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110
src/ConanData/DataAccess/Base/GuildsDataAccessBase.cs
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110
src/ConanData/DataAccess/Base/GuildsDataAccessBase.cs
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//------------------------------------------------------------------------------
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// <autogenerated>
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// This code was generated by a code generation tool.
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// Date generated: 14/05/2018 17:05:24
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </autogenerated>
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//------------------------------------------------------------------------------
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using ConanData.Database;
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using ConanData.Datasets;
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using System;
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using System.Data;
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using System.Data.Common;
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using System.Data.OleDb;
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using System.Text;
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namespace ConanData.DataAccess.Base
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{
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/// <summary>
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/// Data access class to perform Fetches, Deletes, Inserts and Updates
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/// on table guilds
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/// </summary>
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internal class GuildsDataAccessBase
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{
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#region Constants
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internal const String SCHEMA__NAME = "";
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internal const String TABLE__NAME = "guilds";
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internal const String COLUMN__GUILDID = "guildId";
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internal const String COLUMN__NAME = "name";
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internal const String COLUMN__MESSAGEOFTHEDAY = "messageOfTheDay";
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internal const String COLUMN__OWNER = "owner";
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internal const String COLUMN__NAMELASTCHANGEDBY = "nameLastChangedBy";
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internal const String COLUMN__MOTDLASTCHANGEDBY = "motdLastChangedBy";
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#endregion
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private Connection _connection = null;
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public GuildsDataAccessBase(Connection connection)
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{
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_connection = connection;
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}
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#region Properties
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public Connection Connection => _connection;
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#endregion
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#region Fetch Typed DataSets
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/// <summary>
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/// Fetches all the records into a typed dataset from the
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/// table guilds
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/// </summary>
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/// <returns>A populated typed dataset</returns>
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public GuildsDataSet FetchDataSetAll()
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{
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Connection connection = Connection;
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StringBuilder sql = new StringBuilder();
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sql.Append(GetSelect());
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GuildsDataSet dataSet = new GuildsDataSet();
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connection.FillDataSet(sql.ToString(), null, CommandType.Text, 300, dataSet, new String[] { TABLE__NAME });
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return dataSet;
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}
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#endregion
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#region Fetch DataTables
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/// <summary>
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/// Fetches all the records into an untyped datatable from the
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/// table guilds
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/// </summary>
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/// <returns>A populated untyped datatable</returns>
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public DataTable FetchDataTableAll()
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{
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Connection connection = Connection;
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StringBuilder sql = new StringBuilder();
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sql.Append(GetSelect());
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return connection.ExecuteDataTable(sql.ToString(), null, CommandType.Text, 300, TABLE__NAME);
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}
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#endregion
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#region Support Methods
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protected String GetSelect()
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{
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StringBuilder sql = new StringBuilder();
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sql.AppendFormat("SELECT [{0}].[{1}] AS [GuildId],", TABLE__NAME, COLUMN__GUILDID);
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sql.AppendFormat("[{0}].[{1}] AS [Name],", TABLE__NAME, COLUMN__NAME);
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sql.AppendFormat("[{0}].[{1}] AS [MessageOfTheDay],", TABLE__NAME, COLUMN__MESSAGEOFTHEDAY);
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sql.AppendFormat("[{0}].[{1}] AS [OwnerId],", TABLE__NAME, COLUMN__OWNER);
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sql.AppendFormat("[{0}].[{1}] AS [NameLastChangedBy],", TABLE__NAME, COLUMN__NAMELASTCHANGEDBY);
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sql.AppendFormat("[{0}].[{1}] AS [MotdLastChangedBy] ", TABLE__NAME, COLUMN__MOTDLASTCHANGEDBY);
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sql.AppendFormat("FROM {0}[{1}] ", SCHEMA__NAME, TABLE__NAME);
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return sql.ToString();
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}
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#endregion
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}
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}
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