mirror of
https://github.com/tribufu/ServerManagers
synced 2026-05-06 15:17:34 +00:00
293 lines
6.7 KiB
C#
293 lines
6.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace QueryMaster
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{
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/// <summary>
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/// Specifies the type of engine used by server
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/// </summary>
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public enum EngineType
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{
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/// <summary>
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/// Source Engine
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/// </summary>
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Source,
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/// <summary>
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/// Gold Source Engine
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/// </summary>
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GoldSource
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}
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/// <summary>
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/// Specifies the game
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/// </summary>
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public enum Game
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{
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//Gold Source Games
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/// <summary>
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/// Counter-Strike
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/// </summary>
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CounterStrike = 10,
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/// <summary>
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/// Team Fortress Classic
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/// </summary>
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Team_Fortress_Classic = 20,
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/// <summary>
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/// Day Of Defeat
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/// </summary>
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Day_Of_Defeat = 30,
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/// <summary>
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/// Deathmatch Classic
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/// </summary>
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Deathmatch_Classic = 40,
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/// <summary>
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/// Opposing Force
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/// </summary>
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Opposing_Force = 50,
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/// <summary>
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/// Ricochet
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/// </summary>
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Ricochet = 60,
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/// <summary>
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/// Half-Life
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/// </summary>
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Half_Life = 70,
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/// <summary>
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/// Condition Zero
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/// </summary>
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Condition_Zero = 80,
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/// <summary>
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/// CounterStrike 1.6 dedicated server
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/// </summary>
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CounterStrike_1_6_dedicated_server = 90,
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/// <summary>
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/// Condition Zero Deleted Scenes
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/// </summary>
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Condition_Zero_Deleted_Scenes = 100,
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/// <summary>
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/// Half-Life:Blue Shift
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/// </summary>
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Half_Life_Blue_Shift = 130,
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//Source Games
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/// <summary>
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/// Half-Life 2
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/// </summary>
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Half_Life_2 = 220,
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/// <summary>
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/// Counter-Strike: Source
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/// </summary>
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CounterStrike_Source = 240,
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/// <summary>
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/// Half-Life: Source
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/// </summary>
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Half_Life_Source = 280,
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/// <summary>
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/// Day of Defeat: Source
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/// </summary>
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Day_Of_Defeat_Source = 300,
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/// <summary>
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/// Half-Life 2: Deathmatch
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/// </summary>
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Half_Life_2_Deathmatch = 320,
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/// <summary>
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/// Half-Life 2: Lost Coast
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/// </summary>
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Half_Life_2_Lost_Coast = 340,
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/// <summary>
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/// Half-Life Deathmatch: Source
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/// </summary>
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Half_Life_Deathmatch_Source = 360,
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/// <summary>
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/// Half-Life 2: Episode One
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/// </summary>
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Half_Life_2_Episode_One = 380,
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/// <summary>
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/// Portal
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/// </summary>
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Portal = 400,
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/// <summary>
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/// Half-Life 2: Episode Two
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/// </summary>
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Half_Life_2_Episode_Two = 420,
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/// <summary>
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/// Team Fortress 2
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/// </summary>
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Team_Fortress_2 = 440,
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/// <summary>
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/// Left 4 Dead
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/// </summary>
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Left_4_Dead = 500,
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/// <summary>
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/// Left 4 Dead 2
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/// </summary>
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Left_4_Dead_2 = 550,
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/// <summary>
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/// Dota 2
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/// </summary>
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Dota_2 = 570,
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/// <summary>
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/// Portal 2
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/// </summary>
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Portal_2 = 620,
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/// <summary>
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/// Alien Swarm
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/// </summary>
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Alien_Swarm = 630,
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/// <summary>
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/// Counter-Strike: Global Offensive
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/// </summary>
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CounterStrike_Global_Offensive = 1800,
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/// <summary>
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/// SiN Episodes: Emergence
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/// </summary>
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SiN_Episodes_Emergence = 1300,
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/// <summary>
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/// Dark Messiah of Might and Magic
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/// </summary>
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Dark_Messiah_Of_Might_And_Magic = 2100,
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/// <summary>
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/// Dark Messiah Might and Magic Multi-Player
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/// </summary>
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Dark_Messiah_Might_And_Magic_MultiPlayer = 2130,
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/// <summary>
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/// The Ship
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/// </summary>
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The_Ship = 2400,
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/// <summary>
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/// Bloody Good Time
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/// </summary>
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Bloody_Good_Time = 2450,
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/// <summary>
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/// Vampire The Masquerade - Bloodlines
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/// </summary>
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Vampire_The_Masquerade_Bloodlines = 2600,
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/// <summary>
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/// Garry's Mod
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/// </summary>
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Garrys_Mod = 4000,
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/// <summary>
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/// Zombie Panic! Source
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/// </summary>
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Zombie_Panic_Source = 17500,
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/// <summary>
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/// Age of Chivalry
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/// </summary>
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Age_of_Chivalry = 17510,
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/// <summary>
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/// Synergy
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/// </summary>
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Synergy = 17520,
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/// <summary>
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/// D.I.P.R.I.P.
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/// </summary>
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D_I_P_R_I_P = 17530,
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/// <summary>
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/// Eternal Silence
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/// </summary>
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Eternal_Silence = 17550,
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/// <summary>
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/// Pirates, Vikings, and Knights II
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/// </summary>
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Pirates_Vikings_And_Knights_II = 17570,
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/// <summary>
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/// Dystopia
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/// </summary>
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Dystopia = 17580,
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/// <summary>
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/// Insurgency
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/// </summary>
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Insurgency = 17700,
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/// <summary>
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/// Nuclear Dawn
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/// </summary>
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Nuclear_Dawn = 17710,
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/// <summary>
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/// Smashball
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/// </summary>
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Smashball = 17730,
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}
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/// <summary>
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/// Specifies the Region
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/// </summary>
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public enum Region : byte
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{
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/// <summary>
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/// US East coast
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/// </summary>
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US_East_coast,
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/// <summary>
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/// US West coast
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/// </summary>
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US_West_coast,
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/// <summary>
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/// South America
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/// </summary>
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South_America,
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/// <summary>
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/// Europe
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/// </summary>
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Europe,
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/// <summary>
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/// Asia
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/// </summary>
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Asia,
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/// <summary>
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/// Australia
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/// </summary>
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Australia,
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/// <summary>
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/// Middle East
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/// </summary>
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Middle_East,
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/// <summary>
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/// Africa
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/// </summary>
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Africa,
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/// <summary>
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/// Rest of the world
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/// </summary>
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Rest_of_the_world = 0xFF
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}
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enum SocketType
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{
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Udp,
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Tcp
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}
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enum ResponseMsgHeader : byte
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{
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A2S_INFO = 0x49,
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A2S_INFO_Obsolete = 0x6D,
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A2S_PLAYER = 0x44,
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A2S_RULES = 0x45,
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A2S_SERVERQUERY_GETCHALLENGE = 0x41,
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}
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//Used in Source Rcon
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enum PacketId
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{
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Empty = 10,
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ExecCmd = 11
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}
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enum PacketType
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{
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Auth = 3,
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AuthResponse = 2,
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Exec = 2,
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ExecResponse = 0
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}
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}
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