rust-gamedig/src/protocols/valve/protocol.rs

469 lines
16 KiB
Rust

use std::collections::HashMap;
use bzip2_rs::decoder::Decoder;
use crate::GDResult;
use crate::bufferer::{Bufferer, Endianess};
use crate::GDError::{BadGame, Decompress, UnknownEnumCast};
use crate::protocols::types::TimeoutSettings;
use crate::protocols::valve::{Engine, ModData, SteamApp};
use crate::protocols::valve::types::{Environment, ExtraData, GatheringSettings, Request, Response, Server, ServerInfo, ServerPlayer, TheShip};
use crate::socket::{Socket, UdpSocket};
use crate::utils::u8_lower_upper;
#[derive(Debug, Clone)]
struct Packet {
pub header: u32,
pub kind: u8,
pub payload: Vec<u8>
}
impl Packet {
fn new(buffer: &mut Bufferer) -> GDResult<Self> {
Ok(Self {
header: buffer.get_u32()?,
kind: buffer.get_u8()?,
payload: buffer.get_data_in_front_of_position()
})
}
fn challenge(kind: Request, challenge: Vec<u8>) -> Self {
let mut initial = Packet::initial(kind);
Self {
header: initial.header,
kind: initial.kind,
payload: match kind {
Request::INFO => {
initial.payload.extend(challenge);
initial.payload
},
_ => challenge
}
}
}
fn initial(kind: Request) -> Self {
Self {
header: 4294967295, //FF FF FF FF
kind: kind as u8,
payload: match kind {
Request::INFO => String::from("Source Engine Query\0").into_bytes(),
_ => vec![0xFF, 0xFF, 0xFF, 0xFF]
}
}
}
fn to_bytes(&self) -> Vec<u8> {
let mut buf = Vec::from(self.header.to_be_bytes());
buf.push(self.kind);
buf.extend(&self.payload);
buf
}
}
#[derive(Debug)]
#[allow(dead_code)] //remove this later on
struct SplitPacket {
pub header: u32,
pub id: u32,
pub total: u8,
pub number: u8,
pub size: u16,
pub compressed: bool,
pub decompressed_size: Option<u32>,
pub uncompressed_crc32: Option<u32>,
payload: Vec<u8>
}
impl SplitPacket {
fn new(engine: &Engine, protocol: u8, buffer: &mut Bufferer) -> GDResult<Self> {
let header = buffer.get_u32()?;
let id = buffer.get_u32()?;
let (total, number, size, compressed, decompressed_size, uncompressed_crc32) = match engine {
Engine::GoldSrc(_) => {
let (lower, upper) = u8_lower_upper(buffer.get_u8()?);
(lower, upper, 0, false, None, None)
}
Engine::Source(_) => {
let total = buffer.get_u8()?;
let number = buffer.get_u8()?;
let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) { //certain apps with protocol = 7 dont have this field
false => buffer.get_u16()?,
true => 1248
};
let compressed = ((id >> 31) & 1) == 1;
let (decompressed_size, uncompressed_crc32) = match compressed {
false => (None, None),
true => (Some(buffer.get_u32()?), Some(buffer.get_u32()?))
};
(total, number, size, compressed, decompressed_size, uncompressed_crc32)
}
};
Ok(Self {
header,
id,
total,
number,
size,
compressed,
decompressed_size,
uncompressed_crc32,
payload: buffer.get_data_in_front_of_position()
})
}
fn get_payload(&self) -> GDResult<Vec<u8>> {
if self.compressed {
let mut decoder = Decoder::new();
decoder.write(&self.payload).map_err(|_| Decompress)?;
let decompressed_size = self.decompressed_size.unwrap() as usize;
let mut decompressed_payload = Vec::with_capacity(decompressed_size);
decoder.read(&mut decompressed_payload).map_err(|_| Decompress)?;
if decompressed_payload.len() != decompressed_size {
Err(Decompress)
}
else if crc32fast::hash(&decompressed_payload) != self.uncompressed_crc32.unwrap() {
Err(Decompress)
}
else {
Ok(decompressed_payload)
}
} else {
Ok(self.payload.clone())
}
}
}
struct ValveProtocol {
socket: UdpSocket
}
static PACKET_SIZE: usize = 6144;
impl ValveProtocol {
fn new(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
let socket = UdpSocket::new(address, port)?;
socket.apply_timeout(timeout_settings)?;
Ok(Self {
socket
})
}
fn receive(&mut self, engine: &Engine, protocol: u8, buffer_size: usize) -> GDResult<Packet> {
let data = self.socket.receive(Some(buffer_size))?;
let mut buffer = Bufferer::new_with_data(Endianess::Little, &data);
let header = buffer.get_u8()?;
buffer.move_position_backward(1);
if header == 0xFE { //the packet is split
let mut main_packet = SplitPacket::new(&engine, protocol, &mut buffer)?;
let mut chunk_packets = Vec::with_capacity((main_packet.total - 1) as usize);
for _ in 1..main_packet.total {
let new_data = self.socket.receive(Some(buffer_size))?;
buffer = Bufferer::new_with_data(Endianess::Little, &new_data);
let chunk_packet = SplitPacket::new(&engine, protocol, &mut buffer)?;
chunk_packets.push(chunk_packet);
}
chunk_packets.sort_by(|a, b| a.number.cmp(&b.number));
for chunk_packet in chunk_packets {
main_packet.payload.extend(chunk_packet.payload);
}
let mut new_packet_buffer = Bufferer::new_with_data(Endianess::Little, &main_packet.get_payload()?);
Ok(Packet::new(&mut new_packet_buffer)?)
}
else {
Packet::new(&mut buffer)
}
}
/// Ask for a specific request only.
fn get_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Bufferer> {
let request_initial_packet = Packet::initial(kind).to_bytes();
self.socket.send(&request_initial_packet)?;
let packet = self.receive(engine, protocol, PACKET_SIZE)?;
if packet.kind != 0x41 { //'A'
let data = packet.payload.clone();
return Ok(Bufferer::new_with_data(Endianess::Little, &data));
}
let challenge = packet.payload;
let challenge_packet = Packet::challenge(kind, challenge).to_bytes();
self.socket.send(&challenge_packet)?;
let data = self.receive(engine, protocol, PACKET_SIZE)?.payload;
Ok(Bufferer::new_with_data(Endianess::Little, &data))
}
fn get_goldsrc_server_info(buffer: &mut Bufferer) -> GDResult<ServerInfo> {
buffer.get_u8()?; //get the header (useless info)
buffer.get_string_utf8()?; //get the server address (useless info)
let name = buffer.get_string_utf8()?;
let map = buffer.get_string_utf8()?;
let folder = buffer.get_string_utf8()?;
let game = buffer.get_string_utf8()?;
let players = buffer.get_u8()?;
let max_players = buffer.get_u8()?;
let protocol = buffer.get_u8()?;
let server_type = match buffer.get_u8()? {
68 => Server::Dedicated, //'D'
76 => Server::NonDedicated, //'L'
80 => Server::TV, //'P'
_ => Err(UnknownEnumCast)?
};
let environment_type = match buffer.get_u8()? {
76 => Environment::Linux, //'L'
87 => Environment::Windows, //'W'
_ => Err(UnknownEnumCast)?
};
let has_password = buffer.get_u8()? == 1;
let is_mod = buffer.get_u8()? == 1;
let mod_data = match is_mod {
false => None,
true => Some(ModData {
link: buffer.get_string_utf8()?,
download_link: buffer.get_string_utf8()?,
version: buffer.get_u32()?,
size: buffer.get_u32()?,
multiplayer_only: buffer.get_u8()? == 1,
has_own_dll: buffer.get_u8()? == 1
})
};
let vac_secured = buffer.get_u8()? == 1;
let bots = buffer.get_u8()?;
Ok(ServerInfo {
protocol,
name,
map,
folder,
game,
appid: 0, //not present in the obsolete response
players_online: players,
players_maximum: max_players,
players_bots: bots,
server_type,
environment_type,
has_password,
vac_secured,
the_ship: None,
version: "".to_string(), //a version field only for the mod
extra_data: None,
is_mod,
mod_data
})
}
/// Get the server information's.
fn get_server_info(&mut self, engine: &Engine) -> GDResult<ServerInfo> {
let mut buffer = self.get_request_data(&engine, 0, Request::INFO)?;
if let Engine::GoldSrc(force) = engine {
if *force {
return ValveProtocol::get_goldsrc_server_info(&mut buffer);
}
}
let protocol = buffer.get_u8()?;
let name = buffer.get_string_utf8()?;
let map = buffer.get_string_utf8()?;
let folder = buffer.get_string_utf8()?;
let game = buffer.get_string_utf8()?;
let mut appid = buffer.get_u16()? as u32;
let players = buffer.get_u8()?;
let max_players = buffer.get_u8()?;
let bots = buffer.get_u8()?;
let server_type = match buffer.get_u8()? {
100 => Server::Dedicated, //'d'
108 => Server::NonDedicated, //'l'
112 => Server::TV, //'p'
_ => Err(UnknownEnumCast)?
};
let environment_type = match buffer.get_u8()? {
108 => Environment::Linux, //'l'
119 => Environment::Windows, //'w'
109 | 111 => Environment::Mac, //'m' or 'o'
_ => Err(UnknownEnumCast)?
};
let has_password = buffer.get_u8()? == 1;
let vac_secured = buffer.get_u8()? == 1;
let the_ship = match *engine == SteamApp::TS.as_engine() {
false => None,
true => Some(TheShip {
mode: buffer.get_u8()?,
witnesses: buffer.get_u8()?,
duration: buffer.get_u8()?
})
};
let version = buffer.get_string_utf8()?;
let extra_data = match buffer.get_u8() {
Err(_) => None,
Ok(value) => Some(ExtraData {
port: match (value & 0x80) > 0 {
false => None,
true => Some(buffer.get_u16()?)
},
steam_id: match (value & 0x10) > 0 {
false => None,
true => Some(buffer.get_u64()?)
},
tv_port: match (value & 0x40) > 0 {
false => None,
true => Some(buffer.get_u16()?)
},
tv_name: match (value & 0x40) > 0 {
false => None,
true => Some(buffer.get_string_utf8()?)
},
keywords: match (value & 0x20) > 0 {
false => None,
true => Some(buffer.get_string_utf8()?)
},
game_id: match (value & 0x01) > 0 {
false => None,
true => {
let gid = buffer.get_u64()?;
appid = (gid & ((1 << 24) - 1)) as u32;
Some(gid)
}
}
})
};
Ok(ServerInfo {
protocol,
name,
map,
folder,
game,
appid,
players_online: players,
players_maximum: max_players,
players_bots: bots,
server_type,
environment_type,
has_password,
vac_secured,
the_ship,
version,
extra_data,
is_mod: false,
mod_data: None
})
}
/// Get the server player's.
fn get_server_players(&mut self, engine: &Engine, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
let mut buffer = self.get_request_data(&engine, protocol, Request::PLAYERS)?;
let count = buffer.get_u8()? as usize;
let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
for _ in 0..count {
buffer.move_position_ahead(1); //skip the index byte
let name = buffer.get_string_utf8()?;
let score = buffer.get_u32()?;
let duration = buffer.get_f32()?;
let deaths = match *engine == SteamApp::TS.as_engine() {
false => None,
true => Some(buffer.get_u32()?)
};
let money = match *engine == SteamApp::TS.as_engine() {
false => None,
true => Some(buffer.get_u32()?)
};
if name.len() > 0 {
players.push(ServerPlayer {
name,
score,
duration,
deaths,
money
});
}
}
Ok(players)
}
/// Get the server's rules.
fn get_server_rules(&mut self, engine: &Engine, protocol: u8) -> GDResult<HashMap<String, String>> {
let mut buffer = self.get_request_data(&engine, protocol, Request::RULES)?;
let count = buffer.get_u16()? as usize;
let mut rules: HashMap<String, String> = HashMap::with_capacity(count);
for _ in 0..count {
let name = buffer.get_string_utf8()?;
let value = buffer.get_string_utf8()?;
rules.insert(name, value);
}
if *engine == SteamApp::ROR2.as_engine() {
rules.remove("Test");
}
Ok(rules)
}
}
/// Query a server by providing the address, the port, the app, gather and timeout settings.
/// Providing None to the settings results in using the default values for them (GatherSettings::[default](GatheringSettings::default), TimeoutSettings::[default](TimeoutSettings::default)).
pub fn query(address: &str, port: u16, engine: Engine, gather_settings: Option<GatheringSettings>, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
let response_gather_settings = gather_settings.unwrap_or(GatheringSettings::default());
get_response(address, port, engine, response_gather_settings, timeout_settings)
}
fn get_response(address: &str, port: u16, engine: Engine, gather_settings: GatheringSettings, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
let mut client = ValveProtocol::new(address, port, timeout_settings)?;
let info = client.get_server_info(&engine)?;
let protocol = info.protocol;
if let Engine::Source(source_app) = &engine {
if let Some(appids) = source_app {
let mut is_specified_id = false;
if appids.0 == info.appid {
is_specified_id = true;
} else if let Some(dedicated_appid) = appids.1 {
if dedicated_appid == info.appid {
is_specified_id = true;
}
}
if !is_specified_id {
return Err(BadGame(format!("AppId: {}", info.appid)));
}
}
}
Ok(Response {
info,
players: match gather_settings.players {
false => None,
true => Some(client.get_server_players(&engine, protocol)?)
},
rules: match gather_settings.rules {
false => None,
true => Some(client.get_server_rules(&engine, protocol)?)
}
})
}