ServerManagers/src/ConanServerManager/Lib/Serialization/SystemIniFile.cs
2021-01-07 16:23:23 +10:00

46 lines
1.7 KiB
C#

using ServerManagerTool.Common.Serialization;
using System;
using System.Collections.Generic;
namespace ServerManagerTool.Lib
{
public class SystemIniFile : BaseSystemIniFile
{
public static readonly Dictionary<Enum, string> IniFileNames = new Dictionary<Enum, string>
{
{ IniFiles.Engine, Config.Default.ServerEngineConfigFile },
{ IniFiles.Game, Config.Default.ServerGameConfigFile },
{ IniFiles.ServerSettings, Config.Default.ServerSettingsConfigFile },
};
public static readonly Dictionary<Enum, string> IniSectionNames = new Dictionary<Enum, string>
{
// Engine sections, used by the server manager
{ IniSections.Engine_OnlineSubsystem, "OnlineSubsystem" },
{ IniSections.Engine_OnlineSubsystemSteam, "OnlineSubsystemSteam" },
{ IniSections.Engine_URL, "URL" },
// Engine sections, not used by server manager
// Game sections, used by the server manager
{ IniSections.Game_GameSession, "/Script/Engine.GameSession" },
{ IniSections.Game_RconPlugin, "RconPlugin" },
// Game sections, not used by server manager
// Server Settings sections, used by the server manager
{ IniSections.ServerSettings_ServerSettings, "ServerSettings" },
// Server Settings sections, not used by server manager
};
public override Dictionary<Enum, string> FileNames => IniFileNames;
public override Dictionary<Enum, string> SectionNames => IniSectionNames;
public SystemIniFile(string iniPath)
: base(iniPath)
{
}
}
}