rust-gamedig/crates/lib/examples/valve_protocol_query.rs
2023-11-08 20:42:07 +00:00

28 lines
1.1 KiB
Rust

use gamedig::protocols::types::TimeoutSettings;
use gamedig::protocols::valve;
use gamedig::protocols::valve::{Engine, GatheringSettings};
use std::net::{IpAddr, Ipv4Addr, SocketAddr};
use std::time::Duration;
fn main() {
let address = &SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 27015);
let engine = Engine::Source(None); // We don't specify a steam app id, let the query try to find it.
let gather_settings = GatheringSettings {
players: true, // We want to query for players
rules: false, // We don't want to query for rules
check_app_id: false, // Loosen up the query a bit by not checking app id
};
let read_timeout = Duration::from_secs(2);
let write_timeout = Duration::from_secs(3);
let retries = 1; // does another request if the first one fails.
let timeout_settings = TimeoutSettings::new(Some(read_timeout), Some(write_timeout), retries).unwrap();
let response = valve::query(
address,
engine,
Some(gather_settings),
Some(timeout_settings),
);
println!("{response:#?}");
}