source code checkin

This commit is contained in:
Brett Hewitson 2021-01-07 16:23:23 +10:00
parent 5f8fb2c825
commit 7e57b72e35
675 changed files with 168433 additions and 0 deletions

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using ConanData.DataAccess.Base;
using ConanData.Database;
using ConanData.Datasets;
using System;
using System.Data;
using System.Text;
namespace ConanData.DataAccess
{
/// <summary>
/// Inherited data access class to perform customized Fetches, Deletes, Inserts
/// and Updates on table account
/// </summary>
internal class AccountDataAccess : AccountDataAccessBase
{
public AccountDataAccess(Connection connection)
: base(connection)
{
}
public AccountDataSet FetchDataSetOnlineOnly()
{
Connection connection = Connection;
StringBuilder sql = new StringBuilder();
sql.Append(GetSelect());
sql.AppendFormat("WHERE [{0}].[{1}] <> 0 ", TABLE__NAME, COLUMN__ONLINE);
AccountDataSet dataSet = new AccountDataSet();
connection.FillDataSet(sql.ToString(), null, CommandType.Text, 300, dataSet, new String[] { TABLE__NAME });
return dataSet;
}
}
}

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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a code generation tool.
// Date generated: 14/05/2018 17:05:24
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
using ConanData.Database;
using ConanData.Datasets;
using System;
using System.Data;
using System.Data.Common;
using System.Data.OleDb;
using System.Text;
namespace ConanData.DataAccess.Base
{
/// <summary>
/// Data access class to perform Fetches, Deletes, Inserts and Updates
/// on table account
/// </summary>
internal class AccountDataAccessBase
{
#region Constants
internal const String SCHEMA__NAME = "";
internal const String TABLE__NAME = "account";
internal const String COLUMN__ID = "id";
internal const String COLUMN__USER = "user";
internal const String COLUMN__ONLINE = "online";
#endregion
private Connection _connection = null;
public AccountDataAccessBase(Connection connection)
{
_connection = connection;
}
#region Properties
public Connection Connection => _connection;
#endregion
#region Fetch Typed DataSets
/// <summary>
/// Fetches all the records into a typed dataset from the
/// table account
/// </summary>
/// <returns>A populated typed dataset</returns>
public AccountDataSet FetchDataSetAll()
{
Connection connection = Connection;
StringBuilder sql = new StringBuilder();
sql.Append(GetSelect());
AccountDataSet dataSet = new AccountDataSet();
connection.FillDataSet(sql.ToString(), null, CommandType.Text, 300, dataSet, new String[] { TABLE__NAME });
return dataSet;
}
#endregion
#region Fetch DataTables
/// <summary>
/// Fetches all the records into an untyped datatable from the
/// table account
/// </summary>
/// <returns>A populated untyped datatable</returns>
public DataTable FetchDataTableAll()
{
Connection connection = Connection;
StringBuilder sql = new StringBuilder();
sql.Append(GetSelect());
return connection.ExecuteDataTable(sql.ToString(), null, CommandType.Text, 300, TABLE__NAME);
}
#endregion
#region Support Methods
protected String GetSelect()
{
StringBuilder sql = new StringBuilder();
sql.AppendFormat("SELECT [{0}].[{1}] AS [AccountId],", TABLE__NAME, COLUMN__ID);
sql.AppendFormat("[{0}].[{1}] AS [User],", TABLE__NAME, COLUMN__USER);
sql.AppendFormat("[{0}].[{1}] AS [Online] ", TABLE__NAME, COLUMN__ONLINE);
sql.AppendFormat("FROM {0}[{1}] ", SCHEMA__NAME, TABLE__NAME);
return sql.ToString();
}
#endregion
}
}

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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a code generation tool.
// Date generated: 14/05/2018 17:05:24
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
using ConanData.Database;
using ConanData.Datasets;
using System;
using System.Data;
using System.Data.Common;
using System.Data.OleDb;
using System.Text;
namespace ConanData.DataAccess.Base
{
/// <summary>
/// Data access class to perform Fetches, Deletes, Inserts and Updates
/// on table character_stats
/// </summary>
internal class CharacterStatsDataAccessBase
{
#region Constants
internal const String SCHEMA__NAME = "";
internal const String TABLE__NAME = "character_stats";
internal const String COLUMN__CHARID = "char_id";
internal const String COLUMN__STATTYPE = "stat_type";
internal const String COLUMN__STATID = "stat_id";
internal const String COLUMN__STATVALUE = "stat_value";
#endregion
private Connection _connection = null;
public CharacterStatsDataAccessBase(Connection connection)
{
_connection = connection;
}
#region Properties
public Connection Connection => _connection;
#endregion
#region Fetch Typed DataSets
/// <summary>
/// Fetches all the records into a typed dataset from the
/// table character_stats
/// </summary>
/// <returns>A populated typed dataset</returns>
public CharacterStatsDataSet FetchDataSetAll()
{
Connection connection = Connection;
StringBuilder sql = new StringBuilder();
sql.Append(GetSelect());
CharacterStatsDataSet dataSet = new CharacterStatsDataSet();
connection.FillDataSet(sql.ToString(), null, CommandType.Text, 300, dataSet, new String[] { TABLE__NAME });
return dataSet;
}
#endregion
#region Fetch DataTables
/// <summary>
/// Fetches all the records into an untyped datatable from the
/// table character_stats
/// </summary>
/// <returns>A populated untyped datatable</returns>
public DataTable FetchDataTableAll()
{
Connection connection = Connection;
StringBuilder sql = new StringBuilder();
sql.Append(GetSelect());
return connection.ExecuteDataTable(sql.ToString(), null, CommandType.Text, 300, TABLE__NAME);
}
#endregion
#region Support Methods
protected String GetSelect()
{
StringBuilder sql = new StringBuilder();
sql.AppendFormat("SELECT [{0}].[{1}] AS [CharacterId],", TABLE__NAME, COLUMN__CHARID);
sql.AppendFormat("[{0}].[{1}] AS [StatType],", TABLE__NAME, COLUMN__STATTYPE);
sql.AppendFormat("[{0}].[{1}] AS [StatId],", TABLE__NAME, COLUMN__STATID);
sql.AppendFormat("[{0}].[{1}] AS [StatValue] ", TABLE__NAME, COLUMN__STATVALUE);
sql.AppendFormat("FROM {0}[{1}] ", SCHEMA__NAME, TABLE__NAME);
return sql.ToString();
}
#endregion
}
}

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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a code generation tool.
// Date generated: 14/05/2018 17:05:24
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
using ConanData.Database;
using ConanData.Datasets;
using System;
using System.Data;
using System.Data.Common;
using System.Data.OleDb;
using System.Text;
namespace ConanData.DataAccess.Base
{
/// <summary>
/// Data access class to perform Fetches, Deletes, Inserts and Updates
/// on table characters
/// </summary>
internal class CharactersDataAccessBase
{
#region Constants
internal const String SCHEMA__NAME = "";
internal const String TABLE__NAME = "characters";
internal const String COLUMN__PLAYERID = "playerId";
internal const String COLUMN__ID = "id";
internal const String COLUMN__CHARNAME = "char_name";
internal const String COLUMN__LEVEL = "level";
internal const String COLUMN__RANK = "rank";
internal const String COLUMN__GUILD = "guild";
internal const String COLUMN__ISALIVE = "isAlive";
internal const String COLUMN__LASTTIMEONLINE = "lastTimeOnline";
#endregion
private Connection _connection = null;
public CharactersDataAccessBase(Connection connection)
{
_connection = connection;
}
#region Properties
public Connection Connection => _connection;
#endregion
#region Fetch Typed DataSets
/// <summary>
/// Fetches all the records into a typed dataset from the
/// table characters
/// </summary>
/// <returns>A populated typed dataset</returns>
public CharactersDataSet FetchDataSetAll()
{
Connection connection = Connection;
StringBuilder sql = new StringBuilder();
sql.Append(GetSelect());
CharactersDataSet dataSet = new CharactersDataSet();
connection.FillDataSet(sql.ToString(), null, CommandType.Text, 300, dataSet, new String[] { TABLE__NAME });
return dataSet;
}
#endregion
#region Fetch DataTables
/// <summary>
/// Fetches all the records into an untyped datatable from the
/// table characters
/// </summary>
/// <returns>A populated untyped datatable</returns>
public DataTable FetchDataTableAll()
{
Connection connection = Connection;
StringBuilder sql = new StringBuilder();
sql.Append(GetSelect());
return connection.ExecuteDataTable(sql.ToString(), null, CommandType.Text, 300, TABLE__NAME);
}
#endregion
#region Support Methods
protected String GetSelect()
{
StringBuilder sql = new StringBuilder();
sql.AppendFormat("SELECT CAST([{0}].[{1}] AS BIGINT) AS [AccountId],", TABLE__NAME, COLUMN__PLAYERID);
sql.AppendFormat("[{0}].[{1}] AS [CharacterId],", TABLE__NAME, COLUMN__ID);
sql.AppendFormat("[{0}].[{1}] AS [CharacterName],", TABLE__NAME, COLUMN__CHARNAME);
sql.AppendFormat("[{0}].[{1}] AS [Level],", TABLE__NAME, COLUMN__LEVEL);
sql.AppendFormat("[{0}].[{1}] AS [Rank],", TABLE__NAME, COLUMN__RANK);
sql.AppendFormat("[{0}].[{1}] AS [GuildId],", TABLE__NAME, COLUMN__GUILD);
sql.AppendFormat("[{0}].[{1}] AS [IsAlive],", TABLE__NAME, COLUMN__ISALIVE);
sql.AppendFormat("[{0}].[{1}] AS [LastTimeOnline] ", TABLE__NAME, COLUMN__LASTTIMEONLINE);
sql.AppendFormat("FROM {0}[{1}] ", SCHEMA__NAME, TABLE__NAME);
return sql.ToString();
}
#endregion
}
}

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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a code generation tool.
// Date generated: 14/05/2018 17:05:24
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
using ConanData.Database;
using ConanData.Datasets;
using System;
using System.Data;
using System.Data.Common;
using System.Data.OleDb;
using System.Text;
namespace ConanData.DataAccess.Base
{
/// <summary>
/// Data access class to perform Fetches, Deletes, Inserts and Updates
/// on table guilds
/// </summary>
internal class GuildsDataAccessBase
{
#region Constants
internal const String SCHEMA__NAME = "";
internal const String TABLE__NAME = "guilds";
internal const String COLUMN__GUILDID = "guildId";
internal const String COLUMN__NAME = "name";
internal const String COLUMN__MESSAGEOFTHEDAY = "messageOfTheDay";
internal const String COLUMN__OWNER = "owner";
internal const String COLUMN__NAMELASTCHANGEDBY = "nameLastChangedBy";
internal const String COLUMN__MOTDLASTCHANGEDBY = "motdLastChangedBy";
#endregion
private Connection _connection = null;
public GuildsDataAccessBase(Connection connection)
{
_connection = connection;
}
#region Properties
public Connection Connection => _connection;
#endregion
#region Fetch Typed DataSets
/// <summary>
/// Fetches all the records into a typed dataset from the
/// table guilds
/// </summary>
/// <returns>A populated typed dataset</returns>
public GuildsDataSet FetchDataSetAll()
{
Connection connection = Connection;
StringBuilder sql = new StringBuilder();
sql.Append(GetSelect());
GuildsDataSet dataSet = new GuildsDataSet();
connection.FillDataSet(sql.ToString(), null, CommandType.Text, 300, dataSet, new String[] { TABLE__NAME });
return dataSet;
}
#endregion
#region Fetch DataTables
/// <summary>
/// Fetches all the records into an untyped datatable from the
/// table guilds
/// </summary>
/// <returns>A populated untyped datatable</returns>
public DataTable FetchDataTableAll()
{
Connection connection = Connection;
StringBuilder sql = new StringBuilder();
sql.Append(GetSelect());
return connection.ExecuteDataTable(sql.ToString(), null, CommandType.Text, 300, TABLE__NAME);
}
#endregion
#region Support Methods
protected String GetSelect()
{
StringBuilder sql = new StringBuilder();
sql.AppendFormat("SELECT [{0}].[{1}] AS [GuildId],", TABLE__NAME, COLUMN__GUILDID);
sql.AppendFormat("[{0}].[{1}] AS [Name],", TABLE__NAME, COLUMN__NAME);
sql.AppendFormat("[{0}].[{1}] AS [MessageOfTheDay],", TABLE__NAME, COLUMN__MESSAGEOFTHEDAY);
sql.AppendFormat("[{0}].[{1}] AS [OwnerId],", TABLE__NAME, COLUMN__OWNER);
sql.AppendFormat("[{0}].[{1}] AS [NameLastChangedBy],", TABLE__NAME, COLUMN__NAMELASTCHANGEDBY);
sql.AppendFormat("[{0}].[{1}] AS [MotdLastChangedBy] ", TABLE__NAME, COLUMN__MOTDLASTCHANGEDBY);
sql.AppendFormat("FROM {0}[{1}] ", SCHEMA__NAME, TABLE__NAME);
return sql.ToString();
}
#endregion
}
}

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using ConanData.DataAccess.Base;
using ConanData.Database;
namespace ConanData.DataAccess
{
/// <summary>
/// Inherited data access class to perform customized Fetches, Deletes, Inserts
/// and Updates on table character_stats
/// </summary>
internal class CharacterStatsDataAccess : CharacterStatsDataAccessBase
{
public CharacterStatsDataAccess(Connection connection)
: base(connection)
{
}
}
}

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using ConanData.DataAccess.Base;
using ConanData.Database;
namespace ConanData.DataAccess
{
/// <summary>
/// Inherited data access class to perform customized Fetches, Deletes, Inserts
/// and Updates on table characters
/// </summary>
internal class CharactersDataAccess : CharactersDataAccessBase
{
public CharactersDataAccess(Connection connection)
: base(connection)
{
}
}
}

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using ConanData.DataAccess.Base;
using ConanData.Database;
namespace ConanData.DataAccess
{
/// <summary>
/// Inherited data access class to perform customized Fetches, Deletes, Inserts
/// and Updates on table guilds
/// </summary>
internal class GuildsDataAccess : GuildsDataAccessBase
{
public GuildsDataAccess(Connection connection)
: base(connection)
{
}
}
}