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https://github.com/tribufu/ServerManagers
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353
src/ConanServerManager/Lib/ServerStatusWatcher.cs
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353
src/ConanServerManager/Lib/ServerStatusWatcher.cs
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using ConanData;
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using NLog;
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using ServerManagerTool.Common.Interfaces;
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using ServerManagerTool.Common.Utils;
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using ServerManagerTool.Enums;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using System.Threading.Tasks.Dataflow;
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namespace ServerManagerTool.Lib
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{
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public class ServerStatusWatcher
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{
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private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
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private readonly List<ServerStatusUpdateRegistration> _serverRegistrations = new List<ServerStatusUpdateRegistration>();
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private readonly ActionBlock<Func<Task>> _eventQueue;
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private readonly Dictionary<string, DateTime> _nextExternalStatusQuery = new Dictionary<string, DateTime>();
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static ServerStatusWatcher()
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{
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Instance = new ServerStatusWatcher();
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}
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private ServerStatusWatcher()
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{
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_eventQueue = new ActionBlock<Func<Task>>(async f => await f.Invoke(), new ExecutionDataflowBlockOptions { MaxDegreeOfParallelism = 1 });
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_eventQueue.Post(DoLocalUpdate);
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}
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public static ServerStatusWatcher Instance
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{
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get;
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private set;
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}
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public IAsyncDisposable RegisterForUpdates(string installDirectory, string profileId, string gameFile, IPEndPoint localEndpoint, IPEndPoint steamEndpoint, Action<IAsyncDisposable, ServerStatusUpdate> updateCallback)
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{
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var registration = new ServerStatusUpdateRegistration
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{
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InstallDirectory = installDirectory,
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ProfileId = profileId,
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GameFile = gameFile,
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LocalEndpoint = localEndpoint,
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SteamEndpoint = steamEndpoint,
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UpdateCallback = updateCallback,
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};
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registration.UnregisterAction = async () =>
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{
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var tcs = new TaskCompletionSource<bool>();
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_eventQueue.Post(() =>
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{
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if(_serverRegistrations.Contains(registration))
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{
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Logger.Debug($"{nameof(RegisterForUpdates)} Removing registration for L:{registration.LocalEndpoint} S:{registration.SteamEndpoint}");
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_serverRegistrations.Remove(registration);
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}
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tcs.TrySetResult(true);
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return Task.FromResult(true);
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});
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await tcs.Task;
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};
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_eventQueue.Post(() =>
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{
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if (!_serverRegistrations.Contains(registration))
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{
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Logger.Debug($"{nameof(RegisterForUpdates)} Adding registration for L:{registration.LocalEndpoint} S:{registration.SteamEndpoint}");
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_serverRegistrations.Add(registration);
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var registrationKey = registration.SteamEndpoint.ToString();
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_nextExternalStatusQuery[registrationKey] = DateTime.MinValue;
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}
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return Task.FromResult(true);
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}
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);
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return registration;
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}
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private static ServerProcessStatus GetServerProcessStatus(ServerStatusUpdateRegistration updateContext, out Process serverProcess)
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{
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serverProcess = null;
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if (String.IsNullOrWhiteSpace(updateContext.InstallDirectory))
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{
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return ServerProcessStatus.NotInstalled;
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}
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var serverExePath = Path.Combine(updateContext.InstallDirectory, Config.Default.ServerBinaryRelativePath, Config.Default.ServerExeFile);
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if(!File.Exists(serverExePath))
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{
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return ServerProcessStatus.NotInstalled;
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}
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//
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// The server appears to be installed, now determine if it is running or stopped.
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//
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try
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{
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foreach (var process in Process.GetProcessesByName(Config.Default.ServerProcessName))
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{
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var commandLine = ProcessUtils.GetCommandLineForProcess(process.Id)?.ToLower();
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if (commandLine != null && commandLine.Contains(updateContext.InstallDirectory.ToLower()) && commandLine.Contains(Config.Default.ServerExeFile.ToLower()))
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{
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// Does this match our server exe and port?
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var serverArgMatch = String.Format(Config.Default.ServerCommandLineArgsPortMatchFormat, updateContext.LocalEndpoint.Port).ToLower();
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if (commandLine.Contains(serverArgMatch))
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{
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// Was an IP set on it?
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var anyIpArgMatch = String.Format(Config.Default.ServerCommandLineArgsIPMatchFormat, String.Empty).ToLower();
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if (commandLine.Contains(anyIpArgMatch))
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{
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// If we have a specific IP, check for it.
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var ipArgMatch = String.Format(Config.Default.ServerCommandLineArgsIPMatchFormat, updateContext.LocalEndpoint.Address.ToString()).ToLower();
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if (!commandLine.Contains(ipArgMatch))
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{
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// Specific IP set didn't match
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continue;
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}
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// Specific IP matched
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}
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// Either specific IP matched or no specific IP was set and we will claim this is ours.
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process.EnableRaisingEvents = true;
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if (process.HasExited)
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{
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return ServerProcessStatus.Stopped;
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}
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serverProcess = process;
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return ServerProcessStatus.Running;
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}
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}
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}
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}
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catch(Exception ex)
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{
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Logger.Error($"{nameof(GetServerProcessStatus)}. {ex.Message}\r\n{ex.StackTrace}");
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}
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return ServerProcessStatus.Stopped;
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}
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private async Task DoLocalUpdate()
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{
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try
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{
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foreach (var registration in this._serverRegistrations)
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{
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ServerStatusUpdate statusUpdate = new ServerStatusUpdate();
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try
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{
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Logger.Info($"{nameof(DoLocalUpdate)} Start: {registration.LocalEndpoint}");
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statusUpdate = await GenerateServerStatusUpdateAsync(registration);
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PostServerStatusUpdate(registration, registration.UpdateCallback, statusUpdate);
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}
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catch (Exception ex)
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{
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// We don't want to stop other registration queries or break the ActionBlock
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Logger.Error($"{nameof(DoLocalUpdate)} - Exception in local update. {ex.Message}\r\n{ex.StackTrace}");
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Debugger.Break();
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}
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finally
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{
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Logger.Info($"{nameof(DoLocalUpdate)} End: {registration.LocalEndpoint}: {statusUpdate.Status}");
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}
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}
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}
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finally
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{
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Task.Delay(Config.Default.ServerStatusWatcher_LocalStatusQueryDelay).ContinueWith(_ => _eventQueue.Post(DoLocalUpdate)).DoNotWait();
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}
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}
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private void PostServerStatusUpdate(ServerStatusUpdateRegistration registration, Action<IAsyncDisposable, ServerStatusUpdate> callback, ServerStatusUpdate statusUpdate)
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{
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_eventQueue.Post(() =>
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{
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if (this._serverRegistrations.Contains(registration))
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{
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try
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{
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callback(registration, statusUpdate);
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}
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catch (Exception ex)
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{
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DebugUtils.WriteFormatThreadSafeAsync("Exception during local status update callback: {0}\n{1}", ex.Message, ex.StackTrace).DoNotWait();
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}
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}
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return TaskUtils.FinishedTask;
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});
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}
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private async Task<ServerStatusUpdate> GenerateServerStatusUpdateAsync(ServerStatusUpdateRegistration registration)
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{
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var registrationKey = registration.SteamEndpoint.ToString();
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//
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// First check the process status
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//
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var processStatus = GetServerProcessStatus(registration, out Process process);
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switch (processStatus)
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{
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case ServerProcessStatus.NotInstalled:
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return new ServerStatusUpdate { Status = WatcherServerStatus.NotInstalled };
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case ServerProcessStatus.Stopped:
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return new ServerStatusUpdate { Status = WatcherServerStatus.Stopped };
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case ServerProcessStatus.Unknown:
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return new ServerStatusUpdate { Status = WatcherServerStatus.Unknown };
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case ServerProcessStatus.Running:
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break;
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default:
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Debugger.Break();
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break;
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}
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var currentStatus = WatcherServerStatus.Initializing;
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//
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// If the process was running do we then perform network checks.
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//
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Logger.Info($"{nameof(GenerateServerStatusUpdateAsync)} Checking server local network status at {registration.LocalEndpoint}");
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// get the server information direct from the server using local connection.
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GetLocalNetworkStatus(registration.GameFile, registration.LocalEndpoint, out QueryMaster.ServerInfo localInfo, out int onlinePlayerCount);
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if (localInfo != null)
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{
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currentStatus = WatcherServerStatus.RunningLocalCheck;
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//
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// Now that it's running, we can check the publication status.
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//
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Logger.Info($"{nameof(GenerateServerStatusUpdateAsync)} Checking server public status direct at {registration.SteamEndpoint}");
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// get the server information direct from the server using public connection.
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var serverStatus = CheckServerStatusDirect(registration.SteamEndpoint);
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// check if the server returned the information.
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if (!serverStatus)
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{
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// server did not return any information
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var nextExternalStatusQuery = _nextExternalStatusQuery.ContainsKey(registrationKey) ? _nextExternalStatusQuery[registrationKey] : DateTime.MinValue;
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if (DateTime.Now >= nextExternalStatusQuery)
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{
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currentStatus = WatcherServerStatus.RunningExternalCheck;
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if (!string.IsNullOrWhiteSpace(Config.Default.ServerStatusUrlFormat))
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{
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Logger.Info($"{nameof(GenerateServerStatusUpdateAsync)} Checking server public status via api at {registration.SteamEndpoint}");
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// get the server information direct from the server using external connection.
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var uri = new Uri(string.Format(Config.Default.ServerStatusUrlFormat, Config.Default.ServerManagerCode, App.Instance.Version, registration.SteamEndpoint.Address, registration.SteamEndpoint.Port));
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serverStatus = await NetworkUtils.CheckServerStatusViaAPI(uri, registration.SteamEndpoint);
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}
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_nextExternalStatusQuery[registrationKey] = DateTime.Now.AddMilliseconds(Config.Default.ServerStatusWatcher_RemoteStatusQueryDelay);
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}
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}
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// check if the server returned the information.
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if (serverStatus)
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{
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currentStatus = WatcherServerStatus.Published;
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}
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}
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var statusUpdate = new ServerStatusUpdate
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{
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Process = process,
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Status = currentStatus,
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ServerInfo = localInfo,
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OnlinePlayerCount = onlinePlayerCount,
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};
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return await Task.FromResult(statusUpdate);
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}
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private static bool GetLocalNetworkStatus(string gameFile, IPEndPoint endpoint, out QueryMaster.ServerInfo serverInfo, out int onlinePlayerCount)
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{
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serverInfo = null;
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onlinePlayerCount = 0;
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try
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{
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using (var server = QueryMaster.ServerQuery.GetServerInstance(QueryMaster.EngineType.Source, endpoint))
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{
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try
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{
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serverInfo = server.GetInfo();
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}
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catch (Exception)
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{
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serverInfo = null;
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}
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}
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try
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{
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// load the player data from the files.
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onlinePlayerCount = DataContainer.GetOnlinePlayerCount(gameFile);
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}
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catch (Exception)
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{
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onlinePlayerCount = 0;
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}
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}
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catch (SocketException ex)
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{
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// Common when the server is unreachable. Log and Ignore it.
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Logger.Debug($"{nameof(GetLocalNetworkStatus)} failed: {endpoint.Address}:{endpoint.Port}. {ex.Message}");
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}
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return true;
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}
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private static bool CheckServerStatusDirect(IPEndPoint endpoint)
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{
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try
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{
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QueryMaster.ServerInfo serverInfo;
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using (var server = QueryMaster.ServerQuery.GetServerInstance(QueryMaster.EngineType.Source, endpoint))
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{
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serverInfo = server.GetInfo();
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}
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return serverInfo != null;
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}
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catch (Exception ex)
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{
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Logger.Debug($"{nameof(CheckServerStatusDirect)} - Failed checking status direct for: {endpoint.Address}:{endpoint.Port}. {ex.Message}");
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return false;
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}
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}
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}
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}
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