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https://github.com/guilhermewerner/wgpu-renderer
synced 2025-06-16 13:54:21 +00:00
Test custom types with cubes example
This commit is contained in:
@ -6,8 +6,8 @@ pub const NUM_INSTANCES: u32 = NUM_INSTANCES_PER_ROW * NUM_INSTANCES_PER_ROW;
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pub const INSTANCE_DISPLACEMENT: cgmath::Vector3<f32> = cgmath::Vector3::new(
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NUM_INSTANCES_PER_ROW as f32 * 0.5,
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0.0,
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NUM_INSTANCES_PER_ROW as f32 * 0.5,
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0.0
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);
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pub struct Instance {
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@ -32,7 +32,7 @@ pub struct InstanceRaw {
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}
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impl InstanceRaw {
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pub fn GetDescriptor<'a>() -> wgpu::VertexBufferLayout<'a> {
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pub fn GetLayout<'a>() -> wgpu::VertexBufferLayout<'a> {
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<InstanceRaw>() as wgpu::BufferAddress,
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// We need to switch from using a step mode of Vertex to Instance
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@ -1,5 +1,6 @@
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use super::Texture;
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use super::{Material, Mesh, Vertex};
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use super::{
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Material, Mesh, StepMode, Texture, Vertex, VertexAttribute, VertexBufferLayout, VertexFormat,
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};
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use anyhow::Result;
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use bytemuck::{Pod, Zeroable};
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use std::path::Path;
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@ -112,26 +113,30 @@ pub struct ModelVertex {
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}
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impl Vertex for ModelVertex {
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fn GetDescriptor<'a>() -> wgpu::VertexBufferLayout<'a> {
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fn GetLayout() -> VertexBufferLayout {
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use std::mem;
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<ModelVertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[
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wgpu::VertexAttribute {
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VertexBufferLayout {
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label: "Model".into(),
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stride: mem::size_of::<ModelVertex>(),
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step_mode: StepMode::Vertex,
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attributes: vec![
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VertexAttribute {
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label: "Position".into(),
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format: VertexFormat::Float32x3,
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offset: 0,
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x3,
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},
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wgpu::VertexAttribute {
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offset: mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
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VertexAttribute {
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label: "Position".into(),
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shader_location: 1,
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format: wgpu::VertexFormat::Float32x2,
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offset: mem::size_of::<[f32; 3]>(),
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format: VertexFormat::Float32x2,
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},
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wgpu::VertexAttribute {
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offset: mem::size_of::<[f32; 5]>() as wgpu::BufferAddress,
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VertexAttribute {
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label: "Color".into(),
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shader_location: 2,
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format: wgpu::VertexFormat::Float32x3,
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offset: mem::size_of::<[f32; 5]>(),
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format: VertexFormat::Float32x3,
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},
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],
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}
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@ -5,5 +5,4 @@ pub struct PipelineDescriptor {
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pub label: Cow<'static, str>,
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pub layout: Option<String>,
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pub shader_stages: String,
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}
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@ -22,12 +22,12 @@ impl Renderer {
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pub async fn New(window: Window) -> Result<Self> {
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::Backends::all());
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let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
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let surface = unsafe { instance.create_surface(&window) };
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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@ -122,10 +122,13 @@ impl Renderer {
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pub fn Draw(
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&self,
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pipeline: &wgpu::RenderPipeline,
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vertex_buffer: &wgpu::Buffer,
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index_buffer: &wgpu::Buffer,
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vertex_buffer: &str,
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index_buffer: &str,
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num_indices: u32,
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) -> Result<()> {
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let vertex_buffer = self.vertex_buffers.get(vertex_buffer).unwrap();
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let index_buffer = self.index_buffers.get(index_buffer).unwrap();
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let output = self.surface.get_current_texture()?;
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let view = output
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@ -1,24 +1,24 @@
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pub mod Pipeline;
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//#[path = "DrawModel.rs"]
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//mod _DrawModel;
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//pub use self::_DrawModel::*;
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#[path = "DrawModel.rs"]
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mod _DrawModel;
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pub use self::_DrawModel::*;
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#[path = "IndexFormat.rs"]
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mod _IndexFormat;
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pub use self::_IndexFormat::*;
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//#[path = "Instance.rs"]
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//mod _Instance;
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//pub use self::_Instance::*;
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#[path = "Instance.rs"]
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mod _Instance;
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pub use self::_Instance::*;
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//#[path = "Material.rs"]
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//mod _Material;
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//pub use self::_Material::*;
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#[path = "Material.rs"]
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mod _Material;
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pub use self::_Material::*;
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//#[path = "Model.rs"]
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//mod _Model;
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//pub use self::_Model::*;
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#[path = "Model.rs"]
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mod _Model;
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pub use self::_Model::*;
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#[path = "Renderer.rs"]
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mod _Renderer;
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@ -28,13 +28,13 @@ pub use self::_Renderer::*;
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mod _StepMode;
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pub use self::_StepMode::*;
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//#[path = "Mesh.rs"]
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//mod _Mesh;
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//pub use self::_Mesh::*;
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#[path = "Mesh.rs"]
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mod _Mesh;
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pub use self::_Mesh::*;
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//#[path = "Texture.rs"]
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//mod _Texture;
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//pub use self::_Texture::*;
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#[path = "Texture.rs"]
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mod _Texture;
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pub use self::_Texture::*;
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#[path = "Vertex.rs"]
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mod _Vertex;
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@ -23,7 +23,7 @@ impl Runtime {
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let mut renderer = pollster::block_on(Renderer::New(window))?;
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let mut app = T::Init(&renderer)?;
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let mut app = T::Init(&mut renderer)?;
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let mut last_update = Instant::now();
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@ -47,7 +47,7 @@ impl Runtime {
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let delta = now - last_update;
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last_update = now;
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app.Update(&renderer, delta);
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app.Update(&mut renderer, delta);
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match app.Draw(&mut renderer) {
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Ok(_) => {}
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@ -55,7 +55,7 @@ impl Runtime {
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Err(wgpu::SurfaceError::Lost) => {
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let size = renderer.window.inner_size();
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renderer.Resize(size.width, size.height);
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app.Resize(&renderer);
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app.Resize(&mut renderer);
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}
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// The system is out of memory, we should probably quit
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Err(wgpu::SurfaceError::OutOfMemory) => {
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@ -78,7 +78,7 @@ impl Runtime {
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}
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}
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Event::WindowEvent { event, window_id } if window_id == renderer.window.id() => {
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if !app.Input(&renderer, &event) {
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if !app.Input(&mut renderer, &event) {
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match event {
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WindowEvent::CloseRequested
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| WindowEvent::KeyboardInput {
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@ -93,11 +93,11 @@ impl Runtime {
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WindowEvent::Focused(focused) => is_focused = focused,
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WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
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renderer.Resize(new_inner_size.width, new_inner_size.height);
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app.Resize(&renderer);
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app.Resize(&mut renderer);
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}
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WindowEvent::Resized(physical_size) => {
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renderer.Resize(physical_size.width, physical_size.height);
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app.Resize(&renderer);
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app.Resize(&mut renderer);
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}
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_ => {}
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}
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@ -30,7 +30,7 @@ impl Shader {
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pub fn FromGlsl(stage: ShaderStage, glsl: &str) -> Self {
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Self {
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label: "".into(),
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label: "Glsl".into(),
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source: ShaderSource::Glsl(glsl.to_string()),
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stage,
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}
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@ -38,7 +38,7 @@ impl Shader {
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pub fn FromWgsl(wgsl: &str) -> Self {
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Self {
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label: "".into(),
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label: "Wgsl".into(),
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source: ShaderSource::Wgsl(wgsl.to_string()),
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stage: ShaderStage::Multiple,
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}
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@ -5,9 +5,9 @@ use winit::event::*;
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/// Represents a application with reactive state.
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pub trait State: Sized + 'static {
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fn Init(renderer: &Renderer) -> Result<Self>;
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fn Input(&mut self, renderer: &Renderer, event: &WindowEvent) -> bool;
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fn Update(&mut self, renderer: &Renderer, delta: Duration);
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fn Resize(&mut self, renderer: &Renderer);
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fn Init(renderer: &mut Renderer) -> Result<Self>;
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fn Input(&mut self, renderer: &mut Renderer, event: &WindowEvent) -> bool;
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fn Update(&mut self, renderer: &mut Renderer, delta: Duration);
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fn Resize(&mut self, renderer: &mut Renderer);
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fn Draw(&mut self, renderer: &mut Renderer) -> Result<(), wgpu::SurfaceError>;
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}
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