub decompressed_size: Option<u32>,
pub uncompressed_crc32: Option<u32>,
payload: Vec<u8>
}
impl SplitPacket {
fn new(engine: &Engine, protocol: u8, buffer: &mut Bufferer) -> GDResult<Self> {
let header = buffer.get_u32()?;
let id = buffer.get_u32()?;
let (total, number, size, compressed, decompressed_size, uncompressed_crc32) = match engine {
Engine::GoldSrc(_) => {
let (lower, upper) = u8_lower_upper(buffer.get_u8()?);
(lower, upper, 0, false, None, None)
}
Engine::Source(_) => {
let total = buffer.get_u8()?;
let number = buffer.get_u8()?;
let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) { //certain apps with protocol = 7 dont have this field
false => buffer.get_u16()?,
true => 1248
};
let compressed = ((id >> 31) & 1) == 1;
let (decompressed_size, uncompressed_crc32) = match compressed {
false => (None, None),
true => (Some(buffer.get_u32()?), Some(buffer.get_u32()?))
};
(total, number, size, compressed, decompressed_size, uncompressed_crc32)
}
};
Ok(Self {
header,
id,
total,
number,
size,
compressed,
decompressed_size,
uncompressed_crc32,
payload: buffer.remaining_data_vec()
})
}
fn get_payload(&self) -> GDResult<Vec<u8>> {
if self.compressed {
let mut decoder = Decoder::new();
decoder.write(&self.payload).map_err(|_| Decompress)?;
let decompressed_size = self.decompressed_size.unwrap() as usize;
let mut decompressed_payload = vec![0; decompressed_size];
decoder.read(&mut decompressed_payload).map_err(|_| Decompress)?;
if decompressed_payload.len() != decompressed_size
|| crc32fast::hash(&decompressed_payload) != self.uncompressed_crc32.unwrap() {
Err(Decompress)
}
else {
Ok(decompressed_payload)
}
} else {
Ok(self.payload.clone())
}
}
}
struct ValveProtocol {
socket: UdpSocket
}
static PACKET_SIZE: usize = 6144;
impl ValveProtocol {
fn new(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
let socket = UdpSocket::new(address, port)?;
socket.apply_timeout(timeout_settings)?;
Ok(Self {
socket
})
}
fn receive(&mut self, engine: &Engine, protocol: u8, buffer_size: usize) -> GDResult<Packet> {
let data = self.socket.receive(Some(buffer_size))?;
let mut buffer = Bufferer::new_with_data(Endianess::Little, &data);
let header = buffer.get_u8()?;
buffer.move_position_backward(1);
if header == 0xFE { //the packet is split
let mut main_packet = SplitPacket::new(engine, protocol, &mut buffer)?;
let mut chunk_packets = Vec::with_capacity((main_packet.total - 1) as usize);
for _ in 1..main_packet.total {
let new_data = self.socket.receive(Some(buffer_size))?;
buffer = Bufferer::new_with_data(Endianess::Little, &new_data);
let chunk_packet = SplitPacket::new(engine, protocol, &mut buffer)?;
chunk_packets.push(chunk_packet);
}
chunk_packets.sort_by(|a, b| a.number.cmp(&b.number));
for chunk_packet in chunk_packets {
main_packet.payload.extend(chunk_packet.payload);
}
let mut new_packet_buffer = Bufferer::new_with_data(Endianess::Little, &main_packet.get_payload()?);
Ok(Packet::new(&mut new_packet_buffer)?)
}
else {
Packet::new(&mut buffer)
}
}
/// Ask for a specific request only.
fn get_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Bufferer> {
let request_initial_packet = Packet::initial(kind).to_bytes();
self.socket.send(&request_initial_packet)?;
let mut packet = self.receive(engine, protocol, PACKET_SIZE)?;
while packet.kind == 0x41 {// 'A'
let challenge = packet.payload.clone();
let challenge_packet = Packet::challenge(kind, challenge).to_bytes();
self.socket.send(&challenge_packet)?;
packet = self.receive(engine, protocol, PACKET_SIZE)?;
}
let data = packet.payload;
Ok(Bufferer::new_with_data(Endianess::Little, &data))
}
fn get_goldsrc_server_info(buffer: &mut Bufferer) -> GDResult<ServerInfo> {
buffer.get_u8()?; //get the header (useless info)
buffer.get_string_utf8()?; //get the server address (useless info)
let name = buffer.get_string_utf8()?;
let map = buffer.get_string_utf8()?;
let folder = buffer.get_string_utf8()?;
let game = buffer.get_string_utf8()?;
let players = buffer.get_u8()?;
let max_players = buffer.get_u8()?;
let protocol = buffer.get_u8()?;
let server_type = match buffer.get_u8()? {
68 => Server::Dedicated, //'D'
76 => Server::NonDedicated, //'L'
80 => Server::TV, //'P'
_ => Err(UnknownEnumCast)?
};
let environment_type = match buffer.get_u8()? {
76 => Environment::Linux, //'L'
87 => Environment::Windows, //'W'
_ => Err(UnknownEnumCast)?
};
let has_password = buffer.get_u8()? == 1;
let is_mod = buffer.get_u8()? == 1;
let mod_data = match is_mod {
false => None,
true => Some(ModData {
link: buffer.get_string_utf8()?,
download_link: buffer.get_string_utf8()?,
version: buffer.get_u32()?,
size: buffer.get_u32()?,
multiplayer_only: buffer.get_u8()? == 1,
has_own_dll: buffer.get_u8()? == 1
})
};
let vac_secured = buffer.get_u8()? == 1;
let bots = buffer.get_u8()?;
Ok(ServerInfo {
protocol,
name,
map,
folder,
game,
appid: 0, //not present in the obsolete response
players_online: players,
players_maximum: max_players,
players_bots: bots,
server_type,
environment_type,
has_password,
vac_secured,
the_ship: None,
version: "".to_string(), //a version field only for the mod
extra_data: None,
is_mod,
mod_data
})
}
/// Get the server information's.
fn get_server_info(&mut self, engine: &Engine) -> GDResult<ServerInfo> {
let mut buffer = self.get_request_data(engine, 0, Request::Info)?;
if let Engine::GoldSrc(force) = engine {
if *force {
return ValveProtocol::get_goldsrc_server_info(&mut buffer);
}
}
let protocol = buffer.get_u8()?;
let name = buffer.get_string_utf8()?;
let map = buffer.get_string_utf8()?;
let folder = buffer.get_string_utf8()?;
let game = buffer.get_string_utf8()?;
let mut appid = buffer.get_u16()? as u32;
let players = buffer.get_u8()?;
let max_players = buffer.get_u8()?;
let bots = buffer.get_u8()?;
let server_type = match buffer.get_u8()? {
100 => Server::Dedicated, //'d'
108 => Server::NonDedicated, //'l'
112 => Server::TV, //'p'
_ => Err(UnknownEnumCast)?
};
let environment_type = match buffer.get_u8()? {
108 => Environment::Linux, //'l'
119 => Environment::Windows, //'w'
109 | 111 => Environment::Mac, //'m' or 'o'
_ => Err(UnknownEnumCast)?
};
let has_password = buffer.get_u8()? == 1;
let vac_secured = buffer.get_u8()? == 1;
let the_ship = match *engine == SteamApp::TS.as_engine() {
false => None,
true => Some(TheShip {
mode: buffer.get_u8()?,
witnesses: buffer.get_u8()?,
duration: buffer.get_u8()?
})
};
let version = buffer.get_string_utf8()?;
let extra_data = match buffer.get_u8() {
Err(_) => None,
Ok(value) => Some(ExtraData {
port: match (value & 0x80) > 0 {
false => None,
true => Some(buffer.get_u16()?)
},
steam_id: match (value & 0x10) > 0 {
false => None,
true => Some(buffer.get_u64()?)
},
tv_port: match (value & 0x40) > 0 {
false => None,
true => Some(buffer.get_u16()?)
},
tv_name: match (value & 0x40) > 0 {
false => None,
true => Some(buffer.get_string_utf8()?)
},
keywords: match (value & 0x20) > 0 {
false => None,
true => Some(buffer.get_string_utf8()?)
},
game_id: match (value & 0x01) > 0 {
false => None,
true => {
let gid = buffer.get_u64()?;
appid = (gid & ((1 << 24) - 1)) as u32;
Some(gid)
}
}
})
};
Ok(ServerInfo {
protocol,
name,
map,
folder,
game,
appid,
players_online: players,
players_maximum: max_players,
players_bots: bots,
server_type,
environment_type,
has_password,
vac_secured,
the_ship,
version,
extra_data,
is_mod: false,
mod_data: None
})
}
/// Get the server player's.
fn get_server_players(&mut self, engine: &Engine, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
let mut buffer = self.get_request_data(engine, protocol, Request::Players)?;
let count = buffer.get_u8()? as usize;
let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
for _ in 0..count {
buffer.move_position_ahead(1); //skip the index byte
players.push(ServerPlayer {
name: buffer.get_string_utf8()?,
score: buffer.get_u32()?,
duration: buffer.get_f32()?,
deaths: match *engine == SteamApp::TS.as_engine() {
false => None,
true => Some(buffer.get_u32()?)
},
money: match *engine == SteamApp::TS.as_engine() {
false => None,
true => Some(buffer.get_u32()?)
},
});
}
Ok(players)
}
/// Get the server's rules.
fn get_server_rules(&mut self, engine: &Engine, protocol: u8) -> GDResult<HashMap<String, String>> {
let mut buffer = self.get_request_data(engine, protocol, Request::Rules)?;
let count = buffer.get_u16()? as usize;
let mut rules: HashMap<String, String> = HashMap::with_capacity(count);
for _ in 0..count {
let name = buffer.get_string_utf8()?;
let value = buffer.get_string_utf8()?;
rules.insert(name, value);
}
if *engine == SteamApp::ROR2.as_engine() {
rules.remove("Test");
}
Ok(rules)
}
}
/// Query a server by providing the address, the port, the app, gather and timeout settings.
/// Providing None to the settings results in using the default values for them (GatherSettings::[default](GatheringSettings::default), TimeoutSettings::[default](TimeoutSettings::default)).
pub fn query(address: &str, port: u16, engine: Engine, gather_settings: Option<GatheringSettings>, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
let response_gather_settings = gather_settings.unwrap_or_default();
get_response(address, port, engine, response_gather_settings, timeout_settings)
}
fn get_response(address: &str, port: u16, engine: Engine, gather_settings: GatheringSettings, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
let mut client = ValveProtocol::new(address, port, timeout_settings)?;
let info = client.get_server_info(&engine)?;
let protocol = info.protocol;
if let Engine::Source(Some(appids)) = &engine {
let mut is_specified_id = false;
if appids.0 == info.appid {
is_specified_id = true;
} else if let Some(dedicated_appid) = appids.1 {
if dedicated_appid == info.appid {
is_specified_id = true;
}
}
if !is_specified_id {
return Err(BadGame(format!("AppId: {}", info.appid)));
}
}
Ok(Response {
info,
players: match gather_settings.players {
false => None,
true => Some(client.get_server_players(&engine, protocol)?)
},
rules: match gather_settings.rules {
false => None,
true => Some(client.get_server_rules(&engine, protocol)?)
}
})
}
use crate::{
bufferer::{Bufferer, Endianess},
protocols::{
types::TimeoutSettings,
valve::{
types::{
Environment,
ExtraData,
GatheringSettings,
Request,
Response,
Server,
ServerInfo,
ServerPlayer,
TheShip,
},
Engine,
ModData,
SteamApp,
},
},
socket::{Socket, UdpSocket},
utils::u8_lower_upper,
GDError::{BadGame, Decompress, UnknownEnumCast},
GDResult,
};
use bzip2_rs::decoder::Decoder;
use std::collections::HashMap;
#[derive(Debug, Clone)]
struct Packet {
pub header: u32,
pub kind: u8,
pub payload: Vec<u8>,
}
impl Packet {
fn new(buffer: &mut Bufferer) -> GDResult<Self> {
Ok(Self {
header: buffer.get_u32()?,
kind: buffer.get_u8()?,
payload: buffer.remaining_data_vec(),
})
}
fn challenge(kind: Request, challenge: Vec<u8>) -> Self {
let mut initial = Packet::initial(kind);
Self {
header: initial.header,
kind: initial.kind,
payload: match kind {
Request::Info => {
initial.payload.extend(challenge);
initial.payload
}
_ => challenge,
},
}
}
fn initial(kind: Request) -> Self {
Self {
header: 4294967295, // FF FF FF FF
kind: kind as u8,
payload: match kind {
Request::Info => String::from("Source Engine Query\0").into_bytes(),
_ => vec![0xFF, 0xFF, 0xFF, 0xFF],
},
}
}
fn to_bytes(&self) -> Vec<u8> {
let mut buf = Vec::from(self.header.to_be_bytes());
buf.push(self.kind);
buf.extend(&self.payload);
buf
}
}
#[derive(Debug)]
#[allow(dead_code)] //remove this later on
struct SplitPacket {
pub header: u32,
pub id: u32,
pub total: u8,
pub number: u8,
pub size: u16,
pub compressed: bool,
pub decompressed_size: Option<u32>,
pub uncompressed_crc32: Option<u32>,
payload: Vec<u8>,
}
impl SplitPacket {
fn new(engine: &Engine, protocol: u8, buffer: &mut Bufferer) -> GDResult<Self> {
let header = buffer.get_u32()?;
let id = buffer.get_u32()?;
let (total, number, size, compressed, decompressed_size, uncompressed_crc32) = match engine {
Engine::GoldSrc(_) => {
let (lower, upper) = u8_lower_upper(buffer.get_u8()?);
(lower, upper, 0, false, None, None)
}
Engine::Source(_) => {
let total = buffer.get_u8()?;
let number = buffer.get_u8()?;
let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) {
// certain apps with protocol = 7 dont have this field
false => buffer.get_u16()?,
true => 1248,
};
let compressed = ((id >> 31) & 1) == 1;
let (decompressed_size, uncompressed_crc32) = match compressed {
false => (None, None),
true => (Some(buffer.get_u32()?), Some(buffer.get_u32()?)),
};
(
total,
number,
size,
compressed,
decompressed_size,
uncompressed_crc32,
)
}
};
Ok(Self {
header,
id,
total,
number,
size,
compressed,
decompressed_size,
uncompressed_crc32,
payload: buffer.remaining_data_vec(),
})
}
fn get_payload(&self) -> GDResult<Vec<u8>> {
if self.compressed {
let mut decoder = Decoder::new();
decoder.write(&self.payload).map_err(|_| Decompress)?;
let decompressed_size = self.decompressed_size.unwrap() as usize;
let mut decompressed_payload = vec![0; decompressed_size];
decoder
.read(&mut decompressed_payload)
.map_err(|_| Decompress)?;
if decompressed_payload.len() != decompressed_size
|| crc32fast::hash(&decompressed_payload) != self.uncompressed_crc32.unwrap()
{
Err(Decompress)
} else {
Ok(decompressed_payload)
}
} else {
Ok(self.payload.clone())
}
}
}
struct ValveProtocol {
socket: UdpSocket,
}
static PACKET_SIZE: usize = 6144;
impl ValveProtocol {
fn new(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
let socket = UdpSocket::new(address, port)?;
socket.apply_timeout(timeout_settings)?;
Ok(Self { socket })
}
fn receive(&mut self, engine: &Engine, protocol: u8, buffer_size: usize) -> GDResult<Packet> {
let data = self.socket.receive(Some(buffer_size))?;
let mut buffer = Bufferer::new_with_data(Endianess::Little, &data);
let header = buffer.get_u8()?;
buffer.move_position_backward(1);
if header == 0xFE {
// the packet is split
let mut main_packet = SplitPacket::new(engine, protocol, &mut buffer)?;
let mut chunk_packets = Vec::with_capacity((main_packet.total - 1) as usize);
for _ in 1 .. main_packet.total {
let new_data = self.socket.receive(Some(buffer_size))?;
buffer = Bufferer::new_with_data(Endianess::Little, &new_data);
let chunk_packet = SplitPacket::new(engine, protocol, &mut buffer)?;
chunk_packets.push(chunk_packet);
}
chunk_packets.sort_by(|a, b| a.number.cmp(&b.number));
for chunk_packet in chunk_packets {
main_packet.payload.extend(chunk_packet.payload);
}
let mut new_packet_buffer = Bufferer::new_with_data(Endianess::Little, &main_packet.get_payload()?);
Ok(Packet::new(&mut new_packet_buffer)?)
} else {
Packet::new(&mut buffer)
}
}
/// Ask for a specific request only.
fn get_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Bufferer> {
let request_initial_packet = Packet::initial(kind).to_bytes();
self.socket.send(&request_initial_packet)?;
let mut packet = self.receive(engine, protocol, PACKET_SIZE)?;
while packet.kind == 0x41 {
// 'A'
let challenge = packet.payload.clone();
let challenge_packet = Packet::challenge(kind, challenge).to_bytes();
self.socket.send(&challenge_packet)?;
packet = self.receive(engine, protocol, PACKET_SIZE)?;
}
let data = packet.payload;
Ok(Bufferer::new_with_data(Endianess::Little, &data))
}
fn get_goldsrc_server_info(buffer: &mut Bufferer) -> GDResult<ServerInfo> {
buffer.get_u8()?; //get the header (useless info)
buffer.get_string_utf8()?; //get the server address (useless info)
let name = buffer.get_string_utf8()?;
let map = buffer.get_string_utf8()?;
let folder = buffer.get_string_utf8()?;
let game = buffer.get_string_utf8()?;
let players = buffer.get_u8()?;
let max_players = buffer.get_u8()?;
let protocol = buffer.get_u8()?;
let server_type = match buffer.get_u8()? {
68 => Server::Dedicated, //'D'
76 => Server::NonDedicated, //'L'
80 => Server::TV, //'P'
_ => Err(UnknownEnumCast)?,
};
let environment_type = match buffer.get_u8()? {
76 => Environment::Linux, //'L'
87 => Environment::Windows, //'W'
_ => Err(UnknownEnumCast)?,
};
let has_password = buffer.get_u8()? == 1;
let is_mod = buffer.get_u8()? == 1;
let mod_data = match is_mod {
false => None,
true => {
Some(ModData {
link: buffer.get_string_utf8()?,
download_link: buffer.get_string_utf8()?,
version: buffer.get_u32()?,
size: buffer.get_u32()?,
multiplayer_only: buffer.get_u8()? == 1,
has_own_dll: buffer.get_u8()? == 1,
})
}
};
let vac_secured = buffer.get_u8()? == 1;
let bots = buffer.get_u8()?;
Ok(ServerInfo {
protocol,
name,
map,
folder,
game,
appid: 0, // not present in the obsolete response
players_online: players,
players_maximum: max_players,
players_bots: bots,
server_type,
environment_type,
has_password,
vac_secured,
the_ship: None,
version: "".to_string(), // a version field only for the mod
extra_data: None,
is_mod,
mod_data,
})
}
/// Get the server information's.
fn get_server_info(&mut self, engine: &Engine) -> GDResult<ServerInfo> {
let mut buffer = self.get_request_data(engine, 0, Request::Info)?;
if let Engine::GoldSrc(force) = engine {
if *force {
return ValveProtocol::get_goldsrc_server_info(&mut buffer);
}
}
let protocol = buffer.get_u8()?;
let name = buffer.get_string_utf8()?;
let map = buffer.get_string_utf8()?;
let folder = buffer.get_string_utf8()?;
let game = buffer.get_string_utf8()?;
let mut appid = buffer.get_u16()? as u32;
let players = buffer.get_u8()?;
let max_players = buffer.get_u8()?;
let bots = buffer.get_u8()?;
let server_type = match buffer.get_u8()? {
100 => Server::Dedicated, //'d'
108 => Server::NonDedicated, //'l'
112 => Server::TV, //'p'
_ => Err(UnknownEnumCast)?,
};
let environment_type = match buffer.get_u8()? {
108 => Environment::Linux, //'l'
119 => Environment::Windows, //'w'
109 | 111 => Environment::Mac, //'m' or 'o'
_ => Err(UnknownEnumCast)?,
};
let has_password = buffer.get_u8()? == 1;
let vac_secured = buffer.get_u8()? == 1;
let the_ship = match *engine == SteamApp::TS.as_engine() {
false => None,
true => {
Some(TheShip {
mode: buffer.get_u8()?,
witnesses: buffer.get_u8()?,
duration: buffer.get_u8()?,
})
}
};
let version = buffer.get_string_utf8()?;
let extra_data = match buffer.get_u8() {
Err(_) => None,
Ok(value) => {
Some(ExtraData {
port: match (value & 0x80) > 0 {
false => None,
true => Some(buffer.get_u16()?),
},
steam_id: match (value & 0x10) > 0 {
false => None,
true => Some(buffer.get_u64()?),
},
tv_port: match (value & 0x40) > 0 {
false => None,
true => Some(buffer.get_u16()?),
},
tv_name: match (value & 0x40) > 0 {
false => None,
true => Some(buffer.get_string_utf8()?),
},
keywords: match (value & 0x20) > 0 {
false => None,
true => Some(buffer.get_string_utf8()?),
},
game_id: match (value & 0x01) > 0 {
false => None,
true => {
let gid = buffer.get_u64()?;
appid = (gid & ((1 << 24) - 1)) as u32;
Some(gid)
}
},
})
}
};
Ok(ServerInfo {
protocol,
name,
map,
folder,
game,
appid,
players_online: players,
players_maximum: max_players,
players_bots: bots,
server_type,
environment_type,
has_password,
vac_secured,
the_ship,
version,
extra_data,
is_mod: false,
mod_data: None,
})
}
/// Get the server player's.
fn get_server_players(&mut self, engine: &Engine, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
let mut buffer = self.get_request_data(engine, protocol, Request::Players)?;
let count = buffer.get_u8()? as usize;
let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
for _ in 0 .. count {
buffer.move_position_ahead(1); //skip the index byte
players.push(ServerPlayer {
name: buffer.get_string_utf8()?,
score: buffer.get_u32()?,
duration: buffer.get_f32()?,
deaths: match *engine == SteamApp::TS.as_engine() {
false => None,
true => Some(buffer.get_u32()?),
},
money: match *engine == SteamApp::TS.as_engine() {
false => None,
true => Some(buffer.get_u32()?),
},
});
}
Ok(players)
}
/// Get the server's rules.
fn get_server_rules(&mut self, engine: &Engine, protocol: u8) -> GDResult<HashMap<String, String>> {
let mut buffer = self.get_request_data(engine, protocol, Request::Rules)?;
let count = buffer.get_u16()? as usize;
let mut rules: HashMap<String, String> = HashMap::with_capacity(count);
for _ in 0 .. count {
let name = buffer.get_string_utf8()?;
let value = buffer.get_string_utf8()?;
rules.insert(name, value);
}
if *engine == SteamApp::ROR2.as_engine() {
rules.remove("Test");
}
Ok(rules)
}
}
/// Query a server by providing the address, the port, the app, gather and
/// timeout settings. Providing None to the settings results in using the
/// default values for them
/// (GatherSettings::[default](GatheringSettings::default),
/// TimeoutSettings::[default](TimeoutSettings::default)).
pub fn query(
address: &str,
port: u16,
engine: Engine,
gather_settings: Option<GatheringSettings>,
timeout_settings: Option<TimeoutSettings>,
) -> GDResult<Response> {
let response_gather_settings = gather_settings.unwrap_or_default();
get_response(
address,
port,
engine,
response_gather_settings,
timeout_settings,
)
}
fn get_response(
address: &str,
port: u16,
engine: Engine,
gather_settings: GatheringSettings,
timeout_settings: Option<TimeoutSettings>,
) -> GDResult<Response> {
let mut client = ValveProtocol::new(address, port, timeout_settings)?;
let info = client.get_server_info(&engine)?;
let protocol = info.protocol;
if let Engine::Source(Some(appids)) = &engine {
let mut is_specified_id = false;
if appids.0 == info.appid {
is_specified_id = true;
} else if let Some(dedicated_appid) = appids.1 {
if dedicated_appid == info.appid {
is_specified_id = true;
}
}
if !is_specified_id {
return Err(BadGame(format!("AppId: {}", info.appid)));
}
}
Ok(Response {
info,
players: match gather_settings.players {
false => None,
true => Some(client.get_server_players(&engine, protocol)?),
},
rules: match gather_settings.rules {
false => None,
true => Some(client.get_server_rules(&engine, protocol)?),
},
})
}

View file

@ -1,444 +1,441 @@
use std::collections::HashMap;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// The type of the server.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Server {
Dedicated,
NonDedicated,
TV,
}
/// The Operating System that the server is on.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Environment {
Linux,
Windows,
Mac,
}
/// A query response.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq)]
pub struct Response {
pub info: ServerInfo,
pub players: Option<Vec<ServerPlayer>>,
pub rules: Option<HashMap<String, String>>,
}
/// General server information's.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct ServerInfo {
/// Protocol used by the server.
pub protocol: u8,
/// Name of the server.
pub name: String,
/// Map name.
pub map: String,
/// Name of the folder containing the game files.
pub folder: String,
/// The name of the game.
pub game: String,
/// [Steam Application ID](https://developer.valvesoftware.com/wiki/Steam_Application_ID) of game.
pub appid: u32,
/// Number of players on the server.
pub players_online: u8,
/// Maximum number of players the server reports it can hold.
pub players_maximum: u8,
/// Number of bots on the server.
pub players_bots: u8,
/// Dedicated, NonDedicated or SourceTV
pub server_type: Server,
/// The Operating System that the server is on.
pub environment_type: Environment,
/// Indicates whether the server requires a password.
pub has_password: bool,
/// Indicates whether the server uses VAC.
pub vac_secured: bool,
/// [The ship](https://developer.valvesoftware.com/wiki/The_Ship) extra data
pub the_ship: Option<TheShip>,
/// Version of the game installed on the server.
pub version: String,
/// Some extra data that the server might provide or not.
pub extra_data: Option<ExtraData>,
/// GoldSrc only: Indicates whether the hosted game is a mod.
pub is_mod: bool,
/// GoldSrc only: If the game is a mod, provide additional data.
pub mod_data: Option<ModData>,
}
/// A server player.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct ServerPlayer {
/// Player's name.
pub name: String,
/// General score.
pub score: u32,
/// How long a player has been in the server (seconds).
pub duration: f32,
/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): deaths count
pub deaths: Option<u32>, //the_ship
/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): money amount
pub money: Option<u32>, //the_ship
}
/// Only present for [the ship](https://developer.valvesoftware.com/wiki/The_Ship).
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct TheShip {
pub mode: u8,
pub witnesses: u8,
pub duration: u8,
}
/// Some extra data that the server might provide or not.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct ExtraData {
/// The server's game port number.
pub port: Option<u16>,
/// Server's SteamID.
pub steam_id: Option<u64>,
/// SourceTV's port.
pub tv_port: Option<u16>,
/// SourceTV's name.
pub tv_name: Option<String>,
/// Keywords that describe the server according to it.
pub keywords: Option<String>,
/// The server's 64-bit GameID.
pub game_id: Option<u64>,
}
/// Data related to GoldSrc Mod response.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct ModData {
pub link: String,
pub download_link: String,
pub version: u32,
pub size: u32,
pub multiplayer_only: bool,
pub has_own_dll: bool,
}
pub(crate) type ExtractedData = (
Option<u16>,
Option<u64>,
Option<u16>,
Option<String>,
Option<String>,
);
pub(crate) fn get_optional_extracted_data(
data: Option<ExtraData>,
) -> ExtractedData {
match data {
None => (None, None, None, None, None),
Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords),
}
}
/// The type of the request, see the [protocol](https://developer.valvesoftware.com/wiki/Server_queries).
#[derive(Eq, PartialEq, Copy, Clone)]
#[repr(u8)]
pub(crate) enum Request {
/// Known as `A2S_INFO`
Info = 0x54,
/// Known as `A2S_PLAYERS`
Players = 0x55,
/// Known as `A2S_RULES`
Rules = 0x56,
}
/// Supported steam apps
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum SteamApp {
/// Counter-Strike
CS,
/// Team Fortress Classic
TFC,
/// Day of Defeat
DOD,
/// Counter-Strike: Condition Zero
CSCZ,
/// Counter-Strike: Source
CSS,
/// Day of Defeat: Source
DODS,
/// Half-Life 2 Deathmatch
HL2DM,
/// Half-Life Deathmatch: Source
HLDMS,
/// Team Fortress 2
TF2,
/// Left 4 Dead
L4D,
/// Left 4 Dead
L4D2,
/// Alien Swarm
ALIENS,
/// Counter-Strike: Global Offensive
CSGO,
/// The Ship
TS,
/// Garry's Mod
GM,
/// Age of Chivalry
AOC,
/// Insurgency: Modern Infantry Combat
INSMIC,
/// ARMA 2: Operation Arrowhead
ARMA2OA,
/// Project Zomboid
PZ,
/// Insurgency
INS,
/// Sven Co-op
SC,
/// 7 Days To Die
SDTD,
/// Rust
RUST,
/// Vallistic Overkill
BO,
/// Don't Starve Together
DST,
/// BrainBread 2
BB2,
/// Codename CURE
CCURE,
/// Black Mesa
BM,
/// Colony Survival
COSU,
/// Avorion
AVORION,
/// Day of Infamy
DOI,
/// The Forest
TF,
/// Unturned
UNTURNED,
/// ARK: Survival Evolved
ASE,
/// Battalion 1944
BAT1944,
/// Insurgency: Sandstorm
INSS,
/// Alien Swarm: Reactive Drop
ASRD,
/// Risk of Rain 2
ROR2,
/// Operation: Harsh Doorstop
OHD,
/// Onset
ONSET,
/// V Rising
VR,
}
impl SteamApp {
/// Get the specified app as engine.
pub fn as_engine(&self) -> Engine {
match self {
SteamApp::CS => Engine::GoldSrc(false), //10
SteamApp::TFC => Engine::GoldSrc(false), //20
SteamApp::DOD => Engine::GoldSrc(false), //30
SteamApp::CSCZ => Engine::GoldSrc(false), //80
SteamApp::CSS => Engine::new_source(240),
SteamApp::DODS => Engine::new_source(300),
SteamApp::HL2DM => Engine::new_source(320),
SteamApp::HLDMS => Engine::new_source(360),
SteamApp::TF2 => Engine::new_source(440),
SteamApp::L4D => Engine::new_source(500),
SteamApp::L4D2 => Engine::new_source(550),
SteamApp::ALIENS => Engine::new_source(630),
SteamApp::CSGO => Engine::new_source(730),
SteamApp::TS => Engine::new_source(2400),
SteamApp::GM => Engine::new_source(4000),
SteamApp::AOC => Engine::new_source(17510),
SteamApp::INSMIC => Engine::new_source(17700),
SteamApp::ARMA2OA => Engine::new_source(33930),
SteamApp::PZ => Engine::new_source(108600),
SteamApp::INS => Engine::new_source(222880),
SteamApp::SC => Engine::GoldSrc(false), //225840
SteamApp::SDTD => Engine::new_source(251570),
SteamApp::RUST => Engine::new_source(252490),
SteamApp::BO => Engine::new_source(296300),
SteamApp::DST => Engine::new_source(322320),
SteamApp::BB2 => Engine::new_source(346330),
SteamApp::CCURE => Engine::new_source(355180),
SteamApp::BM => Engine::new_source(362890),
SteamApp::COSU => Engine::new_source(366090),
SteamApp::AVORION => Engine::new_source(445220),
SteamApp::DOI => Engine::new_source(447820),
SteamApp::TF => Engine::new_source(556450),
SteamApp::UNTURNED => Engine::new_source(304930),
SteamApp::ASE => Engine::new_source(346110),
SteamApp::BAT1944 => Engine::new_source(489940),
SteamApp::INSS => Engine::new_source(581320),
SteamApp::ASRD => Engine::new_source(563560),
SteamApp::ROR2 => Engine::new_source(632360),
SteamApp::OHD => Engine::new_source_with_dedicated(736590, 950900),
SteamApp::ONSET => Engine::new_source(1105810),
SteamApp::VR => Engine::new_source(1604030),
}
}
}
/// Engine type.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Engine {
/// A Source game, the argument represents the possible steam app ids, if its **None**, let
/// the query find it, if its **Some**, the query fails if the response id is not the first
/// one, which is the game app id, or the other one, which is the dedicated server app id.
Source(Option<(u32, Option<u32>)>),
/// A GoldSrc game, the argument indicates whether to enforce
/// requesting the obsolete A2S_INFO response or not.
GoldSrc(bool),
}
impl Engine {
pub fn new_source(appid: u32) -> Self {
Engine::Source(Some((appid, None)))
}
pub fn new_source_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
Engine::Source(Some((appid, Some(dedicated_appid))))
}
}
/// What data to gather, purely used only with the query function.
pub struct GatheringSettings {
pub players: bool,
pub rules: bool,
}
impl Default for GatheringSettings {
/// Default values are true for both the players and the rules.
fn default() -> Self {
Self {
players: true,
rules: true,
}
}
}
/// Generic response types that are used by many games, they are the protocol ones, but without the
/// unnecessary bits (example: the **The Ship**-only fields).
pub mod game {
use super::{Server, ServerPlayer};
use crate::protocols::valve::types::get_optional_extracted_data;
use std::collections::HashMap;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// A player's details.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct Player {
/// Player's name.
pub name: String,
/// Player's score.
pub score: u32,
/// How long a player has been in the server (seconds).
pub duration: f32,
}
impl Player {
pub fn from_valve_response(player: &ServerPlayer) -> Self {
Self {
name: player.name.clone(),
score: player.score,
duration: player.duration,
}
}
}
/// The query response.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq)]
pub struct Response {
/// Protocol used by the server.
pub protocol: u8,
/// Name of the server.
pub name: String,
/// Map name.
pub map: String,
/// The name of the game.
pub game: String,
/// Server's app id.
pub appid: u32,
/// Number of players on the server.
pub players_online: u8,
/// Details about the server's players (not all players necessarily).
pub players_details: Vec<Player>,
/// Maximum number of players the server reports it can hold.
pub players_maximum: u8,
/// Number of bots on the server.
pub players_bots: u8,
/// Dedicated, NonDedicated or SourceTV
pub server_type: Server,
/// Indicates whether the server requires a password.
pub has_password: bool,
/// Indicated whether the server uses VAC.
pub vac_secured: bool,
/// Version of the game installed on the server.
pub version: String,
/// The server's reported connection port.
pub port: Option<u16>,
/// Server's SteamID.
pub steam_id: Option<u64>,
/// SourceTV's connection port.
pub tv_port: Option<u16>,
/// SourceTV's name.
pub tv_name: Option<String>,
/// Keywords that describe the server according to it.
pub keywords: Option<String>,
/// Server's rules.
pub rules: HashMap<String, String>,
}
impl Response {
pub fn new_from_valve_response(response: super::Response) -> Self {
let (port, steam_id, tv_port, tv_name, keywords) =
get_optional_extracted_data(response.info.extra_data);
Self {
protocol: response.info.protocol,
name: response.info.name,
map: response.info.map,
game: response.info.game,
appid: response.info.appid,
players_online: response.info.players_online,
players_details: response
.players
.unwrap_or_default()
.iter()
.map(Player::from_valve_response)
.collect(),
players_maximum: response.info.players_maximum,
players_bots: response.info.players_bots,
server_type: response.info.server_type,
has_password: response.info.has_password,
vac_secured: response.info.vac_secured,
version: response.info.version,
port,
steam_id,
tv_port,
tv_name,
keywords,
rules: response.rules.unwrap_or_default(),
}
}
}
}
use std::collections::HashMap;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// The type of the server.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Server {
Dedicated,
NonDedicated,
TV,
}
/// The Operating System that the server is on.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Environment {
Linux,
Windows,
Mac,
}
/// A query response.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq)]
pub struct Response {
pub info: ServerInfo,
pub players: Option<Vec<ServerPlayer>>,
pub rules: Option<HashMap<String, String>>,
}
/// General server information's.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct ServerInfo {
/// Protocol used by the server.
pub protocol: u8,
/// Name of the server.
pub name: String,
/// Map name.
pub map: String,
/// Name of the folder containing the game files.
pub folder: String,
/// The name of the game.
pub game: String,
/// [Steam Application ID](https://developer.valvesoftware.com/wiki/Steam_Application_ID) of game.
pub appid: u32,
/// Number of players on the server.
pub players_online: u8,
/// Maximum number of players the server reports it can hold.
pub players_maximum: u8,
/// Number of bots on the server.
pub players_bots: u8,
/// Dedicated, NonDedicated or SourceTV
pub server_type: Server,
/// The Operating System that the server is on.
pub environment_type: Environment,
/// Indicates whether the server requires a password.
pub has_password: bool,
/// Indicates whether the server uses VAC.
pub vac_secured: bool,
/// [The ship](https://developer.valvesoftware.com/wiki/The_Ship) extra data
pub the_ship: Option<TheShip>,
/// Version of the game installed on the server.
pub version: String,
/// Some extra data that the server might provide or not.
pub extra_data: Option<ExtraData>,
/// GoldSrc only: Indicates whether the hosted game is a mod.
pub is_mod: bool,
/// GoldSrc only: If the game is a mod, provide additional data.
pub mod_data: Option<ModData>,
}
/// A server player.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct ServerPlayer {
/// Player's name.
pub name: String,
/// General score.
pub score: u32,
/// How long a player has been in the server (seconds).
pub duration: f32,
/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): deaths count
pub deaths: Option<u32>, // the_ship
/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): money amount
pub money: Option<u32>, // the_ship
}
/// Only present for [the ship](https://developer.valvesoftware.com/wiki/The_Ship).
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct TheShip {
pub mode: u8,
pub witnesses: u8,
pub duration: u8,
}
/// Some extra data that the server might provide or not.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct ExtraData {
/// The server's game port number.
pub port: Option<u16>,
/// Server's SteamID.
pub steam_id: Option<u64>,
/// SourceTV's port.
pub tv_port: Option<u16>,
/// SourceTV's name.
pub tv_name: Option<String>,
/// Keywords that describe the server according to it.
pub keywords: Option<String>,
/// The server's 64-bit GameID.
pub game_id: Option<u64>,
}
/// Data related to GoldSrc Mod response.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct ModData {
pub link: String,
pub download_link: String,
pub version: u32,
pub size: u32,
pub multiplayer_only: bool,
pub has_own_dll: bool,
}
pub(crate) type ExtractedData = (
Option<u16>,
Option<u64>,
Option<u16>,
Option<String>,
Option<String>,
);
pub(crate) fn get_optional_extracted_data(data: Option<ExtraData>) -> ExtractedData {
match data {
None => (None, None, None, None, None),
Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords),
}
}
/// The type of the request, see the [protocol](https://developer.valvesoftware.com/wiki/Server_queries).
#[derive(Eq, PartialEq, Copy, Clone)]
#[repr(u8)]
pub(crate) enum Request {
/// Known as `A2S_INFO`
Info = 0x54,
/// Known as `A2S_PLAYERS`
Players = 0x55,
/// Known as `A2S_RULES`
Rules = 0x56,
}
/// Supported steam apps
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum SteamApp {
/// Counter-Strike
CS,
/// Team Fortress Classic
TFC,
/// Day of Defeat
DOD,
/// Counter-Strike: Condition Zero
CSCZ,
/// Counter-Strike: Source
CSS,
/// Day of Defeat: Source
DODS,
/// Half-Life 2 Deathmatch
HL2DM,
/// Half-Life Deathmatch: Source
HLDMS,
/// Team Fortress 2
TF2,
/// Left 4 Dead
L4D,
/// Left 4 Dead
L4D2,
/// Alien Swarm
ALIENS,
/// Counter-Strike: Global Offensive
CSGO,
/// The Ship
TS,
/// Garry's Mod
GM,
/// Age of Chivalry
AOC,
/// Insurgency: Modern Infantry Combat
INSMIC,
/// ARMA 2: Operation Arrowhead
ARMA2OA,
/// Project Zomboid
PZ,
/// Insurgency
INS,
/// Sven Co-op
SC,
/// 7 Days To Die
SDTD,
/// Rust
RUST,
/// Vallistic Overkill
BO,
/// Don't Starve Together
DST,
/// BrainBread 2
BB2,
/// Codename CURE
CCURE,
/// Black Mesa
BM,
/// Colony Survival
COSU,
/// Avorion
AVORION,
/// Day of Infamy
DOI,
/// The Forest
TF,
/// Unturned
UNTURNED,
/// ARK: Survival Evolved
ASE,
/// Battalion 1944
BAT1944,
/// Insurgency: Sandstorm
INSS,
/// Alien Swarm: Reactive Drop
ASRD,
/// Risk of Rain 2
ROR2,
/// Operation: Harsh Doorstop
OHD,
/// Onset
ONSET,
/// V Rising
VR,
}
impl SteamApp {
/// Get the specified app as engine.
pub fn as_engine(&self) -> Engine {
match self {
SteamApp::CS => Engine::GoldSrc(false), // 10
SteamApp::TFC => Engine::GoldSrc(false), // 20
SteamApp::DOD => Engine::GoldSrc(false), // 30
SteamApp::CSCZ => Engine::GoldSrc(false), // 80
SteamApp::CSS => Engine::new_source(240),
SteamApp::DODS => Engine::new_source(300),
SteamApp::HL2DM => Engine::new_source(320),
SteamApp::HLDMS => Engine::new_source(360),
SteamApp::TF2 => Engine::new_source(440),
SteamApp::L4D => Engine::new_source(500),
SteamApp::L4D2 => Engine::new_source(550),
SteamApp::ALIENS => Engine::new_source(630),
SteamApp::CSGO => Engine::new_source(730),
SteamApp::TS => Engine::new_source(2400),
SteamApp::GM => Engine::new_source(4000),
SteamApp::AOC => Engine::new_source(17510),
SteamApp::INSMIC => Engine::new_source(17700),
SteamApp::ARMA2OA => Engine::new_source(33930),
SteamApp::PZ => Engine::new_source(108600),
SteamApp::INS => Engine::new_source(222880),
SteamApp::SC => Engine::GoldSrc(false), // 225840
SteamApp::SDTD => Engine::new_source(251570),
SteamApp::RUST => Engine::new_source(252490),
SteamApp::BO => Engine::new_source(296300),
SteamApp::DST => Engine::new_source(322320),
SteamApp::BB2 => Engine::new_source(346330),
SteamApp::CCURE => Engine::new_source(355180),
SteamApp::BM => Engine::new_source(362890),
SteamApp::COSU => Engine::new_source(366090),
SteamApp::AVORION => Engine::new_source(445220),
SteamApp::DOI => Engine::new_source(447820),
SteamApp::TF => Engine::new_source(556450),
SteamApp::UNTURNED => Engine::new_source(304930),
SteamApp::ASE => Engine::new_source(346110),
SteamApp::BAT1944 => Engine::new_source(489940),
SteamApp::INSS => Engine::new_source(581320),
SteamApp::ASRD => Engine::new_source(563560),
SteamApp::ROR2 => Engine::new_source(632360),
SteamApp::OHD => Engine::new_source_with_dedicated(736590, 950900),
SteamApp::ONSET => Engine::new_source(1105810),
SteamApp::VR => Engine::new_source(1604030),
}
}
}
/// Engine type.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Engine {
/// A Source game, the argument represents the possible steam app ids, if
/// its **None**, let the query find it, if its **Some**, the query
/// fails if the response id is not the first one, which is the game app
/// id, or the other one, which is the dedicated server app id.
Source(Option<(u32, Option<u32>)>),
/// A GoldSrc game, the argument indicates whether to enforce
/// requesting the obsolete A2S_INFO response or not.
GoldSrc(bool),
}
impl Engine {
pub fn new_source(appid: u32) -> Self { Engine::Source(Some((appid, None))) }
pub fn new_source_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
Engine::Source(Some((appid, Some(dedicated_appid))))
}
}
/// What data to gather, purely used only with the query function.
pub struct GatheringSettings {
pub players: bool,
pub rules: bool,
}
impl Default for GatheringSettings {
/// Default values are true for both the players and the rules.
fn default() -> Self {
Self {
players: true,
rules: true,
}
}
}
/// Generic response types that are used by many games, they are the protocol
/// ones, but without the unnecessary bits (example: the **The Ship**-only
/// fields).
pub mod game {
use super::{Server, ServerPlayer};
use crate::protocols::valve::types::get_optional_extracted_data;
use std::collections::HashMap;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// A player's details.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct Player {
/// Player's name.
pub name: String,
/// Player's score.
pub score: u32,
/// How long a player has been in the server (seconds).
pub duration: f32,
}
impl Player {
pub fn from_valve_response(player: &ServerPlayer) -> Self {
Self {
name: player.name.clone(),
score: player.score,
duration: player.duration,
}
}
}
/// The query response.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq)]
pub struct Response {
/// Protocol used by the server.
pub protocol: u8,
/// Name of the server.
pub name: String,
/// Map name.
pub map: String,
/// The name of the game.
pub game: String,
/// Server's app id.
pub appid: u32,
/// Number of players on the server.
pub players_online: u8,
/// Details about the server's players (not all players necessarily).
pub players_details: Vec<Player>,
/// Maximum number of players the server reports it can hold.
pub players_maximum: u8,
/// Number of bots on the server.
pub players_bots: u8,
/// Dedicated, NonDedicated or SourceTV
pub server_type: Server,
/// Indicates whether the server requires a password.
pub has_password: bool,
/// Indicated whether the server uses VAC.
pub vac_secured: bool,
/// Version of the game installed on the server.
pub version: String,
/// The server's reported connection port.
pub port: Option<u16>,
/// Server's SteamID.
pub steam_id: Option<u64>,
/// SourceTV's connection port.
pub tv_port: Option<u16>,
/// SourceTV's name.
pub tv_name: Option<String>,
/// Keywords that describe the server according to it.
pub keywords: Option<String>,
/// Server's rules.
pub rules: HashMap<String, String>,
}
impl Response {
pub fn new_from_valve_response(response: super::Response) -> Self {
let (port, steam_id, tv_port, tv_name, keywords) = get_optional_extracted_data(response.info.extra_data);
Self {
protocol: response.info.protocol,
name: response.info.name,
map: response.info.map,
game: response.info.game,
appid: response.info.appid,
players_online: response.info.players_online,
players_details: response
.players
.unwrap_or_default()
.iter()
.map(Player::from_valve_response)
.collect(),
players_maximum: response.info.players_maximum,
players_bots: response.info.players_bots,
server_type: response.info.server_type,
has_password: response.info.has_password,
vac_secured: response.info.vac_secured,
version: response.info.version,
port,
steam_id,
tv_port,
tv_name,
keywords,
rules: response.rules.unwrap_or_default(),
}
}
}
}