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sdk-cpp/include/tribufu++/model/GameServerCluster.h

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C++

/**
* Tribufu API
* REST API to access Tribufu services.
*
* The version of the OpenAPI document: 1.1.0
* Contact: contact@tribufu.com
*
* NOTE: This class is auto generated by OpenAPI-Generator 7.14.0-SNAPSHOT.
* https://openapi-generator.tech
* Do not edit the class manually.
*/
/*
* GameServerCluster.h
*
*
*/
#ifndef TRIBUFU_MODELS_GameServerCluster_H_
#define TRIBUFU_MODELS_GameServerCluster_H_
#include "tribufu++/ModelBase.h"
#include <cpprest/details/basic_types.h>
namespace tribufu
{
namespace models
{
class GameServerCluster : public ModelBase
{
public:
GameServerCluster();
virtual ~GameServerCluster();
/////////////////////////////////////////////
/// ModelBase overrides
void validate() override;
web::json::value toJson() const override;
bool fromJson(const web::json::value &json) override;
void toMultipart(std::shared_ptr<MultipartFormData> multipart,
const utility::string_t &namePrefix) const override;
bool fromMultiPart(std::shared_ptr<MultipartFormData> multipart,
const utility::string_t &namePrefix) override;
/////////////////////////////////////////////
/// GameServerCluster members
utility::string_t getId() const;
bool idIsSet() const;
void unsetId();
void setId(const utility::string_t &value);
utility::string_t getName() const;
bool nameIsSet() const;
void unsetName();
void setName(const utility::string_t &value);
utility::string_t getDescription() const;
bool descriptionIsSet() const;
void unsetDescription();
void setDescription(const utility::string_t &value);
utility::string_t getGameId() const;
bool gameIdIsSet() const;
void unsetGame_id();
void setGameId(const utility::string_t &value);
utility::string_t getWebsiteUrl() const;
bool websiteUrlIsSet() const;
void unsetWebsite_url();
void setWebsiteUrl(const utility::string_t &value);
utility::string_t getBannerUrl() const;
bool bannerUrlIsSet() const;
void unsetBanner_url();
void setBannerUrl(const utility::string_t &value);
utility::string_t getOwnerId() const;
bool ownerIdIsSet() const;
void unsetOwner_id();
void setOwnerId(const utility::string_t &value);
utility::string_t getDiscordServerId() const;
bool discordServerIdIsSet() const;
void unsetDiscord_server_id();
void setDiscordServerId(const utility::string_t &value);
utility::string_t getYoutubeVideoUrl() const;
bool youtubeVideoUrlIsSet() const;
void unsetYoutube_video_url();
void setYoutubeVideoUrl(const utility::string_t &value);
utility::string_t getTags() const;
bool tagsIsSet() const;
void unsetTags();
void setTags(const utility::string_t &value);
int32_t getCommentCount() const;
bool commentCountIsSet() const;
void unsetComment_count();
void setCommentCount(int32_t value);
int32_t getServerCount() const;
bool serverCountIsSet() const;
void unsetServer_count();
void setServerCount(int32_t value);
utility::datetime getCreated() const;
bool createdIsSet() const;
void unsetCreated();
void setCreated(const utility::datetime &value);
utility::datetime getUpdated() const;
bool updatedIsSet() const;
void unsetUpdated();
void setUpdated(const utility::datetime &value);
protected:
utility::string_t m_Id;
bool m_IdIsSet;
utility::string_t m_Name;
bool m_NameIsSet;
utility::string_t m_Description;
bool m_DescriptionIsSet;
utility::string_t m_Game_id;
bool m_Game_idIsSet;
utility::string_t m_Website_url;
bool m_Website_urlIsSet;
utility::string_t m_Banner_url;
bool m_Banner_urlIsSet;
utility::string_t m_Owner_id;
bool m_Owner_idIsSet;
utility::string_t m_Discord_server_id;
bool m_Discord_server_idIsSet;
utility::string_t m_Youtube_video_url;
bool m_Youtube_video_urlIsSet;
utility::string_t m_Tags;
bool m_TagsIsSet;
int32_t m_Comment_count;
bool m_Comment_countIsSet;
int32_t m_Server_count;
bool m_Server_countIsSet;
utility::datetime m_Created;
bool m_CreatedIsSet;
utility::datetime m_Updated;
bool m_UpdatedIsSet;
};
}
}
#endif /* TRIBUFU_MODELS_GameServerCluster_H_ */