rust-gamedig/crates/lib/src/games/minecraft/protocol/java.rs
Tom e3bdbc2a41
feat: Add connect timeout to TimeoutSettings (#158)
Because TcpSocket connects in Socket::new TimeoutSettings are now
required for Socket::new. Since we already have TimeoutSettings there
Sockets are now expected to apply timeout settings in Socket::new.
2023-11-22 12:40:22 +02:00

172 lines
5.5 KiB
Rust

use crate::{
buffer::Buffer,
games::minecraft::{as_string, as_varint, get_string, get_varint, JavaResponse, Player, RequestSettings, Server},
protocols::types::TimeoutSettings,
socket::{Socket, TcpSocket},
utils::retry_on_timeout,
GDErrorKind::{JsonParse, PacketBad},
GDResult,
};
use byteorder::LittleEndian;
use serde_json::Value;
use std::net::SocketAddr;
pub struct Java {
socket: TcpSocket,
request_settings: RequestSettings,
retry_count: usize,
}
impl Java {
fn new(
address: &SocketAddr,
timeout_settings: Option<TimeoutSettings>,
request_settings: Option<RequestSettings>,
) -> GDResult<Self> {
let socket = TcpSocket::new(address, &timeout_settings)?;
let retry_count = TimeoutSettings::get_retries_or_default(&timeout_settings);
Ok(Self {
socket,
request_settings: request_settings.unwrap_or_default(),
retry_count,
})
}
fn send(&mut self, data: Vec<u8>) -> GDResult<()> {
self.socket
.send(&[as_varint(data.len() as i32), data].concat())
}
fn receive(&mut self) -> GDResult<Vec<u8>> {
let data = &self.socket.receive(None)?;
let mut buffer = Buffer::<LittleEndian>::new(data);
let _packet_length = get_varint(&mut buffer)? as usize;
// this declared 'packet length' from within the packet might be wrong (?), not
// checking with it...
Ok(buffer.remaining_bytes().to_vec())
}
fn send_handshake(&mut self) -> GDResult<()> {
let handshake_payload = [
&[
// Packet ID (0)
0x00,
], // Protocol Version (-1 to determine version)
as_varint(self.request_settings.protocol_version).as_slice(),
// Server address (can be anything)
as_string(&self.request_settings.hostname)?.as_slice(),
// Server port (can be anything)
&self.socket.port().to_le_bytes(),
&[
// Next state (1 for status)
0x01,
],
]
.concat();
self.send(handshake_payload)?;
Ok(())
}
fn send_status_request(&mut self) -> GDResult<()> {
self.send(
[0x00] // Packet ID (0)
.to_vec(),
)?;
Ok(())
}
fn send_ping_request(&mut self) -> GDResult<()> {
self.send(
[0x01] // Packet ID (1)
.to_vec(),
)?;
Ok(())
}
/// Send minecraft ping request and parse the response.
/// This function will retry fetch on timeouts.
fn get_info(&mut self) -> GDResult<JavaResponse> {
retry_on_timeout(self.retry_count, move || self.get_info_impl())
}
/// Send minecraft ping request and parse the response (without retry
/// logic).
fn get_info_impl(&mut self) -> GDResult<JavaResponse> {
self.send_handshake()?;
self.send_status_request()?;
self.send_ping_request()?;
let socket_data = self.receive()?;
let mut buffer = Buffer::<LittleEndian>::new(&socket_data);
if get_varint(&mut buffer)? != 0 {
// first var int is the packet id
return Err(PacketBad.context("Expected 0"));
}
let json_response = get_string(&mut buffer)?;
let value_response: Value = serde_json::from_str(&json_response).map_err(|e| JsonParse.context(e))?;
let game_version = value_response["version"]["name"]
.as_str()
.ok_or(PacketBad)?
.to_string();
let protocol_version = value_response["version"]["protocol"]
.as_i64()
.ok_or(PacketBad)? as i32;
let max_players = value_response["players"]["max"].as_u64().ok_or(PacketBad)? as u32;
let online_players = value_response["players"]["online"]
.as_u64()
.ok_or(PacketBad)? as u32;
let players: Option<Vec<Player>> = match value_response["players"]["sample"].is_null() {
true => None,
false => {
Some({
let players_values = value_response["players"]["sample"]
.as_array()
.ok_or(PacketBad)?;
let mut players = Vec::with_capacity(players_values.len());
for player in players_values {
players.push(Player {
name: player["name"].as_str().ok_or(PacketBad)?.to_string(),
id: player["id"].as_str().ok_or(PacketBad)?.to_string(),
});
}
players
})
}
};
Ok(JavaResponse {
game_version,
protocol_version,
players_maximum: max_players,
players_online: online_players,
players,
description: value_response["description"].to_string(),
favicon: value_response["favicon"].as_str().map(str::to_string),
previews_chat: value_response["previewsChat"].as_bool(),
enforces_secure_chat: value_response["enforcesSecureChat"].as_bool(),
server_type: Server::Java,
})
}
pub fn query(
address: &SocketAddr,
timeout_settings: Option<TimeoutSettings>,
request_settings: Option<RequestSettings>,
) -> GDResult<JavaResponse> {
Self::new(address, timeout_settings, request_settings)?.get_info()
}
}