ServerManagers/src/ConanData/DataAccess/Base/GuildsDataAccessBase.cs
2021-01-07 16:23:23 +10:00

110 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a code generation tool.
// Date generated: 14/05/2018 17:05:24
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
using ConanData.Database;
using ConanData.Datasets;
using System;
using System.Data;
using System.Data.Common;
using System.Data.OleDb;
using System.Text;
namespace ConanData.DataAccess.Base
{
/// <summary>
/// Data access class to perform Fetches, Deletes, Inserts and Updates
/// on table guilds
/// </summary>
internal class GuildsDataAccessBase
{
#region Constants
internal const String SCHEMA__NAME = "";
internal const String TABLE__NAME = "guilds";
internal const String COLUMN__GUILDID = "guildId";
internal const String COLUMN__NAME = "name";
internal const String COLUMN__MESSAGEOFTHEDAY = "messageOfTheDay";
internal const String COLUMN__OWNER = "owner";
internal const String COLUMN__NAMELASTCHANGEDBY = "nameLastChangedBy";
internal const String COLUMN__MOTDLASTCHANGEDBY = "motdLastChangedBy";
#endregion
private Connection _connection = null;
public GuildsDataAccessBase(Connection connection)
{
_connection = connection;
}
#region Properties
public Connection Connection => _connection;
#endregion
#region Fetch Typed DataSets
/// <summary>
/// Fetches all the records into a typed dataset from the
/// table guilds
/// </summary>
/// <returns>A populated typed dataset</returns>
public GuildsDataSet FetchDataSetAll()
{
Connection connection = Connection;
StringBuilder sql = new StringBuilder();
sql.Append(GetSelect());
GuildsDataSet dataSet = new GuildsDataSet();
connection.FillDataSet(sql.ToString(), null, CommandType.Text, 300, dataSet, new String[] { TABLE__NAME });
return dataSet;
}
#endregion
#region Fetch DataTables
/// <summary>
/// Fetches all the records into an untyped datatable from the
/// table guilds
/// </summary>
/// <returns>A populated untyped datatable</returns>
public DataTable FetchDataTableAll()
{
Connection connection = Connection;
StringBuilder sql = new StringBuilder();
sql.Append(GetSelect());
return connection.ExecuteDataTable(sql.ToString(), null, CommandType.Text, 300, TABLE__NAME);
}
#endregion
#region Support Methods
protected String GetSelect()
{
StringBuilder sql = new StringBuilder();
sql.AppendFormat("SELECT [{0}].[{1}] AS [GuildId],", TABLE__NAME, COLUMN__GUILDID);
sql.AppendFormat("[{0}].[{1}] AS [Name],", TABLE__NAME, COLUMN__NAME);
sql.AppendFormat("[{0}].[{1}] AS [MessageOfTheDay],", TABLE__NAME, COLUMN__MESSAGEOFTHEDAY);
sql.AppendFormat("[{0}].[{1}] AS [OwnerId],", TABLE__NAME, COLUMN__OWNER);
sql.AppendFormat("[{0}].[{1}] AS [NameLastChangedBy],", TABLE__NAME, COLUMN__NAMELASTCHANGEDBY);
sql.AppendFormat("[{0}].[{1}] AS [MotdLastChangedBy] ", TABLE__NAME, COLUMN__MOTDLASTCHANGEDBY);
sql.AppendFormat("FROM {0}[{1}] ", SCHEMA__NAME, TABLE__NAME);
return sql.ToString();
}
#endregion
}
}