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sdk-cpp/include/tribufu++/model/Game.h

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/**
* Tribufu API
* REST API to access Tribufu services.
*
* The version of the OpenAPI document: 1.1.0
* Contact: contact@tribufu.com
*
* NOTE: This class is auto generated by OpenAPI-Generator 7.12.0.
* https://openapi-generator.tech
* Do not edit the class manually.
*/
/*
* Game.h
*
*
*/
#ifndef TRIBUFU_MODELS_Game_H_
#define TRIBUFU_MODELS_Game_H_
#include <stdexcept>
#include "tribufu++/ModelBase.h"
#include <cpprest/details/basic_types.h>
#include "tribufu++/model/ApplicationType.h"
namespace tribufu {
namespace models {
class Game
: public ModelBase
{
public:
Game();
virtual ~Game();
/////////////////////////////////////////////
/// ModelBase overrides
void validate() override;
web::json::value toJson() const override;
bool fromJson(const web::json::value& json) override;
void toMultipart(std::shared_ptr<MultipartFormData> multipart, const utility::string_t& namePrefix) const override;
bool fromMultiPart(std::shared_ptr<MultipartFormData> multipart, const utility::string_t& namePrefix) override;
/////////////////////////////////////////////
/// Game members
int32_t getGamePort() const;
bool gamePortIsSet() const;
void unsetGame_port();
void setGamePort(int32_t value);
int32_t getQueryPort() const;
bool queryPortIsSet() const;
void unsetQuery_port();
void setQueryPort(int32_t value);
int32_t getRconPort() const;
bool rconPortIsSet() const;
void unsetRcon_port();
void setRconPort(int32_t value);
int32_t getServerCount() const;
bool serverCountIsSet() const;
void unsetServer_count();
void setServerCount(int32_t value);
int32_t getSteamAppId() const;
bool steamAppIdIsSet() const;
void unsetSteam_app_id();
void setSteamAppId(int32_t value);
int32_t getSteamServerAppId() const;
bool steamServerAppIdIsSet() const;
void unsetSteam_server_app_id();
void setSteamServerAppId(int32_t value);
bool isEnableServers() const;
bool enableServersIsSet() const;
void unsetEnable_servers();
void setEnableServers(bool value);
utility::string_t getRustGamedigId() const;
bool rustGamedigIdIsSet() const;
void unsetRust_gamedig_id();
void setRustGamedigId(const utility::string_t& value);
utility::string_t getNodeGamedigId() const;
bool nodeGamedigIdIsSet() const;
void unsetNode_gamedig_id();
void setNodeGamedigId(const utility::string_t& value);
utility::string_t getServerConnectUrl() const;
bool serverConnectUrlIsSet() const;
void unsetServer_connect_url();
void setServerConnectUrl(const utility::string_t& value);
utility::string_t getServerTags() const;
bool serverTagsIsSet() const;
void unsetServer_tags();
void setServerTags(const utility::string_t& value);
utility::string_t getId() const;
bool idIsSet() const;
void unsetId();
void setId(const utility::string_t& value);
utility::string_t getName() const;
bool nameIsSet() const;
void unsetName();
void setName(const utility::string_t& value);
utility::string_t getDescription() const;
bool descriptionIsSet() const;
void unsetDescription();
void setDescription(const utility::string_t& value);
std::shared_ptr<ApplicationType> getType() const;
bool typeIsSet() const;
void unsetType();
void setType(const std::shared_ptr<ApplicationType>& value);
utility::string_t getOrganizationId() const;
bool organizationIdIsSet() const;
void unsetOrganization_id();
void setOrganizationId(const utility::string_t& value);
utility::string_t getIconUrl() const;
bool iconUrlIsSet() const;
void unsetIcon_url();
void setIconUrl(const utility::string_t& value);
utility::string_t getBannerUrl() const;
bool bannerUrlIsSet() const;
void unsetBanner_url();
void setBannerUrl(const utility::string_t& value);
utility::string_t getCapsuleImageUrl() const;
bool capsuleImageUrlIsSet() const;
void unsetCapsule_image_url();
void setCapsuleImageUrl(const utility::string_t& value);
utility::string_t getLibraryImageUrl() const;
bool libraryImageUrlIsSet() const;
void unsetLibrary_image_url();
void setLibraryImageUrl(const utility::string_t& value);
utility::string_t getParentId() const;
bool parentIdIsSet() const;
void unsetParent_id();
void setParentId(const utility::string_t& value);
utility::string_t getSlug() const;
bool slugIsSet() const;
void unsetSlug();
void setSlug(const utility::string_t& value);
int32_t getVisibility() const;
bool visibilityIsSet() const;
void unsetVisibility();
void setVisibility(int32_t value);
utility::string_t getPassword() const;
bool passwordIsSet() const;
void unsetPassword();
void setPassword(const utility::string_t& value);
int32_t getPrimary() const;
bool primaryIsSet() const;
void unsetPrimary();
void setPrimary(int32_t value);
int32_t getUserCount() const;
bool userCountIsSet() const;
void unsetUser_count();
void setUserCount(int32_t value);
int32_t getAchievementCount() const;
bool achievementCountIsSet() const;
void unsetAchievement_count();
void setAchievementCount(int32_t value);
int32_t getBadgeCount() const;
bool badgeCountIsSet() const;
void unsetBadge_count();
void setBadgeCount(int32_t value);
int32_t getDownloadCount() const;
bool downloadCountIsSet() const;
void unsetDownload_count();
void setDownloadCount(int32_t value);
utility::datetime getCreated() const;
bool createdIsSet() const;
void unsetCreated();
void setCreated(const utility::datetime& value);
utility::datetime getUpdated() const;
bool updatedIsSet() const;
void unsetUpdated();
void setUpdated(const utility::datetime& value);
protected:
int32_t m_Game_port;
bool m_Game_portIsSet;
int32_t m_Query_port;
bool m_Query_portIsSet;
int32_t m_Rcon_port;
bool m_Rcon_portIsSet;
int32_t m_Server_count;
bool m_Server_countIsSet;
int32_t m_Steam_app_id;
bool m_Steam_app_idIsSet;
int32_t m_Steam_server_app_id;
bool m_Steam_server_app_idIsSet;
bool m_Enable_servers;
bool m_Enable_serversIsSet;
utility::string_t m_Rust_gamedig_id;
bool m_Rust_gamedig_idIsSet;
utility::string_t m_Node_gamedig_id;
bool m_Node_gamedig_idIsSet;
utility::string_t m_Server_connect_url;
bool m_Server_connect_urlIsSet;
utility::string_t m_Server_tags;
bool m_Server_tagsIsSet;
utility::string_t m_Id;
bool m_IdIsSet;
utility::string_t m_Name;
bool m_NameIsSet;
utility::string_t m_Description;
bool m_DescriptionIsSet;
std::shared_ptr<ApplicationType> m_Type;
bool m_TypeIsSet;
utility::string_t m_Organization_id;
bool m_Organization_idIsSet;
utility::string_t m_Icon_url;
bool m_Icon_urlIsSet;
utility::string_t m_Banner_url;
bool m_Banner_urlIsSet;
utility::string_t m_Capsule_image_url;
bool m_Capsule_image_urlIsSet;
utility::string_t m_Library_image_url;
bool m_Library_image_urlIsSet;
utility::string_t m_Parent_id;
bool m_Parent_idIsSet;
utility::string_t m_Slug;
bool m_SlugIsSet;
int32_t m_Visibility;
bool m_VisibilityIsSet;
utility::string_t m_Password;
bool m_PasswordIsSet;
int32_t m_Primary;
bool m_PrimaryIsSet;
int32_t m_User_count;
bool m_User_countIsSet;
int32_t m_Achievement_count;
bool m_Achievement_countIsSet;
int32_t m_Badge_count;
bool m_Badge_countIsSet;
int32_t m_Download_count;
bool m_Download_countIsSet;
utility::datetime m_Created;
bool m_CreatedIsSet;
utility::datetime m_Updated;
bool m_UpdatedIsSet;
};
}
}
#endif /* TRIBUFU_MODELS_Game_H_ */