Incidence matrix

This commit is contained in:
Guilherme Werner
2023-06-18 12:00:15 -03:00
parent 4647a7da20
commit 84b9021b22
3 changed files with 232 additions and 188 deletions

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@ -1,194 +1,125 @@
#include "Graph.h"
void Graph::Insert(int u, int v)
void Graph::PrintIncidenceMatrix()
{
InsertD(u, v);
InsertD(v, u);
}
cout << " ";
void Graph::InsertD(int u, int v)
{
adj[u].push_back(v);
}
void Graph::Remove(int u, int v)
{
RemoveD(u, v);
RemoveD(v, u);
}
void Graph::RemoveD(int u, int v)
{
auto iv = find(adj[u].begin(), adj[u].end(), v);
*iv = -1;
}
bool Graph::HasEdge(int u, int v)
{
auto iv = find(adj[u].begin(), adj[u].end(), v);
return (iv != adj[u].end());
}
Graph *Graph::Clone()
{
Graph *graph = new Graph(length);
for (auto i = 0; i < length; i++)
for (int j = 0; j < edges; j++)
{
for (auto j = adj[i].begin(); j != adj[i].end(); j++)
{
graph->InsertD(i, *j);
}
cout << j << " ";
}
return graph;
}
cout << endl;
void Graph::DFS(int u, vector<int> &disc, vector<int> &low, vector<int> &parent, vector<pair<int, int>> &bridge)
{
static int time = 0;
disc[u] = low[u] = time;
time += 1;
for (auto v : adj[u])
for (int i = 0; i < nodes; i++)
{
// vertice não visitado
if (disc[v] == -1)
{
parent[v] = u;
DFS(v, disc, low, parent, bridge);
low[u] = min(low[u], low[v]);
cout << i << " ";
if (low[v] > disc[u])
for (int j = 0; j < edges; j++)
{
int val = this->matrix[i][j];
if (val >= 0)
{
bridge.push_back({u, v});
cout << " " << val << " ";
}
else
{
cout << val << " ";
}
}
else if (v != parent[u])
{
low[u] = min(low[u], disc[v]);
}
}
}
int Graph::DFSCount(int v, bool visited[])
{
// marcar vertice como visitado
visited[v] = true;
int count = 1;
for (auto i = adj[v].begin(); i != adj[v].end(); ++i)
{
if (*i != -1 && !visited[*i])
{
count += DFSCount(*i, visited);
}
}
return count;
}
void Graph::Print()
{
for (auto i = 0; i < length; i++)
{
cout << "[" << i << "]: ";
for (auto j = adj[i].begin(); j != adj[i].end(); j++)
{
cout << *j << " ";
}
cout << endl;
}
cout << endl;
}
void Graph::TransitiveClosure2()
void Graph::AddEdge(int u, int v)
{
// Populate matrix
int reach[length][length];
for (auto i = 0; i < length; i++)
{
for (auto j = 0; j < length; j++)
{
reach[i][j] = 0;
}
}
for (auto i = 0; i < length; i++)
{
for (auto j = adj[i].begin(); j != adj[i].end(); j++)
{
reach[i][*j] = 1;
}
}
// Transitive closure
for (auto k = 0; k < length; k++)
{
for (auto i = 0; i < length; i++)
{
for (auto j = 0; j < length; j++)
{
reach[i][j] = reach[i][j] || (reach[i][k] && reach[k][j]);
}
}
}
// Print matrix
cout << " ";
for (int j = 0; j < length; j++)
{
cout << j << " ";
}
cout << "\n";
for (int i = 0; i < length; i++)
{
cout << i << " ";
for (int j = 0; j < length; j++)
{
if (i == j)
{
cout << "1 ";
}
else
{
cout << reach[i][j] << " ";
}
}
cout << "\n";
}
this->matrix[u][this->edges] = 1;
this->matrix[v][this->edges] = -1;
this->edges++;
}
void Graph::TransitiveReduce()
vector<vector<int>> Graph::GetAdjacencyMatrix()
{
for (auto a = 0; a < length; a++)
vector<vector<int>> adjacency(this->nodes, vector<int>(this->nodes, 0));
// Converte uma matriz de incidência para de adjacência.
for (int j = 0; j < this->edges; j++)
{
for (auto b = 0; b < length; b++)
int u = -1, v = -1;
for (int i = 0; i < this->nodes; i++)
{
if (HasEdge(a, b))
if (this->matrix[i][j] == 1)
{
for (auto c = 0; c < length; c++)
if (u == -1)
{
if (HasEdge(b, c))
{
// this->RemoveD();
}
u = i;
}
}
else if (this->matrix[i][j] == -1)
{
if (v == -1)
{
v = i;
}
}
}
if (u != -1 && v != -1)
{
adjacency[u][v] = 1;
}
}
return adjacency;
}
vector<vector<int>> Graph::GetIncidenceMatrix()
{
vector<vector<int>> incidence(this->nodes);
for (int i = 0; i < this->nodes; i++)
{
for (int j = 0; j < this->edges; j++)
{
incidence[i].push_back(this->matrix[i][j]);
}
}
return incidence;
}
Graph *Graph::ToTransitiveClosure()
{
auto closure = this->GetAdjacencyMatrix();
// Calcula o fecho transitivo do grafo.
for (auto k = 0; k < this->nodes; k++)
{
for (auto i = 0; i < this->nodes; i++)
{
for (auto j = 0; j < this->nodes; j++)
{
if (i == j)
{
closure[i][j] = 1;
}
else
{
closure[i][j] = closure[i][j] || (closure[i][k] && closure[k][j]);
}
}
}
}
return new Graph(closure, closure.size());
}
/*
void Graph::TransitiveClosure()
{
int m1[length][length];
@ -236,7 +167,14 @@ void Graph::TransitiveClosure()
{
for (auto j = 0; j < length; j++)
{
m2[i][j] = m2[i][j] || (m2[i][k] && m2[k][j]);
if (i == j)
{
m2[i][j] = 1;
}
else
{
m2[i][j] = m2[i][j] || (m2[i][k] && m2[k][j]);
}
}
}
}
@ -286,8 +224,14 @@ void Graph::TransitiveClosure()
{
for (auto j = 0; j < length; j++)
{
int temp = m1[i][j] - m3[i][j];
m3[i][j] = temp > 0 ? temp : 0;
if (m1[i][j] >= 1 && m3[i][j] >= 1)
{
m3[i][j] = 0;
}
else
{
m3[i][j] = m1[i][j];
}
}
}
@ -303,3 +247,4 @@ void Graph::TransitiveClosure()
cout << endl;
}
}
*/

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@ -1,6 +1,7 @@
#pragma once
#include <algorithm>
#include <array>
#include <bits/stdc++.h>
#include <cstdlib>
#include <ctime>
@ -12,34 +13,121 @@
using namespace std;
const int MATRIX_LENGTH = 100;
class Graph
{
private:
int length;
list<int> *adj;
int nodes, edges;
array<array<int, MATRIX_LENGTH>, MATRIX_LENGTH> matrix;
public:
Graph(int length)
Graph(int nodes)
{
this->length = length;
this->adj = new list<int>[length];
this->nodes = nodes;
this->edges = 0;
this->matrix.fill(array<int, MATRIX_LENGTH>{});
}
~Graph()
Graph(const Graph &other)
{
delete[] adj;
this->nodes = other.nodes;
this->edges = other.edges;
this->matrix = other.matrix;
}
Graph(const vector<vector<int>> &incidence)
{
this->nodes = incidence.size();
this->edges = incidence[0].size();
this->matrix.fill(array<int, MATRIX_LENGTH>{});
for (int i = 0; i < this->nodes; i++)
{
for (int j = 0; j < this->edges; j++)
{
this->matrix[i][j] = incidence[i][j];
}
}
}
Graph(const vector<vector<int>> &adjacency, int nodes)
{
this->nodes = nodes;
this->edges = 0;
this->matrix.fill(array<int, MATRIX_LENGTH>{});
for (int i = 0; i < this->nodes; i++)
{
for (int j = 0; j < this->nodes; j++)
{
if (adjacency[i][j] == 1)
{
this->AddEdge(i, j);
}
}
}
}
Graph *Clone() const
{
return new Graph(*this);
}
public:
void Print();
void Insert(int u, int v);
void InsertD(int u, int v);
void Remove(int u, int v);
void RemoveD(int u, int v);
void TransitiveClosure();
Graph *Clone();
void PrintIncidenceMatrix();
private:
void DFS(int u, vector<int> &disc, vector<int> &low, vector<int> &parent, vector<pair<int, int>> &bridge);
int DFSCount(int v, bool visited[]);
void AddEdge(int u, int v);
vector<vector<int>> GetAdjacencyMatrix();
vector<vector<int>> GetIncidenceMatrix();
Graph *ToTransitiveClosure();
public:
static void PrintAdjacencyMatrix(const vector<vector<int>> &adjacency)
{
int nodes = adjacency.size();
for (int i = 0; i < nodes; i++)
{
for (int j = 0; j < nodes; j++)
{
cout << adjacency[i][j] << " ";
}
cout << endl;
}
cout << endl;
}
static vector<vector<int>> MultiplyIncidenceMatrix(const vector<vector<int>> &left, const vector<vector<int>> &right)
{
int rows1 = left.size();
int cols1 = left[0].size();
int rows2 = right.size();
int cols2 = right[0].size();
// Cria a matriz de resultado com o número de linhas de matrix1 e o número de colunas de matrix2
vector<vector<int>> result(rows1 * rows2, vector<int>(cols1 * cols2, 0));
// Realiza a multiplicação tensorial das matrizes de incidência
for (int i = 0; i < rows1; i++)
{
for (int j = 0; j < cols1; j++)
{
for (int k = 0; k < rows2; k++)
{
for (int l = 0; l < cols2; l++)
{
result[i * rows2 + k][j * cols2 + l] = left[i][j] * right[k][l];
}
}
}
}
return result;
}
};

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@ -2,17 +2,28 @@
int main()
{
int length = 4;
Graph *g1 = new Graph(length);
int nodes = 4;
Graph *g1 = new Graph(nodes);
g1->InsertD(0, 1);
g1->InsertD(0, 2);
g1->InsertD(1, 2);
g1->InsertD(2, 0);
g1->InsertD(2, 3);
g1->AddEdge(0, 1); // Edge 0
g1->AddEdge(0, 2); // Edge 1
g1->AddEdge(1, 2); // Edge 2
g1->AddEdge(2, 0); // Edge 3
g1->AddEdge(2, 3); // Edge 4
cout << "-- TRANSITIVE CLOSURE --\n\n";
g1->TransitiveClosure();
cout << "M1:" << endl;
g1->PrintIncidenceMatrix();
auto m1 = g1->GetIncidenceMatrix();
Graph *g2 = g1->ToTransitiveClosure();
cout << "M2:" << endl;
g2->PrintIncidenceMatrix();
auto m2 = g2->GetIncidenceMatrix();
auto m3 = Graph::MultiplyIncidenceMatrix(m1, m2);
Graph *g3 = new Graph(m3);
cout << "M3:" << endl;
g3->PrintIncidenceMatrix();
return 0;
}