source code checkin

This commit is contained in:
Brett Hewitson 2021-01-07 16:23:23 +10:00
parent 5f8fb2c825
commit 7e57b72e35
675 changed files with 168433 additions and 0 deletions

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src/QueryMaster/Enums.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace QueryMaster
{
/// <summary>
/// Specifies the type of engine used by server
/// </summary>
public enum EngineType
{
/// <summary>
/// Source Engine
/// </summary>
Source,
/// <summary>
/// Gold Source Engine
/// </summary>
GoldSource
}
/// <summary>
/// Specifies the game
/// </summary>
public enum Game
{
//Gold Source Games
/// <summary>
/// Counter-Strike
/// </summary>
CounterStrike = 10,
/// <summary>
/// Team Fortress Classic
/// </summary>
Team_Fortress_Classic = 20,
/// <summary>
/// Day Of Defeat
/// </summary>
Day_Of_Defeat = 30,
/// <summary>
/// Deathmatch Classic
/// </summary>
Deathmatch_Classic = 40,
/// <summary>
/// Opposing Force
/// </summary>
Opposing_Force = 50,
/// <summary>
/// Ricochet
/// </summary>
Ricochet = 60,
/// <summary>
/// Half-Life
/// </summary>
Half_Life = 70,
/// <summary>
/// Condition Zero
/// </summary>
Condition_Zero = 80,
/// <summary>
/// CounterStrike 1.6 dedicated server
/// </summary>
CounterStrike_1_6_dedicated_server = 90,
/// <summary>
/// Condition Zero Deleted Scenes
/// </summary>
Condition_Zero_Deleted_Scenes = 100,
/// <summary>
/// Half-Life:Blue Shift
/// </summary>
Half_Life_Blue_Shift = 130,
//Source Games
/// <summary>
/// Half-Life 2
/// </summary>
Half_Life_2 = 220,
/// <summary>
/// Counter-Strike: Source
/// </summary>
CounterStrike_Source = 240,
/// <summary>
/// Half-Life: Source
/// </summary>
Half_Life_Source = 280,
/// <summary>
/// Day of Defeat: Source
/// </summary>
Day_Of_Defeat_Source = 300,
/// <summary>
/// Half-Life 2: Deathmatch
/// </summary>
Half_Life_2_Deathmatch = 320,
/// <summary>
/// Half-Life 2: Lost Coast
/// </summary>
Half_Life_2_Lost_Coast = 340,
/// <summary>
/// Half-Life Deathmatch: Source
/// </summary>
Half_Life_Deathmatch_Source = 360,
/// <summary>
/// Half-Life 2: Episode One
/// </summary>
Half_Life_2_Episode_One = 380,
/// <summary>
/// Portal
/// </summary>
Portal = 400,
/// <summary>
/// Half-Life 2: Episode Two
/// </summary>
Half_Life_2_Episode_Two = 420,
/// <summary>
/// Team Fortress 2
/// </summary>
Team_Fortress_2 = 440,
/// <summary>
/// Left 4 Dead
/// </summary>
Left_4_Dead = 500,
/// <summary>
/// Left 4 Dead 2
/// </summary>
Left_4_Dead_2 = 550,
/// <summary>
/// Dota 2
/// </summary>
Dota_2 = 570,
/// <summary>
/// Portal 2
/// </summary>
Portal_2 = 620,
/// <summary>
/// Alien Swarm
/// </summary>
Alien_Swarm = 630,
/// <summary>
/// Counter-Strike: Global Offensive
/// </summary>
CounterStrike_Global_Offensive = 1800,
/// <summary>
/// SiN Episodes: Emergence
/// </summary>
SiN_Episodes_Emergence = 1300,
/// <summary>
/// Dark Messiah of Might and Magic
/// </summary>
Dark_Messiah_Of_Might_And_Magic = 2100,
/// <summary>
/// Dark Messiah Might and Magic Multi-Player
/// </summary>
Dark_Messiah_Might_And_Magic_MultiPlayer = 2130,
/// <summary>
/// The Ship
/// </summary>
The_Ship = 2400,
/// <summary>
/// Bloody Good Time
/// </summary>
Bloody_Good_Time = 2450,
/// <summary>
/// Vampire The Masquerade - Bloodlines
/// </summary>
Vampire_The_Masquerade_Bloodlines = 2600,
/// <summary>
/// Garry's Mod
/// </summary>
Garrys_Mod = 4000,
/// <summary>
/// Zombie Panic! Source
/// </summary>
Zombie_Panic_Source = 17500,
/// <summary>
/// Age of Chivalry
/// </summary>
Age_of_Chivalry = 17510,
/// <summary>
/// Synergy
/// </summary>
Synergy = 17520,
/// <summary>
/// D.I.P.R.I.P.
/// </summary>
D_I_P_R_I_P = 17530,
/// <summary>
/// Eternal Silence
/// </summary>
Eternal_Silence = 17550,
/// <summary>
/// Pirates, Vikings, and Knights II
/// </summary>
Pirates_Vikings_And_Knights_II = 17570,
/// <summary>
/// Dystopia
/// </summary>
Dystopia = 17580,
/// <summary>
/// Insurgency
/// </summary>
Insurgency = 17700,
/// <summary>
/// Nuclear Dawn
/// </summary>
Nuclear_Dawn = 17710,
/// <summary>
/// Smashball
/// </summary>
Smashball = 17730,
}
/// <summary>
/// Specifies the Region
/// </summary>
public enum Region : byte
{
/// <summary>
/// US East coast
/// </summary>
US_East_coast,
/// <summary>
/// US West coast
/// </summary>
US_West_coast,
/// <summary>
/// South America
/// </summary>
South_America,
/// <summary>
/// Europe
/// </summary>
Europe,
/// <summary>
/// Asia
/// </summary>
Asia,
/// <summary>
/// Australia
/// </summary>
Australia,
/// <summary>
/// Middle East
/// </summary>
Middle_East,
/// <summary>
/// Africa
/// </summary>
Africa,
/// <summary>
/// Rest of the world
/// </summary>
Rest_of_the_world = 0xFF
}
enum SocketType
{
Udp,
Tcp
}
enum ResponseMsgHeader : byte
{
A2S_INFO = 0x49,
A2S_INFO_Obsolete = 0x6D,
A2S_PLAYER = 0x44,
A2S_RULES = 0x45,
A2S_SERVERQUERY_GETCHALLENGE = 0x41,
}
//Used in Source Rcon
enum PacketId
{
Empty = 10,
ExecCmd = 11
}
enum PacketType
{
Auth = 3,
AuthResponse = 2,
Exec = 2,
ExecResponse = 0
}
}