mirror of
https://github.com/guilhermewerner/opengl
synced 2025-06-15 13:04:17 +00:00
Update Project Settings
This commit is contained in:
@ -7,18 +7,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenGL", "OpenGL\OpenGL.vcx
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Debug|x64.ActiveCfg = Debug|x64
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{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Debug|x64.Build.0 = Debug|x64
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{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Debug|x86.ActiveCfg = Debug|Win32
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{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Debug|x86.Build.0 = Debug|Win32
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{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Release|x64.ActiveCfg = Release|x64
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{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Release|x64.Build.0 = Release|x64
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{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Release|x86.ActiveCfg = Release|Win32
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{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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@ -9,14 +9,6 @@
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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@ -39,48 +31,27 @@
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)\Binaries\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\Intermediate\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)\Binaries\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\Intermediate\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@ -88,12 +59,12 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\Vendor\GLFW\include;$(SolutionDir)\Vendor\glew\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(SolutionDir)\Vendor\GLFW\library;$(SolutionDir)\Vendor\glew\library</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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@ -105,48 +76,14 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\Vendor\GLFW\include;$(SolutionDir)\Vendor\glew\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(SolutionDir)\Vendor\GLFW\library;$(SolutionDir)\Vendor\glew\library</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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