/** * Tribufu API * REST API to access Tribufu services. * * The version of the OpenAPI document: 1.1.0 * Contact: contact@tribufu.com * * NOTE: This class is auto generated by OpenAPI-Generator 7.12.0. * https://openapi-generator.tech * Do not edit the class manually. */ /* * GameServerCluster.h * * */ #ifndef TRIBUFU_MODELS_GameServerCluster_H_ #define TRIBUFU_MODELS_GameServerCluster_H_ #include "tribufu++/ModelBase.h" #include namespace tribufu { namespace models { class GameServerCluster : public ModelBase { public: GameServerCluster(); virtual ~GameServerCluster(); ///////////////////////////////////////////// /// ModelBase overrides void validate() override; web::json::value toJson() const override; bool fromJson(const web::json::value &json) override; void toMultipart(std::shared_ptr multipart, const utility::string_t &namePrefix) const override; bool fromMultiPart(std::shared_ptr multipart, const utility::string_t &namePrefix) override; ///////////////////////////////////////////// /// GameServerCluster members utility::string_t getId() const; bool idIsSet() const; void unsetId(); void setId(const utility::string_t &value); utility::string_t getName() const; bool nameIsSet() const; void unsetName(); void setName(const utility::string_t &value); utility::string_t getDescription() const; bool descriptionIsSet() const; void unsetDescription(); void setDescription(const utility::string_t &value); utility::string_t getGameId() const; bool gameIdIsSet() const; void unsetGame_id(); void setGameId(const utility::string_t &value); utility::string_t getWebsiteUrl() const; bool websiteUrlIsSet() const; void unsetWebsite_url(); void setWebsiteUrl(const utility::string_t &value); utility::string_t getBannerUrl() const; bool bannerUrlIsSet() const; void unsetBanner_url(); void setBannerUrl(const utility::string_t &value); utility::string_t getOwnerId() const; bool ownerIdIsSet() const; void unsetOwner_id(); void setOwnerId(const utility::string_t &value); utility::string_t getDiscordServerId() const; bool discordServerIdIsSet() const; void unsetDiscord_server_id(); void setDiscordServerId(const utility::string_t &value); utility::string_t getYoutubeVideoUrl() const; bool youtubeVideoUrlIsSet() const; void unsetYoutube_video_url(); void setYoutubeVideoUrl(const utility::string_t &value); utility::string_t getTags() const; bool tagsIsSet() const; void unsetTags(); void setTags(const utility::string_t &value); int32_t getCommentCount() const; bool commentCountIsSet() const; void unsetComment_count(); void setCommentCount(int32_t value); int32_t getServerCount() const; bool serverCountIsSet() const; void unsetServer_count(); void setServerCount(int32_t value); utility::datetime getCreated() const; bool createdIsSet() const; void unsetCreated(); void setCreated(const utility::datetime &value); utility::datetime getUpdated() const; bool updatedIsSet() const; void unsetUpdated(); void setUpdated(const utility::datetime &value); protected: utility::string_t m_Id; bool m_IdIsSet; utility::string_t m_Name; bool m_NameIsSet; utility::string_t m_Description; bool m_DescriptionIsSet; utility::string_t m_Game_id; bool m_Game_idIsSet; utility::string_t m_Website_url; bool m_Website_urlIsSet; utility::string_t m_Banner_url; bool m_Banner_urlIsSet; utility::string_t m_Owner_id; bool m_Owner_idIsSet; utility::string_t m_Discord_server_id; bool m_Discord_server_idIsSet; utility::string_t m_Youtube_video_url; bool m_Youtube_video_urlIsSet; utility::string_t m_Tags; bool m_TagsIsSet; int32_t m_Comment_count; bool m_Comment_countIsSet; int32_t m_Server_count; bool m_Server_countIsSet; utility::datetime m_Created; bool m_CreatedIsSet; utility::datetime m_Updated; bool m_UpdatedIsSet; }; } } #endif /* TRIBUFU_MODELS_GameServerCluster_H_ */