ServerManagers/src/ConanServerManager/Lib/ServerStatusWatcher.cs
2021-01-07 16:23:23 +10:00

353 lines
15 KiB
C#

using ConanData;
using NLog;
using ServerManagerTool.Common.Interfaces;
using ServerManagerTool.Common.Utils;
using ServerManagerTool.Enums;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using System.Threading.Tasks.Dataflow;
namespace ServerManagerTool.Lib
{
public class ServerStatusWatcher
{
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
private readonly List<ServerStatusUpdateRegistration> _serverRegistrations = new List<ServerStatusUpdateRegistration>();
private readonly ActionBlock<Func<Task>> _eventQueue;
private readonly Dictionary<string, DateTime> _nextExternalStatusQuery = new Dictionary<string, DateTime>();
static ServerStatusWatcher()
{
Instance = new ServerStatusWatcher();
}
private ServerStatusWatcher()
{
_eventQueue = new ActionBlock<Func<Task>>(async f => await f.Invoke(), new ExecutionDataflowBlockOptions { MaxDegreeOfParallelism = 1 });
_eventQueue.Post(DoLocalUpdate);
}
public static ServerStatusWatcher Instance
{
get;
private set;
}
public IAsyncDisposable RegisterForUpdates(string installDirectory, string profileId, string gameFile, IPEndPoint localEndpoint, IPEndPoint steamEndpoint, Action<IAsyncDisposable, ServerStatusUpdate> updateCallback)
{
var registration = new ServerStatusUpdateRegistration
{
InstallDirectory = installDirectory,
ProfileId = profileId,
GameFile = gameFile,
LocalEndpoint = localEndpoint,
SteamEndpoint = steamEndpoint,
UpdateCallback = updateCallback,
};
registration.UnregisterAction = async () =>
{
var tcs = new TaskCompletionSource<bool>();
_eventQueue.Post(() =>
{
if(_serverRegistrations.Contains(registration))
{
Logger.Debug($"{nameof(RegisterForUpdates)} Removing registration for L:{registration.LocalEndpoint} S:{registration.SteamEndpoint}");
_serverRegistrations.Remove(registration);
}
tcs.TrySetResult(true);
return Task.FromResult(true);
});
await tcs.Task;
};
_eventQueue.Post(() =>
{
if (!_serverRegistrations.Contains(registration))
{
Logger.Debug($"{nameof(RegisterForUpdates)} Adding registration for L:{registration.LocalEndpoint} S:{registration.SteamEndpoint}");
_serverRegistrations.Add(registration);
var registrationKey = registration.SteamEndpoint.ToString();
_nextExternalStatusQuery[registrationKey] = DateTime.MinValue;
}
return Task.FromResult(true);
}
);
return registration;
}
private static ServerProcessStatus GetServerProcessStatus(ServerStatusUpdateRegistration updateContext, out Process serverProcess)
{
serverProcess = null;
if (String.IsNullOrWhiteSpace(updateContext.InstallDirectory))
{
return ServerProcessStatus.NotInstalled;
}
var serverExePath = Path.Combine(updateContext.InstallDirectory, Config.Default.ServerBinaryRelativePath, Config.Default.ServerExeFile);
if(!File.Exists(serverExePath))
{
return ServerProcessStatus.NotInstalled;
}
//
// The server appears to be installed, now determine if it is running or stopped.
//
try
{
foreach (var process in Process.GetProcessesByName(Config.Default.ServerProcessName))
{
var commandLine = ProcessUtils.GetCommandLineForProcess(process.Id)?.ToLower();
if (commandLine != null && commandLine.Contains(updateContext.InstallDirectory.ToLower()) && commandLine.Contains(Config.Default.ServerExeFile.ToLower()))
{
// Does this match our server exe and port?
var serverArgMatch = String.Format(Config.Default.ServerCommandLineArgsPortMatchFormat, updateContext.LocalEndpoint.Port).ToLower();
if (commandLine.Contains(serverArgMatch))
{
// Was an IP set on it?
var anyIpArgMatch = String.Format(Config.Default.ServerCommandLineArgsIPMatchFormat, String.Empty).ToLower();
if (commandLine.Contains(anyIpArgMatch))
{
// If we have a specific IP, check for it.
var ipArgMatch = String.Format(Config.Default.ServerCommandLineArgsIPMatchFormat, updateContext.LocalEndpoint.Address.ToString()).ToLower();
if (!commandLine.Contains(ipArgMatch))
{
// Specific IP set didn't match
continue;
}
// Specific IP matched
}
// Either specific IP matched or no specific IP was set and we will claim this is ours.
process.EnableRaisingEvents = true;
if (process.HasExited)
{
return ServerProcessStatus.Stopped;
}
serverProcess = process;
return ServerProcessStatus.Running;
}
}
}
}
catch(Exception ex)
{
Logger.Error($"{nameof(GetServerProcessStatus)}. {ex.Message}\r\n{ex.StackTrace}");
}
return ServerProcessStatus.Stopped;
}
private async Task DoLocalUpdate()
{
try
{
foreach (var registration in this._serverRegistrations)
{
ServerStatusUpdate statusUpdate = new ServerStatusUpdate();
try
{
Logger.Info($"{nameof(DoLocalUpdate)} Start: {registration.LocalEndpoint}");
statusUpdate = await GenerateServerStatusUpdateAsync(registration);
PostServerStatusUpdate(registration, registration.UpdateCallback, statusUpdate);
}
catch (Exception ex)
{
// We don't want to stop other registration queries or break the ActionBlock
Logger.Error($"{nameof(DoLocalUpdate)} - Exception in local update. {ex.Message}\r\n{ex.StackTrace}");
Debugger.Break();
}
finally
{
Logger.Info($"{nameof(DoLocalUpdate)} End: {registration.LocalEndpoint}: {statusUpdate.Status}");
}
}
}
finally
{
Task.Delay(Config.Default.ServerStatusWatcher_LocalStatusQueryDelay).ContinueWith(_ => _eventQueue.Post(DoLocalUpdate)).DoNotWait();
}
}
private void PostServerStatusUpdate(ServerStatusUpdateRegistration registration, Action<IAsyncDisposable, ServerStatusUpdate> callback, ServerStatusUpdate statusUpdate)
{
_eventQueue.Post(() =>
{
if (this._serverRegistrations.Contains(registration))
{
try
{
callback(registration, statusUpdate);
}
catch (Exception ex)
{
DebugUtils.WriteFormatThreadSafeAsync("Exception during local status update callback: {0}\n{1}", ex.Message, ex.StackTrace).DoNotWait();
}
}
return TaskUtils.FinishedTask;
});
}
private async Task<ServerStatusUpdate> GenerateServerStatusUpdateAsync(ServerStatusUpdateRegistration registration)
{
var registrationKey = registration.SteamEndpoint.ToString();
//
// First check the process status
//
var processStatus = GetServerProcessStatus(registration, out Process process);
switch (processStatus)
{
case ServerProcessStatus.NotInstalled:
return new ServerStatusUpdate { Status = WatcherServerStatus.NotInstalled };
case ServerProcessStatus.Stopped:
return new ServerStatusUpdate { Status = WatcherServerStatus.Stopped };
case ServerProcessStatus.Unknown:
return new ServerStatusUpdate { Status = WatcherServerStatus.Unknown };
case ServerProcessStatus.Running:
break;
default:
Debugger.Break();
break;
}
var currentStatus = WatcherServerStatus.Initializing;
//
// If the process was running do we then perform network checks.
//
Logger.Info($"{nameof(GenerateServerStatusUpdateAsync)} Checking server local network status at {registration.LocalEndpoint}");
// get the server information direct from the server using local connection.
GetLocalNetworkStatus(registration.GameFile, registration.LocalEndpoint, out QueryMaster.ServerInfo localInfo, out int onlinePlayerCount);
if (localInfo != null)
{
currentStatus = WatcherServerStatus.RunningLocalCheck;
//
// Now that it's running, we can check the publication status.
//
Logger.Info($"{nameof(GenerateServerStatusUpdateAsync)} Checking server public status direct at {registration.SteamEndpoint}");
// get the server information direct from the server using public connection.
var serverStatus = CheckServerStatusDirect(registration.SteamEndpoint);
// check if the server returned the information.
if (!serverStatus)
{
// server did not return any information
var nextExternalStatusQuery = _nextExternalStatusQuery.ContainsKey(registrationKey) ? _nextExternalStatusQuery[registrationKey] : DateTime.MinValue;
if (DateTime.Now >= nextExternalStatusQuery)
{
currentStatus = WatcherServerStatus.RunningExternalCheck;
if (!string.IsNullOrWhiteSpace(Config.Default.ServerStatusUrlFormat))
{
Logger.Info($"{nameof(GenerateServerStatusUpdateAsync)} Checking server public status via api at {registration.SteamEndpoint}");
// get the server information direct from the server using external connection.
var uri = new Uri(string.Format(Config.Default.ServerStatusUrlFormat, Config.Default.ServerManagerCode, App.Instance.Version, registration.SteamEndpoint.Address, registration.SteamEndpoint.Port));
serverStatus = await NetworkUtils.CheckServerStatusViaAPI(uri, registration.SteamEndpoint);
}
_nextExternalStatusQuery[registrationKey] = DateTime.Now.AddMilliseconds(Config.Default.ServerStatusWatcher_RemoteStatusQueryDelay);
}
}
// check if the server returned the information.
if (serverStatus)
{
currentStatus = WatcherServerStatus.Published;
}
}
var statusUpdate = new ServerStatusUpdate
{
Process = process,
Status = currentStatus,
ServerInfo = localInfo,
OnlinePlayerCount = onlinePlayerCount,
};
return await Task.FromResult(statusUpdate);
}
private static bool GetLocalNetworkStatus(string gameFile, IPEndPoint endpoint, out QueryMaster.ServerInfo serverInfo, out int onlinePlayerCount)
{
serverInfo = null;
onlinePlayerCount = 0;
try
{
using (var server = QueryMaster.ServerQuery.GetServerInstance(QueryMaster.EngineType.Source, endpoint))
{
try
{
serverInfo = server.GetInfo();
}
catch (Exception)
{
serverInfo = null;
}
}
try
{
// load the player data from the files.
onlinePlayerCount = DataContainer.GetOnlinePlayerCount(gameFile);
}
catch (Exception)
{
onlinePlayerCount = 0;
}
}
catch (SocketException ex)
{
// Common when the server is unreachable. Log and Ignore it.
Logger.Debug($"{nameof(GetLocalNetworkStatus)} failed: {endpoint.Address}:{endpoint.Port}. {ex.Message}");
}
return true;
}
private static bool CheckServerStatusDirect(IPEndPoint endpoint)
{
try
{
QueryMaster.ServerInfo serverInfo;
using (var server = QueryMaster.ServerQuery.GetServerInstance(QueryMaster.EngineType.Source, endpoint))
{
serverInfo = server.GetInfo();
}
return serverInfo != null;
}
catch (Exception ex)
{
Logger.Debug($"{nameof(CheckServerStatusDirect)} - Failed checking status direct for: {endpoint.Address}:{endpoint.Port}. {ex.Message}");
return false;
}
}
}
}