/** * Tribufu API * REST API to access Tribufu services. * * The version of the OpenAPI document: 1.1.0 * Contact: contact@tribufu.com * * NOTE: This class is auto generated by OpenAPI-Generator 7.14.0-SNAPSHOT. * https://openapi-generator.tech * Do not edit the class manually. */ /* * Game.h * * */ #ifndef TRIBUFU_MODELS_Game_H_ #define TRIBUFU_MODELS_Game_H_ #include #include "tribufu++/ModelBase.h" #include "tribufu++/model/ApplicationType.h" #include namespace tribufu { namespace models { class Game : public ModelBase { public: Game(); virtual ~Game(); ///////////////////////////////////////////// /// ModelBase overrides void validate() override; web::json::value toJson() const override; bool fromJson(const web::json::value &json) override; void toMultipart(std::shared_ptr multipart, const utility::string_t &namePrefix) const override; bool fromMultiPart(std::shared_ptr multipart, const utility::string_t &namePrefix) override; ///////////////////////////////////////////// /// Game members int32_t getGamePort() const; bool gamePortIsSet() const; void unsetGame_port(); void setGamePort(int32_t value); int32_t getQueryPort() const; bool queryPortIsSet() const; void unsetQuery_port(); void setQueryPort(int32_t value); int32_t getRconPort() const; bool rconPortIsSet() const; void unsetRcon_port(); void setRconPort(int32_t value); int32_t getServerCount() const; bool serverCountIsSet() const; void unsetServer_count(); void setServerCount(int32_t value); int32_t getSteamAppId() const; bool steamAppIdIsSet() const; void unsetSteam_app_id(); void setSteamAppId(int32_t value); int32_t getSteamServerAppId() const; bool steamServerAppIdIsSet() const; void unsetSteam_server_app_id(); void setSteamServerAppId(int32_t value); bool isEnableServers() const; bool enableServersIsSet() const; void unsetEnable_servers(); void setEnableServers(bool value); utility::string_t getRustGamedigId() const; bool rustGamedigIdIsSet() const; void unsetRust_gamedig_id(); void setRustGamedigId(const utility::string_t &value); utility::string_t getNodeGamedigId() const; bool nodeGamedigIdIsSet() const; void unsetNode_gamedig_id(); void setNodeGamedigId(const utility::string_t &value); utility::string_t getServerConnectUrl() const; bool serverConnectUrlIsSet() const; void unsetServer_connect_url(); void setServerConnectUrl(const utility::string_t &value); utility::string_t getServerTags() const; bool serverTagsIsSet() const; void unsetServer_tags(); void setServerTags(const utility::string_t &value); utility::string_t getId() const; bool idIsSet() const; void unsetId(); void setId(const utility::string_t &value); utility::string_t getName() const; bool nameIsSet() const; void unsetName(); void setName(const utility::string_t &value); utility::string_t getDescription() const; bool descriptionIsSet() const; void unsetDescription(); void setDescription(const utility::string_t &value); std::shared_ptr getType() const; bool typeIsSet() const; void unsetType(); void setType(const std::shared_ptr &value); utility::string_t getOrganizationId() const; bool organizationIdIsSet() const; void unsetOrganization_id(); void setOrganizationId(const utility::string_t &value); utility::string_t getIconUrl() const; bool iconUrlIsSet() const; void unsetIcon_url(); void setIconUrl(const utility::string_t &value); utility::string_t getBannerUrl() const; bool bannerUrlIsSet() const; void unsetBanner_url(); void setBannerUrl(const utility::string_t &value); utility::string_t getCapsuleImageUrl() const; bool capsuleImageUrlIsSet() const; void unsetCapsule_image_url(); void setCapsuleImageUrl(const utility::string_t &value); utility::string_t getLibraryImageUrl() const; bool libraryImageUrlIsSet() const; void unsetLibrary_image_url(); void setLibraryImageUrl(const utility::string_t &value); utility::string_t getParentId() const; bool parentIdIsSet() const; void unsetParent_id(); void setParentId(const utility::string_t &value); utility::string_t getSlug() const; bool slugIsSet() const; void unsetSlug(); void setSlug(const utility::string_t &value); int32_t getVisibility() const; bool visibilityIsSet() const; void unsetVisibility(); void setVisibility(int32_t value); utility::string_t getPassword() const; bool passwordIsSet() const; void unsetPassword(); void setPassword(const utility::string_t &value); int32_t getPrimary() const; bool primaryIsSet() const; void unsetPrimary(); void setPrimary(int32_t value); int32_t getUserCount() const; bool userCountIsSet() const; void unsetUser_count(); void setUserCount(int32_t value); int32_t getAchievementCount() const; bool achievementCountIsSet() const; void unsetAchievement_count(); void setAchievementCount(int32_t value); int32_t getBadgeCount() const; bool badgeCountIsSet() const; void unsetBadge_count(); void setBadgeCount(int32_t value); int32_t getDownloadCount() const; bool downloadCountIsSet() const; void unsetDownload_count(); void setDownloadCount(int32_t value); utility::datetime getCreated() const; bool createdIsSet() const; void unsetCreated(); void setCreated(const utility::datetime &value); utility::datetime getUpdated() const; bool updatedIsSet() const; void unsetUpdated(); void setUpdated(const utility::datetime &value); protected: int32_t m_Game_port; bool m_Game_portIsSet; int32_t m_Query_port; bool m_Query_portIsSet; int32_t m_Rcon_port; bool m_Rcon_portIsSet; int32_t m_Server_count; bool m_Server_countIsSet; int32_t m_Steam_app_id; bool m_Steam_app_idIsSet; int32_t m_Steam_server_app_id; bool m_Steam_server_app_idIsSet; bool m_Enable_servers; bool m_Enable_serversIsSet; utility::string_t m_Rust_gamedig_id; bool m_Rust_gamedig_idIsSet; utility::string_t m_Node_gamedig_id; bool m_Node_gamedig_idIsSet; utility::string_t m_Server_connect_url; bool m_Server_connect_urlIsSet; utility::string_t m_Server_tags; bool m_Server_tagsIsSet; utility::string_t m_Id; bool m_IdIsSet; utility::string_t m_Name; bool m_NameIsSet; utility::string_t m_Description; bool m_DescriptionIsSet; std::shared_ptr m_Type; bool m_TypeIsSet; utility::string_t m_Organization_id; bool m_Organization_idIsSet; utility::string_t m_Icon_url; bool m_Icon_urlIsSet; utility::string_t m_Banner_url; bool m_Banner_urlIsSet; utility::string_t m_Capsule_image_url; bool m_Capsule_image_urlIsSet; utility::string_t m_Library_image_url; bool m_Library_image_urlIsSet; utility::string_t m_Parent_id; bool m_Parent_idIsSet; utility::string_t m_Slug; bool m_SlugIsSet; int32_t m_Visibility; bool m_VisibilityIsSet; utility::string_t m_Password; bool m_PasswordIsSet; int32_t m_Primary; bool m_PrimaryIsSet; int32_t m_User_count; bool m_User_countIsSet; int32_t m_Achievement_count; bool m_Achievement_countIsSet; int32_t m_Badge_count; bool m_Badge_countIsSet; int32_t m_Download_count; bool m_Download_countIsSet; utility::datetime m_Created; bool m_CreatedIsSet; utility::datetime m_Updated; bool m_UpdatedIsSet; }; } } #endif /* TRIBUFU_MODELS_Game_H_ */