Craete Custom Shader

This commit is contained in:
GuilhermeWerner
2021-01-14 15:11:53 -03:00
parent 01c4961cc2
commit fe96bc501c

View File

@ -3,6 +3,56 @@
#include <iostream>
static unsigned int CompileShader(unsigned int type, const std::string &source)
{
unsigned int id = glCreateShader(type);
const char *src = source.c_str();
glShaderSource(id, 1, &src, nullptr);
glCompileShader(id);
int result;
glGetShaderiv(id, GL_COMPILE_STATUS, &result);
if (result == GL_FALSE)
{
int lenght;
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &lenght);
char *message = (char *)alloca(lenght + sizeof(char));
glGetShaderInfoLog(id, lenght, &lenght, message);
std::cout << "Failed to compile " << (type == GL_VERTEX_SHADER ? "vertex" : "fragment") << " shader!" << std::endl;
std::cout << message << std::endl;
glDeleteShader(id);
return 0;
}
return id;
}
static unsigned int CreateShader(const std::string &vertexShader, const std::string &fragmentShader)
{
unsigned int program = glCreateProgram();
unsigned int vs = CompileShader(GL_VERTEX_SHADER, vertexShader);
unsigned int fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader);
glAttachShader(program, vs);
glAttachShader(program, fs);
glLinkProgram(program);
glValidateProgram(program);
glDeleteShader(vs);
glDeleteShader(fs);
return program;
}
int main()
{
GLFWwindow *window;
@ -31,9 +81,8 @@ int main()
float positions[6] = {
-0.5f, -0.5f,
0.0f, 0.5f,
0.5f, -0.5f
};
0.0f, 0.5f,
0.5f, -0.5f};
unsigned int buffer;
glGenBuffers(1, &buffer);
@ -43,6 +92,30 @@ int main()
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0);
glEnableVertexAttribArray(0);
std::string vertexShader =
"#version 330 core\n"
"\n"
"layout(location = 0) in vec4 position;\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"
"}\n";
std::string fragmentShader =
"#version 330 core\n"
"\n"
"layout(location = 0) out vec4 color;\n"
"\n"
"void main()\n"
"{\n"
" color = vec4(0.0, 1.0, 0.0, 1.0);\n"
"}\n";
unsigned int shader = CreateShader(vertexShader, fragmentShader);
glUseProgram(shader);
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
@ -58,6 +131,8 @@ int main()
glfwPollEvents();
}
glDeleteProgram(shader);
glfwTerminate();
return 0;