Files
wgpu-renderer/Source/Render/Renderer.rs
2022-01-05 09:41:22 -03:00

181 lines
6.0 KiB
Rust

use super::{IndexBuffer, UniformBuffer, VertexBuffer};
use crate::Shader::Shader;
use anyhow::Result;
use std::collections::HashMap;
use wgpu::util::DeviceExt;
use winit::window::Window;
pub struct Renderer {
pub surface: wgpu::Surface,
pub window: Window,
pub config: wgpu::SurfaceConfiguration,
pub device: wgpu::Device,
pub queue: wgpu::Queue,
pub pipelines: HashMap<String, wgpu::RenderPipeline>,
pub shaders: HashMap<String, wgpu::ShaderModule>,
pub vertex_buffers: HashMap<String, wgpu::Buffer>,
pub index_buffers: HashMap<String, wgpu::Buffer>,
pub uniform_buffers: HashMap<String, wgpu::Buffer>,
}
impl Renderer {
pub async fn New(window: Window) -> Result<Self> {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
let surface = unsafe { instance.create_surface(&window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::empty(),
limits: wgpu::Limits::default(),
},
None,
)
.await
.unwrap();
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface.get_preferred_format(&adapter).unwrap(),
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
};
surface.configure(&device, &config);
Ok(Self {
surface,
window,
config,
device,
queue,
pipelines: HashMap::new(),
shaders: HashMap::new(),
vertex_buffers: HashMap::new(),
index_buffers: HashMap::new(),
uniform_buffers: HashMap::new(),
})
}
pub fn CreateShader(&mut self, shader: &Shader) {
let src = shader.source.WgslToString().unwrap();
self.shaders.insert(
shader.label.to_string(),
self.device
.create_shader_module(&wgpu::ShaderModuleDescriptor {
label: Some(&shader.label),
source: wgpu::ShaderSource::Wgsl(src.as_str().into()),
}),
);
}
pub fn CreateVertexBuffer(&mut self, vertex_buffer: &VertexBuffer) {
self.vertex_buffers.insert(
vertex_buffer.label.to_string(),
self.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(&vertex_buffer.label),
contents: vertex_buffer.content.as_ref(),
usage: wgpu::BufferUsages::VERTEX,
}),
);
}
pub fn CreateIndexBuffer(&mut self, index_buffer: &IndexBuffer) {
self.index_buffers.insert(
index_buffer.label.to_string(),
self.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(&index_buffer.label),
contents: index_buffer.content.as_ref(),
usage: wgpu::BufferUsages::INDEX,
}),
);
}
pub fn CreateUniformBuffer(&mut self, uniform_buffer: &UniformBuffer) {
self.uniform_buffers.insert(
uniform_buffer.label.to_string(),
self.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(&uniform_buffer.label),
contents: uniform_buffer.content.as_ref(),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
}),
);
}
pub fn Draw(
&self,
pipeline: &wgpu::RenderPipeline,
vertex_buffer: &str,
index_buffer: &str,
num_indices: u32,
) -> Result<()> {
let vertex_buffer = self.vertex_buffers.get(vertex_buffer).unwrap();
let index_buffer = self.index_buffers.get(index_buffer).unwrap();
let output = self.surface.get_current_texture()?;
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("RENDER_ENCODER"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("RENDER_PASS"),
color_attachments: &[wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
}),
store: true,
},
}],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(pipeline);
render_pass.set_vertex_buffer(0, vertex_buffer.slice(..));
render_pass.set_index_buffer(index_buffer.slice(..), wgpu::IndexFormat::Uint16);
render_pass.draw_indexed(0..num_indices, 0, 0..1);
}
self.queue.submit(std::iter::once(encoder.finish()));
output.present();
Ok(())
}
pub fn Resize(&mut self, width: u32, height: u32) {
self.config.width = width;
self.config.height = height;
self.surface.configure(&self.device, &self.config);
}
}