using ServerManagerTool.Common.Serialization; using System; using System.Collections.Generic; namespace ServerManagerTool.Lib { public class SystemIniFile : BaseSystemIniFile { public static readonly Dictionary IniFileNames = new Dictionary { { IniFiles.Engine, Config.Default.ServerEngineConfigFile }, { IniFiles.Game, Config.Default.ServerGameConfigFile }, { IniFiles.ServerSettings, Config.Default.ServerSettingsConfigFile }, }; public static readonly Dictionary IniSectionNames = new Dictionary { // Engine sections, used by the server manager { IniSections.Engine_OnlineSubsystem, "OnlineSubsystem" }, { IniSections.Engine_OnlineSubsystemSteam, "OnlineSubsystemSteam" }, { IniSections.Engine_URL, "URL" }, // Engine sections, not used by server manager // Game sections, used by the server manager { IniSections.Game_GameSession, "/Script/Engine.GameSession" }, { IniSections.Game_RconPlugin, "RconPlugin" }, // Game sections, not used by server manager // Server Settings sections, used by the server manager { IniSections.ServerSettings_ServerSettings, "ServerSettings" }, // Server Settings sections, not used by server manager }; public override Dictionary FileNames => IniFileNames; public override Dictionary SectionNames => IniSectionNames; public SystemIniFile(string iniPath) : base(iniPath) { } } }