Update Project Settings

This commit is contained in:
GuilhermeWerner
2021-05-12 21:20:05 -03:00
parent 843658d932
commit 894b7702e2
2 changed files with 10 additions and 79 deletions

View File

@ -7,18 +7,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenGL", "OpenGL\OpenGL.vcx
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Debug|x64.ActiveCfg = Debug|x64
{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Debug|x64.Build.0 = Debug|x64
{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Debug|x86.ActiveCfg = Debug|Win32
{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Debug|x86.Build.0 = Debug|Win32
{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Release|x64.ActiveCfg = Release|x64
{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Release|x64.Build.0 = Release|x64
{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Release|x86.ActiveCfg = Release|Win32
{7EFED3C4-B667-4057-BEBD-36062917ABEF}.Release|x86.Build.0 = Release|Win32
EndGlobalSection

View File

@ -9,14 +9,6 @@
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
@ -39,48 +31,27 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)\Binaries\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\Intermediate\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)\Binaries\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\Intermediate\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -88,12 +59,12 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\Vendor\GLFW\include;$(SolutionDir)\Vendor\glew\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(SolutionDir)\Vendor\GLFW\library;$(SolutionDir)\Vendor\glew\library</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
@ -105,48 +76,14 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\Vendor\GLFW\include;$(SolutionDir)\Vendor\glew\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLEW_STATIC</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)Vendor\GLFW\include;$(SolutionDir)Vendor\glew\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)Vendor\GLFW\library;$(SolutionDir)Vendor\glew\lib\Release\Win32</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(SolutionDir)\Vendor\GLFW\library;$(SolutionDir)\Vendor\glew\library</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>