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https://github.com/tribufu/rust-gamedig
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[Protocol] Valve: support app and dedicated app id
This commit is contained in:
parent
fe46359e47
commit
150bc1762e
48 changed files with 259 additions and 179 deletions
23
CHANGELOG.md
23
CHANGELOG.md
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@ -1,7 +1,14 @@
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Who knows what the future holds...
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Who knows what the future holds...
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# 0.1.Y - DD/MM/2023
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# 0.X.Y - DD/MM/2023
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### Changes:
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None.
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### Breaking:
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None.
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# 0.2.0 - 18/02/2023
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### Changes:
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### Changes:
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Games:
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Games:
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- [Don't Starve Together](https://store.steampowered.com/app/322330/Dont_Starve_Together/) support.
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- [Don't Starve Together](https://store.steampowered.com/app/322330/Dont_Starve_Together/) support.
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@ -13,8 +20,20 @@ Games:
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- [Avorion](https://store.steampowered.com/app/445220/Avorion/) support.
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- [Avorion](https://store.steampowered.com/app/445220/Avorion/) support.
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- [Operation: Harsh Doorstop](https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/) support.
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- [Operation: Harsh Doorstop](https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/) support.
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Protocols:
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- Valve:
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1. `appid` is now a field in the `Response` struct.
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### Breaking:
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### Breaking:
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Nothing.
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Protocols:
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- Valve:
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due to some games being able to host a server from within the game AND from a dedicated server,
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if you were to query one of them, the query would fail for the other one, as the `SteamID` enum
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for that game could specify only one id.
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1. `SteamID` is now `SteamApp`, was an u32 enum, and now it's a simple enum.
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2. `App` is now `Engine`, the `Source` enum's structure has been changed from `Option<u32>` to
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`Option<u32, Option<u32>>`, where the first parameter is the game app id and the second is
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the dedicated server app id (if there is one).
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# 0.1.0 - 17/01/2023
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# 0.1.0 - 17/01/2023
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### Changes:
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### Changes:
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@ -1,6 +1,6 @@
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[package]
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[package]
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name = "gamedig"
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name = "gamedig"
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version = "0.1.0"
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version = "0.2.0"
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edition = "2021"
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edition = "2021"
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authors = ["CosminPerRam [cosmin.p@live.com]", "node-GameDig [https://github.com/gamedig/node-gamedig]"]
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authors = ["CosminPerRam [cosmin.p@live.com]", "node-GameDig [https://github.com/gamedig/node-gamedig]"]
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license = "MIT"
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license = "MIT"
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@ -1,6 +1,6 @@
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MIT License
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MIT License
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Copyright (c) 2022 CosminPerRam
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Copyright (c) 2023 CosminPerRam
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Permission is hereby granted, free of charge, to any person obtaining a copy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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of this software and associated documentation files (the "Software"), to deal
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@ -15,7 +15,7 @@ use gamedig::games::tf2;
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fn main() {
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fn main() {
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let response = tf2::query("127.0.0.1", None); // None is the default port (which is 27015), could also be Some(27015)
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let response = tf2::query("127.0.0.1", None); // None is the default port (which is 27015), could also be Some(27015)
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match response {
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match response { // Result type, must check what it is...
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Err(error) => println!("Couldn't query, error: {}", error),
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Err(error) => println!("Couldn't query, error: {}", error),
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Ok(r) => println!("{:#?}", r)
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Ok(r) => println!("{:#?}", r)
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}
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}
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@ -28,6 +28,7 @@ Response (note that some games have a different structure):
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name: "Team Fortress 2 Dedicated Server.",
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name: "Team Fortress 2 Dedicated Server.",
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map: "ctf_turbine",
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map: "ctf_turbine",
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game: "tf2",
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game: "tf2",
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appid: 440,
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players_online: 0,
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players_online: 0,
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players_details: [],
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players_details: [],
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players_maximum: 69,
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players_maximum: 69,
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@ -3,7 +3,7 @@ use std::env;
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use gamedig::{aliens, aoc, arma2oa, ase, asrd, avorion, bat1944, bb2, bm, bo, ccure, cosu, cs, cscz, csgo, css, dod, dods, doi, dst, GDResult, gm, hl2dm, hldms, ins, insmic, inss, l4d, l4d2, mc, ohd, onset, pz, ror2, rust, sc, sdtd, tf, tf2, tfc, ts, unturned};
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use gamedig::{aliens, aoc, arma2oa, ase, asrd, avorion, bat1944, bb2, bm, bo, ccure, cosu, cs, cscz, csgo, css, dod, dods, doi, dst, GDResult, gm, hl2dm, hldms, ins, insmic, inss, l4d, l4d2, mc, ohd, onset, pz, ror2, rust, sc, sdtd, tf, tf2, tfc, ts, unturned};
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use gamedig::protocols::minecraft::LegacyGroup;
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use gamedig::protocols::minecraft::LegacyGroup;
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use gamedig::protocols::valve;
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use gamedig::protocols::valve;
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use gamedig::protocols::valve::App;
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use gamedig::protocols::valve::Engine;
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fn main() -> GDResult<()> {
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fn main() -> GDResult<()> {
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let args: Vec<String> = env::args().collect();
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let args: Vec<String> = env::args().collect();
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@ -48,9 +48,9 @@ fn main() -> GDResult<()> {
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"ts" => println!("{:#?}", ts::query(ip, port)?),
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"ts" => println!("{:#?}", ts::query(ip, port)?),
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"cscz" => println!("{:#?}", cscz::query(ip, port)?),
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"cscz" => println!("{:#?}", cscz::query(ip, port)?),
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"dod" => println!("{:#?}", dod::query(ip, port)?),
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"dod" => println!("{:#?}", dod::query(ip, port)?),
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"_src" => println!("{:#?}", valve::query(ip, port.unwrap(), App::Source(None), None, None)?),
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"_src" => println!("{:#?}", valve::query(ip, port.unwrap(), Engine::Source(None), None, None)?),
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"_gld" => println!("{:#?}", valve::query(ip, port.unwrap(), App::GoldSrc(false), None, None)?),
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"_gld" => println!("{:#?}", valve::query(ip, port.unwrap(), Engine::GoldSrc(false), None, None)?),
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"_gld_f" => println!("{:#?}", valve::query(ip, port.unwrap(), App::GoldSrc(true), None, None)?),
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"_gld_f" => println!("{:#?}", valve::query(ip, port.unwrap(), Engine::GoldSrc(true), None, None)?),
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"mc" => println!("{:#?}", mc::query(ip, port)?),
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"mc" => println!("{:#?}", mc::query(ip, port)?),
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"mc_java" => println!("{:#?}", mc::query_java(ip, port)?),
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"mc_java" => println!("{:#?}", mc::query_java(ip, port)?),
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"mc_bedrock" => println!("{:#?}", mc::query_bedrock(ip, port)?),
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"mc_bedrock" => println!("{:#?}", mc::query_bedrock(ip, port)?),
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@ -3,7 +3,7 @@ use gamedig::games::tf2;
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fn main() {
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fn main() {
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let response = tf2::query("127.0.0.1", None); //or Some(27015), None is the default protocol port (which is 27015)
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let response = tf2::query("127.0.0.1", None); //or Some(27015), None is the default protocol port (which is 27015)
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match response {
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match response { // Result type, must check what it is...
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Err(error) => println!("Couldn't query, error: {}", error),
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Err(error) => println!("Couldn't query, error: {}", error),
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Ok(r) => println!("{:#?}", r)
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Ok(r) => println!("{:#?}", r)
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}
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}
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@ -1,12 +1,12 @@
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use crate::GDResult;
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use crate::GDResult;
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use crate::protocols::valve;
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use crate::protocols::valve;
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use crate::protocols::valve::{game, SteamID};
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use crate::protocols::valve::{game, SteamApp};
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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let valve_response = valve::query(address, match port {
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None => 27015,
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None => 27015,
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Some(port) => port
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Some(port) => port
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}, SteamID::ALIENS.as_app(), None, None)?;
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}, SteamApp::ALIENS.as_engine(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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}
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use crate::GDResult;
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use crate::GDResult;
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use crate::protocols::valve;
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use crate::protocols::valve;
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use crate::protocols::valve::{game, SteamID};
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use crate::protocols::valve::{game, SteamApp};
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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let valve_response = valve::query(address, match port {
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None => 27015,
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None => 27015,
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Some(port) => port
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Some(port) => port
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}, SteamID::AOC.as_app(), None, None)?;
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}, SteamApp::AOC.as_engine(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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}
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use crate::GDResult;
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use crate::GDResult;
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use crate::protocols::valve;
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use crate::protocols::valve;
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use crate::protocols::valve::{game, SteamID};
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use crate::protocols::valve::{game, SteamApp};
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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let valve_response = valve::query(address, match port {
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None => 2304,
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None => 2304,
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Some(port) => port
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Some(port) => port
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}, SteamID::ARMA2OA.as_app(), None, None)?;
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}, SteamApp::ARMA2OA.as_engine(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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}
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use crate::GDResult;
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use crate::GDResult;
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use crate::protocols::valve;
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use crate::protocols::valve;
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use crate::protocols::valve::{game, SteamID};
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use crate::protocols::valve::{game, SteamApp};
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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let valve_response = valve::query(address, match port {
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None => 27015,
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None => 27015,
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Some(port) => port
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Some(port) => port
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}, SteamID::ASE.as_app(), None, None)?;
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}, SteamApp::ASE.as_engine(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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}
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use crate::GDResult;
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use crate::GDResult;
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use crate::protocols::valve;
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use crate::protocols::valve;
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use crate::protocols::valve::{game, SteamID};
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use crate::protocols::valve::{game, SteamApp};
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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let valve_response = valve::query(address, match port {
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None => 27015,
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None => 27015,
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Some(port) => port
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Some(port) => port
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}, SteamID::ASRD.as_app(), None, None)?;
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}, SteamApp::ASRD.as_engine(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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}
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use crate::GDResult;
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use crate::GDResult;
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use crate::protocols::valve;
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use crate::protocols::valve;
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use crate::protocols::valve::{game, SteamID};
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use crate::protocols::valve::{game, SteamApp};
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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let valve_response = valve::query(address, match port {
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None => 27020,
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None => 27020,
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Some(port) => port
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Some(port) => port
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}, SteamID::AVORION.as_app(), None, None)?;
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}, SteamApp::AVORION.as_engine(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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}
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use crate::GDError::TypeParse;
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use crate::GDError::TypeParse;
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use crate::GDResult;
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use crate::GDResult;
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use crate::protocols::valve;
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use crate::protocols::valve;
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use crate::protocols::valve::{game, SteamID};
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use crate::protocols::valve::{game, SteamApp};
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let mut valve_response = valve::query(address, match port {
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let mut valve_response = valve::query(address, match port {
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None => 7780,
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None => 7780,
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Some(port) => port
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Some(port) => port
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}, SteamID::BAT1944.as_app(), None, None)?;
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}, SteamApp::BAT1944.as_engine(), None, None)?;
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if let Some(rules) = &mut valve_response.rules {
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if let Some(rules) = &mut valve_response.rules {
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if let Some(bat_max_players) = rules.get("bat_max_players_i") {
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if let Some(bat_max_players) = rules.get("bat_max_players_i") {
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use crate::GDResult;
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use crate::GDResult;
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use crate::protocols::valve;
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use crate::protocols::valve;
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use crate::protocols::valve::{game, SteamID};
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use crate::protocols::valve::{game, SteamApp};
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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let valve_response = valve::query(address, match port {
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None => 27015,
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None => 27015,
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Some(port) => port
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Some(port) => port
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}, SteamID::BB2.as_app(), None, None)?;
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}, SteamApp::BB2.as_engine(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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}
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@ -1,12 +1,12 @@
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use crate::GDResult;
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use crate::GDResult;
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use crate::protocols::valve;
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use crate::protocols::valve;
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use crate::protocols::valve::{game, SteamID};
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use crate::protocols::valve::{game, SteamApp};
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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let valve_response = valve::query(address, match port {
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None => 27015,
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None => 27015,
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Some(port) => port
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Some(port) => port
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}, SteamID::BM.as_app(), None, None)?;
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}, SteamApp::BM.as_engine(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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}
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use crate::GDResult;
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use crate::GDResult;
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use crate::protocols::valve;
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use crate::protocols::valve;
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use crate::protocols::valve::{game, SteamID};
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use crate::protocols::valve::{game, SteamApp};
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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let valve_response = valve::query(address, match port {
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None => 27016,
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None => 27016,
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Some(port) => port
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Some(port) => port
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}, SteamID::BO.as_app(), None, None)?;
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}, SteamApp::BO.as_engine(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::CCURE.as_app(), None, None)?;
|
}, SteamApp::CCURE.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27004,
|
None => 27004,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::COSU.as_app(), None, None)?;
|
}, SteamApp::COSU.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::CS.as_app(), None, None)?;
|
}, SteamApp::CS.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::CSCZ.as_app(), None, None)?;
|
}, SteamApp::CSCZ.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::CSGO.as_app(), None, None)?;
|
}, SteamApp::CSGO.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::CSS.as_app(), None, None)?;
|
}, SteamApp::CSS.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::DOD.as_app(), None, None)?;
|
}, SteamApp::DOD.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::DODS.as_app(), None, None)?;
|
}, SteamApp::DODS.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::DOI.as_app(), None, None)?;
|
}, SteamApp::DOI.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27016,
|
None => 27016,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::DST.as_app(), None, None)?;
|
}, SteamApp::DST.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::GM.as_app(), None, None)?;
|
}, SteamApp::GM.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::HL2DM.as_app(), None, None)?;
|
}, SteamApp::HL2DM.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::HLDMS.as_app(), None, None)?;
|
}, SteamApp::HLDMS.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::INS.as_app(), None, None)?;
|
}, SteamApp::INS.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::INSMIC.as_app(), None, None)?;
|
}, SteamApp::INSMIC.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27131,
|
None => 27131,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::INSS.as_app(), None, None)?;
|
}, SteamApp::INSS.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::L4D.as_app(), None, None)?;
|
}, SteamApp::L4D.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::L4D2.as_app(), None, None)?;
|
}, SteamApp::L4D2.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27005,
|
None => 27005,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::OHD.as_app(), None, None)?;
|
}, SteamApp::OHD.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 7776,
|
None => 7776,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::ONSET.as_app(), None, None)?;
|
}, SteamApp::ONSET.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 16261,
|
None => 16261,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::PZ.as_app(), None, None)?;
|
}, SteamApp::PZ.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27016,
|
None => 27016,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::ROR2.as_app(), None, None)?;
|
}, SteamApp::ROR2.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::RUST.as_app(), None, None)?;
|
}, SteamApp::RUST.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::SC.as_app(), None, None)?;
|
}, SteamApp::SC.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 26900,
|
None => 26900,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::SDTD.as_app(), None, None)?;
|
}, SteamApp::SDTD.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27016,
|
None => 27016,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::TF.as_app(), None, None)?;
|
}, SteamApp::TF.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::TF2.as_app(), None, None)?;
|
}, SteamApp::TF2.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::TFC.as_app(), None, None)?;
|
}, SteamApp::TFC.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{Server, ServerPlayer, get_optional_extracted_data, SteamID};
|
use crate::protocols::valve::{Server, ServerPlayer, get_optional_extracted_data, SteamApp};
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct TheShipPlayer {
|
pub struct TheShipPlayer {
|
||||||
|
|
@ -85,7 +85,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::TS.as_app(), None, None)?;
|
}, SteamApp::TS.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(Response::new_from_valve_response(valve_response))
|
Ok(Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
use crate::GDResult;
|
use crate::GDResult;
|
||||||
use crate::protocols::valve;
|
use crate::protocols::valve;
|
||||||
use crate::protocols::valve::{game, SteamID};
|
use crate::protocols::valve::{game, SteamApp};
|
||||||
|
|
||||||
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
|
||||||
let valve_response = valve::query(address, match port {
|
let valve_response = valve::query(address, match port {
|
||||||
None => 27015,
|
None => 27015,
|
||||||
Some(port) => port
|
Some(port) => port
|
||||||
}, SteamID::UNTURNED.as_app(), None, None)?;
|
}, SteamApp::UNTURNED.as_engine(), None, None)?;
|
||||||
|
|
||||||
Ok(game::Response::new_from_valve_response(valve_response))
|
Ok(game::Response::new_from_valve_response(valve_response))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -4,7 +4,7 @@ use crate::GDResult;
|
||||||
use crate::bufferer::{Bufferer, Endianess};
|
use crate::bufferer::{Bufferer, Endianess};
|
||||||
use crate::GDError::{BadGame, Decompress, UnknownEnumCast};
|
use crate::GDError::{BadGame, Decompress, UnknownEnumCast};
|
||||||
use crate::protocols::types::TimeoutSettings;
|
use crate::protocols::types::TimeoutSettings;
|
||||||
use crate::protocols::valve::{App, ModData, SteamID};
|
use crate::protocols::valve::{Engine, ModData, SteamApp};
|
||||||
use crate::protocols::valve::types::{Environment, ExtraData, GatheringSettings, Request, Response, Server, ServerInfo, ServerPlayer, TheShip};
|
use crate::protocols::valve::types::{Environment, ExtraData, GatheringSettings, Request, Response, Server, ServerInfo, ServerPlayer, TheShip};
|
||||||
use crate::socket::{Socket, UdpSocket};
|
use crate::socket::{Socket, UdpSocket};
|
||||||
use crate::utils::u8_lower_upper;
|
use crate::utils::u8_lower_upper;
|
||||||
|
|
@ -77,18 +77,18 @@ struct SplitPacket {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SplitPacket {
|
impl SplitPacket {
|
||||||
fn new(app: &App, protocol: u8, buffer: &mut Bufferer) -> GDResult<Self> {
|
fn new(engine: &Engine, protocol: u8, buffer: &mut Bufferer) -> GDResult<Self> {
|
||||||
let header = buffer.get_u32()?;
|
let header = buffer.get_u32()?;
|
||||||
let id = buffer.get_u32()?;
|
let id = buffer.get_u32()?;
|
||||||
let (total, number, size, compressed, decompressed_size, uncompressed_crc32) = match app {
|
let (total, number, size, compressed, decompressed_size, uncompressed_crc32) = match engine {
|
||||||
App::GoldSrc(_) => {
|
Engine::GoldSrc(_) => {
|
||||||
let (lower, upper) = u8_lower_upper(buffer.get_u8()?);
|
let (lower, upper) = u8_lower_upper(buffer.get_u8()?);
|
||||||
(lower, upper, 0, false, None, None)
|
(lower, upper, 0, false, None, None)
|
||||||
}
|
}
|
||||||
App::Source(_) => {
|
Engine::Source(_) => {
|
||||||
let total = buffer.get_u8()?;
|
let total = buffer.get_u8()?;
|
||||||
let number = buffer.get_u8()?;
|
let number = buffer.get_u8()?;
|
||||||
let size = match protocol == 7 && (*app == SteamID::CSS.as_app()) { //certain apps with protocol = 7 doesnt have this field
|
let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) { //certain apps with protocol = 7 dont have this field
|
||||||
false => buffer.get_u16()?,
|
false => buffer.get_u16()?,
|
||||||
true => 1248
|
true => 1248
|
||||||
};
|
};
|
||||||
|
|
@ -155,20 +155,20 @@ impl ValveProtocol {
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
fn receive(&mut self, app: &App, protocol: u8, buffer_size: usize) -> GDResult<Packet> {
|
fn receive(&mut self, engine: &Engine, protocol: u8, buffer_size: usize) -> GDResult<Packet> {
|
||||||
let data = self.socket.receive(Some(buffer_size))?;
|
let data = self.socket.receive(Some(buffer_size))?;
|
||||||
let mut buffer = Bufferer::new_with_data(Endianess::Little, &data);
|
let mut buffer = Bufferer::new_with_data(Endianess::Little, &data);
|
||||||
|
|
||||||
let header = buffer.get_u8()?;
|
let header = buffer.get_u8()?;
|
||||||
buffer.move_position_backward(1);
|
buffer.move_position_backward(1);
|
||||||
if header == 0xFE { //the packet is split
|
if header == 0xFE { //the packet is split
|
||||||
let mut main_packet = SplitPacket::new(&app, protocol, &mut buffer)?;
|
let mut main_packet = SplitPacket::new(&engine, protocol, &mut buffer)?;
|
||||||
let mut chunk_packets = Vec::with_capacity((main_packet.total - 1) as usize);
|
let mut chunk_packets = Vec::with_capacity((main_packet.total - 1) as usize);
|
||||||
|
|
||||||
for _ in 1..main_packet.total {
|
for _ in 1..main_packet.total {
|
||||||
let new_data = self.socket.receive(Some(buffer_size))?;
|
let new_data = self.socket.receive(Some(buffer_size))?;
|
||||||
buffer = Bufferer::new_with_data(Endianess::Little, &new_data);
|
buffer = Bufferer::new_with_data(Endianess::Little, &new_data);
|
||||||
let chunk_packet = SplitPacket::new(&app, protocol, &mut buffer)?;
|
let chunk_packet = SplitPacket::new(&engine, protocol, &mut buffer)?;
|
||||||
chunk_packets.push(chunk_packet);
|
chunk_packets.push(chunk_packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -187,11 +187,11 @@ impl ValveProtocol {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Ask for a specific request only.
|
/// Ask for a specific request only.
|
||||||
fn get_request_data(&mut self, app: &App, protocol: u8, kind: Request) -> GDResult<Bufferer> {
|
fn get_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Bufferer> {
|
||||||
let request_initial_packet = Packet::initial(kind).to_bytes();
|
let request_initial_packet = Packet::initial(kind).to_bytes();
|
||||||
|
|
||||||
self.socket.send(&request_initial_packet)?;
|
self.socket.send(&request_initial_packet)?;
|
||||||
let packet = self.receive(app, protocol, PACKET_SIZE)?;
|
let packet = self.receive(engine, protocol, PACKET_SIZE)?;
|
||||||
|
|
||||||
if packet.kind != 0x41 { //'A'
|
if packet.kind != 0x41 { //'A'
|
||||||
let data = packet.payload.clone();
|
let data = packet.payload.clone();
|
||||||
|
|
@ -203,7 +203,7 @@ impl ValveProtocol {
|
||||||
|
|
||||||
self.socket.send(&challenge_packet)?;
|
self.socket.send(&challenge_packet)?;
|
||||||
|
|
||||||
let data = self.receive(app, protocol, PACKET_SIZE)?.payload;
|
let data = self.receive(engine, protocol, PACKET_SIZE)?.payload;
|
||||||
Ok(Bufferer::new_with_data(Endianess::Little, &data))
|
Ok(Bufferer::new_with_data(Endianess::Little, &data))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -267,10 +267,10 @@ impl ValveProtocol {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Get the server information's.
|
/// Get the server information's.
|
||||||
fn get_server_info(&mut self, app: &App) -> GDResult<ServerInfo> {
|
fn get_server_info(&mut self, engine: &Engine) -> GDResult<ServerInfo> {
|
||||||
let mut buffer = self.get_request_data(&app, 0, Request::INFO)?;
|
let mut buffer = self.get_request_data(&engine, 0, Request::INFO)?;
|
||||||
|
|
||||||
if let App::GoldSrc(force) = app {
|
if let Engine::GoldSrc(force) = engine {
|
||||||
if *force {
|
if *force {
|
||||||
return ValveProtocol::get_goldsrc_server_info(&mut buffer);
|
return ValveProtocol::get_goldsrc_server_info(&mut buffer);
|
||||||
}
|
}
|
||||||
|
|
@ -299,7 +299,7 @@ impl ValveProtocol {
|
||||||
};
|
};
|
||||||
let has_password = buffer.get_u8()? == 1;
|
let has_password = buffer.get_u8()? == 1;
|
||||||
let vac_secured = buffer.get_u8()? == 1;
|
let vac_secured = buffer.get_u8()? == 1;
|
||||||
let the_ship = match *app == SteamID::TS.as_app() {
|
let the_ship = match *engine == SteamApp::TS.as_engine() {
|
||||||
false => None,
|
false => None,
|
||||||
true => Some(TheShip {
|
true => Some(TheShip {
|
||||||
mode: buffer.get_u8()?,
|
mode: buffer.get_u8()?,
|
||||||
|
|
@ -366,8 +366,8 @@ impl ValveProtocol {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Get the server player's.
|
/// Get the server player's.
|
||||||
fn get_server_players(&mut self, app: &App, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
|
fn get_server_players(&mut self, engine: &Engine, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
|
||||||
let mut buffer = self.get_request_data(&app, protocol, Request::PLAYERS)?;
|
let mut buffer = self.get_request_data(&engine, protocol, Request::PLAYERS)?;
|
||||||
|
|
||||||
let count = buffer.get_u8()? as usize;
|
let count = buffer.get_u8()? as usize;
|
||||||
let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
|
let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
|
||||||
|
|
@ -379,11 +379,11 @@ impl ValveProtocol {
|
||||||
let score = buffer.get_u32()?;
|
let score = buffer.get_u32()?;
|
||||||
let duration = buffer.get_f32()?;
|
let duration = buffer.get_f32()?;
|
||||||
|
|
||||||
let deaths = match *app == SteamID::TS.as_app() {
|
let deaths = match *engine == SteamApp::TS.as_engine() {
|
||||||
false => None,
|
false => None,
|
||||||
true => Some(buffer.get_u32()?)
|
true => Some(buffer.get_u32()?)
|
||||||
};
|
};
|
||||||
let money = match *app == SteamID::TS.as_app() {
|
let money = match *engine == SteamApp::TS.as_engine() {
|
||||||
false => None,
|
false => None,
|
||||||
true => Some(buffer.get_u32()?)
|
true => Some(buffer.get_u32()?)
|
||||||
};
|
};
|
||||||
|
|
@ -403,8 +403,8 @@ impl ValveProtocol {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Get the server's rules.
|
/// Get the server's rules.
|
||||||
fn get_server_rules(&mut self, app: &App, protocol: u8) -> GDResult<HashMap<String, String>> {
|
fn get_server_rules(&mut self, engine: &Engine, protocol: u8) -> GDResult<HashMap<String, String>> {
|
||||||
let mut buffer = self.get_request_data(&app, protocol, Request::RULES)?;
|
let mut buffer = self.get_request_data(&engine, protocol, Request::RULES)?;
|
||||||
|
|
||||||
let count = buffer.get_u16()? as usize;
|
let count = buffer.get_u16()? as usize;
|
||||||
let mut rules: HashMap<String, String> = HashMap::with_capacity(count);
|
let mut rules: HashMap<String, String> = HashMap::with_capacity(count);
|
||||||
|
|
@ -416,7 +416,7 @@ impl ValveProtocol {
|
||||||
rules.insert(name, value);
|
rules.insert(name, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if *app == SteamID::ROR2.as_app() {
|
if *engine == SteamApp::ROR2.as_engine() {
|
||||||
rules.remove("Test");
|
rules.remove("Test");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -426,20 +426,30 @@ impl ValveProtocol {
|
||||||
|
|
||||||
/// Query a server by providing the address, the port, the app, gather and timeout settings.
|
/// Query a server by providing the address, the port, the app, gather and timeout settings.
|
||||||
/// Providing None to the settings results in using the default values for them (GatherSettings::[default](GatheringSettings::default), TimeoutSettings::[default](TimeoutSettings::default)).
|
/// Providing None to the settings results in using the default values for them (GatherSettings::[default](GatheringSettings::default), TimeoutSettings::[default](TimeoutSettings::default)).
|
||||||
pub fn query(address: &str, port: u16, app: App, gather_settings: Option<GatheringSettings>, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
|
pub fn query(address: &str, port: u16, engine: Engine, gather_settings: Option<GatheringSettings>, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
|
||||||
let response_gather_settings = gather_settings.unwrap_or(GatheringSettings::default());
|
let response_gather_settings = gather_settings.unwrap_or(GatheringSettings::default());
|
||||||
get_response(address, port, app, response_gather_settings, timeout_settings)
|
get_response(address, port, engine, response_gather_settings, timeout_settings)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_response(address: &str, port: u16, app: App, gather_settings: GatheringSettings, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
|
fn get_response(address: &str, port: u16, engine: Engine, gather_settings: GatheringSettings, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
|
||||||
let mut client = ValveProtocol::new(address, port, timeout_settings)?;
|
let mut client = ValveProtocol::new(address, port, timeout_settings)?;
|
||||||
|
|
||||||
let info = client.get_server_info(&app)?;
|
let info = client.get_server_info(&engine)?;
|
||||||
let protocol = info.protocol;
|
let protocol = info.protocol;
|
||||||
|
|
||||||
if let App::Source(source_app) = &app {
|
if let Engine::Source(source_app) = &engine {
|
||||||
if let Some(appid) = source_app {
|
if let Some(appids) = source_app {
|
||||||
if *appid != info.appid {
|
let mut is_specified_id = false;
|
||||||
|
|
||||||
|
if appids.0 == info.appid {
|
||||||
|
is_specified_id = true;
|
||||||
|
} else if let Some(dedicated_appid) = appids.1 {
|
||||||
|
if dedicated_appid == info.appid {
|
||||||
|
is_specified_id = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if !is_specified_id {
|
||||||
return Err(BadGame(format!("AppId: {}", info.appid)));
|
return Err(BadGame(format!("AppId: {}", info.appid)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -449,11 +459,11 @@ fn get_response(address: &str, port: u16, app: App, gather_settings: GatheringSe
|
||||||
info,
|
info,
|
||||||
players: match gather_settings.players {
|
players: match gather_settings.players {
|
||||||
false => None,
|
false => None,
|
||||||
true => Some(client.get_server_players(&app, protocol)?)
|
true => Some(client.get_server_players(&engine, protocol)?)
|
||||||
},
|
},
|
||||||
rules: match gather_settings.rules {
|
rules: match gather_settings.rules {
|
||||||
false => None,
|
false => None,
|
||||||
true => Some(client.get_server_rules(&app, protocol)?)
|
true => Some(client.get_server_rules(&engine, protocol)?)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -135,114 +135,161 @@ pub(crate) enum Request {
|
||||||
RULES = 0x56
|
RULES = 0x56
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Supported steam apps id's
|
/// Supported steam apps
|
||||||
#[repr(u32)]
|
|
||||||
#[derive(PartialEq, Clone)]
|
#[derive(PartialEq, Clone)]
|
||||||
pub enum SteamID {
|
pub enum SteamApp {
|
||||||
/// Counter-Strike
|
/// Counter-Strike
|
||||||
CS = 10,
|
CS,
|
||||||
/// Team Fortress Classic
|
/// Team Fortress Classic
|
||||||
TFC = 20,
|
TFC,
|
||||||
/// Day of Defeat
|
/// Day of Defeat
|
||||||
DOD = 30,
|
DOD,
|
||||||
/// Counter-Strike: Condition Zero
|
/// Counter-Strike: Condition Zero
|
||||||
CSCZ = 80,
|
CSCZ,
|
||||||
/// Counter-Strike: Source
|
/// Counter-Strike: Source
|
||||||
CSS = 240,
|
CSS,
|
||||||
/// Day of Defeat: Source
|
/// Day of Defeat: Source
|
||||||
DODS = 300,
|
DODS,
|
||||||
/// Half-Life 2 Deathmatch
|
/// Half-Life 2 Deathmatch
|
||||||
HL2DM = 320,
|
HL2DM,
|
||||||
/// Half-Life Deathmatch: Source
|
/// Half-Life Deathmatch: Source
|
||||||
HLDMS = 360,
|
HLDMS,
|
||||||
/// Team Fortress 2
|
/// Team Fortress 2
|
||||||
TF2 = 440,
|
TF2,
|
||||||
/// Left 4 Dead
|
/// Left 4 Dead
|
||||||
L4D = 500,
|
L4D,
|
||||||
/// Left 4 Dead
|
/// Left 4 Dead
|
||||||
L4D2 = 550,
|
L4D2,
|
||||||
/// Alien Swarm
|
/// Alien Swarm
|
||||||
ALIENS = 630,
|
ALIENS,
|
||||||
/// Counter-Strike: Global Offensive
|
/// Counter-Strike: Global Offensive
|
||||||
CSGO = 730,
|
CSGO,
|
||||||
/// The Ship
|
/// The Ship
|
||||||
TS = 2400,
|
TS,
|
||||||
/// Garry's Mod
|
/// Garry's Mod
|
||||||
GM = 4000,
|
GM,
|
||||||
/// Age of Chivalry
|
/// Age of Chivalry
|
||||||
AOC = 17510,
|
AOC,
|
||||||
/// Insurgency: Modern Infantry Combat
|
/// Insurgency: Modern Infantry Combat
|
||||||
INSMIC = 17700,
|
INSMIC,
|
||||||
/// ARMA 2: Operation Arrowhead
|
/// ARMA 2: Operation Arrowhead
|
||||||
ARMA2OA = 33930,
|
ARMA2OA,
|
||||||
/// Project Zomboid
|
/// Project Zomboid
|
||||||
PZ = 108600,
|
PZ,
|
||||||
/// Insurgency
|
/// Insurgency
|
||||||
INS = 222880,
|
INS,
|
||||||
/// Sven Co-op
|
/// Sven Co-op
|
||||||
SC = 225840,
|
SC,
|
||||||
/// 7 Days To Die
|
/// 7 Days To Die
|
||||||
SDTD = 251570,
|
SDTD,
|
||||||
/// Rust
|
/// Rust
|
||||||
RUST = 252490,
|
RUST,
|
||||||
/// Vallistic Overkill
|
/// Vallistic Overkill
|
||||||
BO = 296300,
|
BO,
|
||||||
/// Don't Starve Together
|
/// Don't Starve Together
|
||||||
DST = 322320,
|
DST,
|
||||||
/// BrainBread 2
|
/// BrainBread 2
|
||||||
BB2 = 346330,
|
BB2,
|
||||||
/// Codename CURE
|
/// Codename CURE
|
||||||
CCURE = 355180,
|
CCURE,
|
||||||
/// Black Mesa
|
/// Black Mesa
|
||||||
BM = 362890,
|
BM,
|
||||||
/// Colony Survival
|
/// Colony Survival
|
||||||
COSU = 366090,
|
COSU,
|
||||||
/// Avorion
|
/// Avorion
|
||||||
AVORION = 445220,
|
AVORION,
|
||||||
/// Day of Infamy
|
/// Day of Infamy
|
||||||
DOI = 447820,
|
DOI,
|
||||||
/// The Forrest
|
/// The Forest
|
||||||
TF = 556450, //this is the id for the dedicated server, for the game its 242760
|
TF,
|
||||||
/// Unturned
|
/// Unturned
|
||||||
UNTURNED = 304930,
|
UNTURNED,
|
||||||
/// ARK: Survival Evolved
|
/// ARK: Survival Evolved
|
||||||
ASE = 346110,
|
ASE,
|
||||||
/// Battalion 1944
|
/// Battalion 1944
|
||||||
BAT1944 = 489940,
|
BAT1944,
|
||||||
/// Insurgency: Sandstorm
|
/// Insurgency: Sandstorm
|
||||||
INSS = 581320,
|
INSS,
|
||||||
/// Alien Swarm: Reactive Drop
|
/// Alien Swarm: Reactive Drop
|
||||||
ASRD = 563560,
|
ASRD,
|
||||||
/// Risk of Rain 2
|
/// Risk of Rain 2
|
||||||
ROR2 = 632360,
|
ROR2,
|
||||||
/// Operation: Harsh Doorstop
|
/// Operation: Harsh Doorstop
|
||||||
OHD = 950900, // this is the id for the dedicated server, for the game its 736590
|
OHD,
|
||||||
/// Onset
|
/// Onset
|
||||||
ONSET = 1105810,
|
ONSET,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SteamID {
|
impl SteamApp {
|
||||||
/// Get ID as App (the engine is specified).
|
/// Get the specified app as engine.
|
||||||
pub fn as_app(&self) -> App {
|
pub fn as_engine(&self) -> Engine {
|
||||||
match self {
|
match self {
|
||||||
SteamID::CS | SteamID::TFC | SteamID::DOD | SteamID::CSCZ | SteamID::SC => App::GoldSrc(false),
|
SteamApp::CS => Engine::GoldSrc(false), //10
|
||||||
x => App::Source(Some(x.clone() as u32))
|
SteamApp::TFC => Engine::GoldSrc(false), //20
|
||||||
|
SteamApp::DOD => Engine::GoldSrc(false), //30
|
||||||
|
SteamApp::CSCZ => Engine::GoldSrc(false), //80
|
||||||
|
SteamApp::CSS => Engine::new_source(240),
|
||||||
|
SteamApp::DODS => Engine::new_source(300),
|
||||||
|
SteamApp::HL2DM => Engine::new_source(320),
|
||||||
|
SteamApp::HLDMS => Engine::new_source(360),
|
||||||
|
SteamApp::TF2 => Engine::new_source(440),
|
||||||
|
SteamApp::L4D => Engine::new_source(500),
|
||||||
|
SteamApp::L4D2 => Engine::new_source(550),
|
||||||
|
SteamApp::ALIENS => Engine::new_source(630),
|
||||||
|
SteamApp::CSGO => Engine::new_source(730),
|
||||||
|
SteamApp::TS => Engine::new_source(2400),
|
||||||
|
SteamApp::GM => Engine::new_source(4000),
|
||||||
|
SteamApp::AOC => Engine::new_source(17510),
|
||||||
|
SteamApp::INSMIC => Engine::new_source(17700),
|
||||||
|
SteamApp::ARMA2OA => Engine::new_source(33930),
|
||||||
|
SteamApp::PZ => Engine::new_source(108600),
|
||||||
|
SteamApp::INS => Engine::new_source(222880),
|
||||||
|
SteamApp::SC => Engine::GoldSrc(false), //225840
|
||||||
|
SteamApp::SDTD => Engine::new_source(251570),
|
||||||
|
SteamApp::RUST => Engine::new_source(252490),
|
||||||
|
SteamApp::BO => Engine::new_source(296300),
|
||||||
|
SteamApp::DST => Engine::new_source(322320),
|
||||||
|
SteamApp::BB2 => Engine::new_source(346330),
|
||||||
|
SteamApp::CCURE => Engine::new_source(355180),
|
||||||
|
SteamApp::BM => Engine::new_source(362890),
|
||||||
|
SteamApp::COSU => Engine::new_source(366090),
|
||||||
|
SteamApp::AVORION => Engine::new_source(445220),
|
||||||
|
SteamApp::DOI => Engine::new_source(447820),
|
||||||
|
SteamApp::TF => Engine::new_source(556450),
|
||||||
|
SteamApp::UNTURNED => Engine::new_source(304930),
|
||||||
|
SteamApp::ASE => Engine::new_source(346110),
|
||||||
|
SteamApp::BAT1944 => Engine::new_source(489940),
|
||||||
|
SteamApp::INSS => Engine::new_source(581320),
|
||||||
|
SteamApp::ASRD => Engine::new_source(563560),
|
||||||
|
SteamApp::ROR2 => Engine::new_source(632360),
|
||||||
|
SteamApp::OHD => Engine::new_source_with_dedicated(736590, 950900),
|
||||||
|
SteamApp::ONSET => Engine::new_source(1105810)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// App type.
|
/// Engine type.
|
||||||
#[derive(PartialEq, Clone)]
|
#[derive(PartialEq, Clone)]
|
||||||
pub enum App {
|
pub enum Engine {
|
||||||
/// A Source game, the argument represents the wanted response steam app id, if its **None**,
|
/// A Source game, the argument represents the possible steam app ids, if its **None**, let
|
||||||
/// let the query find it, if its **Some**, the query fails if the response id is not the
|
/// the query find it, if its **Some**, the query fails if the response id is not the first
|
||||||
/// specified one.
|
/// one, which is the game app id, or the other one, which is the dedicated server app id.
|
||||||
Source(Option<u32>),
|
Source(Option<(u32, Option<u32>)>),
|
||||||
/// A GoldSrc game, the argument indicates whether to enforce getting the obsolete A2S_INFO
|
/// A GoldSrc game, the argument indicates whether to enforce
|
||||||
/// goldsrc response or not.
|
/// requesting the obsolete A2S_INFO response or not.
|
||||||
GoldSrc(bool)
|
GoldSrc(bool)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Engine {
|
||||||
|
pub fn new_source(appid: u32) -> Self {
|
||||||
|
Engine::Source(Some((appid, None)))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new_source_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
|
||||||
|
Engine::Source(Some((appid, Some(dedicated_appid))))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// What data to gather, purely used only with the query function.
|
/// What data to gather, purely used only with the query function.
|
||||||
pub struct GatheringSettings {
|
pub struct GatheringSettings {
|
||||||
pub players: bool,
|
pub players: bool,
|
||||||
|
|
@ -298,6 +345,8 @@ pub mod game {
|
||||||
pub map: String,
|
pub map: String,
|
||||||
/// The name of the game.
|
/// The name of the game.
|
||||||
pub game: String,
|
pub game: String,
|
||||||
|
/// Server's app id.
|
||||||
|
pub appid: u32,
|
||||||
/// Number of players on the server.
|
/// Number of players on the server.
|
||||||
pub players_online: u8,
|
pub players_online: u8,
|
||||||
/// Details about the server's players (not all players necessarily).
|
/// Details about the server's players (not all players necessarily).
|
||||||
|
|
@ -337,6 +386,7 @@ pub mod game {
|
||||||
name: response.info.name,
|
name: response.info.name,
|
||||||
map: response.info.map,
|
map: response.info.map,
|
||||||
game: response.info.game,
|
game: response.info.game,
|
||||||
|
appid: response.info.appid,
|
||||||
players_online: response.info.players_online,
|
players_online: response.info.players_online,
|
||||||
players_details: response.players.unwrap_or(vec![]).iter().map(Player::from_valve_response).collect(),
|
players_details: response.players.unwrap_or(vec![]).iter().map(Player::from_valve_response).collect(),
|
||||||
players_maximum: response.info.players_maximum,
|
players_maximum: response.info.players_maximum,
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue