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sdk-cpp/include/tribufu++/model/GameServer.h

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C++

/**
* Tribufu API
* REST API to access Tribufu services.
*
* The version of the OpenAPI document: 1.1.0
* Contact: contact@tribufu.com
*
* NOTE: This class is auto generated by OpenAPI-Generator 7.14.0-SNAPSHOT.
* https://openapi-generator.tech
* Do not edit the class manually.
*/
/*
* GameServer.h
*
*
*/
#ifndef TRIBUFU_MODELS_GameServer_H_
#define TRIBUFU_MODELS_GameServer_H_
#include <stdexcept>
#include "tribufu++/ModelBase.h"
#include "tribufu++/model/ServerStatus.h"
#include <cpprest/details/basic_types.h>
namespace tribufu
{
namespace models
{
class GameServer : public ModelBase
{
public:
GameServer();
virtual ~GameServer();
/////////////////////////////////////////////
/// ModelBase overrides
void validate() override;
web::json::value toJson() const override;
bool fromJson(const web::json::value &json) override;
void toMultipart(std::shared_ptr<MultipartFormData> multipart,
const utility::string_t &namePrefix) const override;
bool fromMultiPart(std::shared_ptr<MultipartFormData> multipart,
const utility::string_t &namePrefix) override;
/////////////////////////////////////////////
/// GameServer members
utility::string_t getId() const;
bool idIsSet() const;
void unsetId();
void setId(const utility::string_t &value);
utility::string_t getName() const;
bool nameIsSet() const;
void unsetName();
void setName(const utility::string_t &value);
utility::string_t getDescription() const;
bool descriptionIsSet() const;
void unsetDescription();
void setDescription(const utility::string_t &value);
utility::string_t getAddress() const;
bool addressIsSet() const;
void unsetAddress();
void setAddress(const utility::string_t &value);
int32_t getGamePort() const;
bool gamePortIsSet() const;
void unsetGame_port();
void setGamePort(int32_t value);
int32_t getQueryPort() const;
bool queryPortIsSet() const;
void unsetQuery_port();
void setQueryPort(int32_t value);
utility::string_t getGameId() const;
bool gameIdIsSet() const;
void unsetGame_id();
void setGameId(const utility::string_t &value);
utility::string_t getGameIconUrl() const;
bool gameIconUrlIsSet() const;
void unsetGame_icon_url();
void setGameIconUrl(const utility::string_t &value);
utility::string_t getVersion() const;
bool versionIsSet() const;
void unsetVersion();
void setVersion(const utility::string_t &value);
bool isFeatured() const;
bool featuredIsSet() const;
void unsetFeatured();
void setFeatured(bool value);
utility::string_t getClusterId() const;
bool clusterIdIsSet() const;
void unsetCluster_id();
void setClusterId(const utility::string_t &value);
utility::string_t getWebsiteUrl() const;
bool websiteUrlIsSet() const;
void unsetWebsite_url();
void setWebsiteUrl(const utility::string_t &value);
utility::string_t getBannerUrl() const;
bool bannerUrlIsSet() const;
void unsetBanner_url();
void setBannerUrl(const utility::string_t &value);
utility::string_t getOwnerId() const;
bool ownerIdIsSet() const;
void unsetOwner_id();
void setOwnerId(const utility::string_t &value);
double getUptime() const;
bool uptimeIsSet() const;
void unsetUptime();
void setUptime(double value);
std::shared_ptr<ServerStatus> getStatus() const;
bool statusIsSet() const;
void unsetStatus();
void setStatus(const std::shared_ptr<ServerStatus> &value);
int32_t getPing() const;
bool pingIsSet() const;
void unsetPing();
void setPing(int32_t value);
utility::string_t getMap() const;
bool mapIsSet() const;
void unsetmap();
void setMap(const utility::string_t &value);
int32_t getUsedSlots() const;
bool usedSlotsIsSet() const;
void unsetUsed_slots();
void setUsedSlots(int32_t value);
int32_t getMaxSlots() const;
bool maxSlotsIsSet() const;
void unsetMax_slots();
void setMaxSlots(int32_t value);
utility::string_t getMotd() const;
bool motdIsSet() const;
void unsetMotd();
void setMotd(const utility::string_t &value);
utility::string_t getPlayers() const;
bool playersIsSet() const;
void unsetPlayers();
void setPlayers(const utility::string_t &value);
utility::datetime getLastOnline() const;
bool lastOnlineIsSet() const;
void unsetLast_online();
void setLastOnline(const utility::datetime &value);
utility::string_t getCountry() const;
bool countryIsSet() const;
void unsetCountry();
void setCountry(const utility::string_t &value);
bool isSteam() const;
bool steamIsSet() const;
void unsetSteam();
void setSteam(bool value);
utility::string_t getDiscordServerId() const;
bool discordServerIdIsSet() const;
void unsetDiscord_server_id();
void setDiscordServerId(const utility::string_t &value);
utility::string_t getYoutubeVideoUrl() const;
bool youtubeVideoUrlIsSet() const;
void unsetYoutube_video_url();
void setYoutubeVideoUrl(const utility::string_t &value);
utility::string_t getTags() const;
bool tagsIsSet() const;
void unsetTags();
void setTags(const utility::string_t &value);
int32_t getCommentCount() const;
bool commentCountIsSet() const;
void unsetComment_count();
void setCommentCount(int32_t value);
utility::datetime getCreated() const;
bool createdIsSet() const;
void unsetCreated();
void setCreated(const utility::datetime &value);
utility::datetime getUpdated() const;
bool updatedIsSet() const;
void unsetUpdated();
void setUpdated(const utility::datetime &value);
protected:
utility::string_t m_Id;
bool m_IdIsSet;
utility::string_t m_Name;
bool m_NameIsSet;
utility::string_t m_Description;
bool m_DescriptionIsSet;
utility::string_t m_Address;
bool m_AddressIsSet;
int32_t m_Game_port;
bool m_Game_portIsSet;
int32_t m_Query_port;
bool m_Query_portIsSet;
utility::string_t m_Game_id;
bool m_Game_idIsSet;
utility::string_t m_Game_icon_url;
bool m_Game_icon_urlIsSet;
utility::string_t m_Version;
bool m_VersionIsSet;
bool m_Featured;
bool m_FeaturedIsSet;
utility::string_t m_Cluster_id;
bool m_Cluster_idIsSet;
utility::string_t m_Website_url;
bool m_Website_urlIsSet;
utility::string_t m_Banner_url;
bool m_Banner_urlIsSet;
utility::string_t m_Owner_id;
bool m_Owner_idIsSet;
double m_Uptime;
bool m_UptimeIsSet;
std::shared_ptr<ServerStatus> m_Status;
bool m_StatusIsSet;
int32_t m_Ping;
bool m_PingIsSet;
utility::string_t m_map;
bool m_mapIsSet;
int32_t m_Used_slots;
bool m_Used_slotsIsSet;
int32_t m_Max_slots;
bool m_Max_slotsIsSet;
utility::string_t m_Motd;
bool m_MotdIsSet;
utility::string_t m_Players;
bool m_PlayersIsSet;
utility::datetime m_Last_online;
bool m_Last_onlineIsSet;
utility::string_t m_Country;
bool m_CountryIsSet;
bool m_Steam;
bool m_SteamIsSet;
utility::string_t m_Discord_server_id;
bool m_Discord_server_idIsSet;
utility::string_t m_Youtube_video_url;
bool m_Youtube_video_urlIsSet;
utility::string_t m_Tags;
bool m_TagsIsSet;
int32_t m_Comment_count;
bool m_Comment_countIsSet;
utility::datetime m_Created;
bool m_CreatedIsSet;
utility::datetime m_Updated;
bool m_UpdatedIsSet;
};
}
}
#endif /* TRIBUFU_MODELS_GameServer_H_ */