mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-05-06 15:27:28 +00:00
487 lines
17 KiB
Rust
487 lines
17 KiB
Rust
use std::net::{IpAddr, ToSocketAddrs};
|
|
|
|
use clap::{Parser, Subcommand, ValueEnum};
|
|
use gamedig::{
|
|
games::*,
|
|
protocols::types::{CommonResponse, ExtraRequestSettings, TimeoutSettings},
|
|
};
|
|
|
|
mod error;
|
|
|
|
use self::error::{Error, Result};
|
|
|
|
const GAMEDIG_HEADER: &str = r"
|
|
|
|
_____ _____ _ _____ _ _____
|
|
/ ____| | __ \(_) / ____| | |_ _|
|
|
| | __ __ _ _ __ ___ ___| | | |_ __ _ | | | | | |
|
|
| | |_ |/ _` | '_ ` _ \ / _ \ | | | |/ _` | | | | | | |
|
|
| |__| | (_| | | | | | | __/ |__| | | (_| | | |____| |____ _| |_
|
|
\_____|\__,_|_| |_| |_|\___|_____/|_|\__, | \_____|______|_____|
|
|
__/ |
|
|
|___/
|
|
|
|
A command line interface for querying game servers.
|
|
Copyright (C) 2022 - 2024 GameDig Organization & Contributors
|
|
Licensed under the MIT license
|
|
";
|
|
|
|
// NOTE: For some reason without setting long_about here the doc comment for
|
|
// ExtraRequestSettings gets set as the about for the CLI.
|
|
#[derive(Debug, Parser)]
|
|
#[command(author, version, about = GAMEDIG_HEADER, long_about = None)]
|
|
struct Cli {
|
|
#[command(subcommand)]
|
|
action: Action,
|
|
}
|
|
|
|
#[derive(Subcommand, Debug)]
|
|
enum Action {
|
|
/// Query game server information
|
|
Query {
|
|
/// Unique identifier of the game for which server information is being
|
|
/// queried.
|
|
#[arg(short, long)]
|
|
game: String,
|
|
|
|
/// Hostname or IP address of the server.
|
|
#[arg(short, long)]
|
|
ip: String,
|
|
|
|
/// Optional query port number for the server. If not provided the
|
|
/// default port for the game is used.
|
|
#[arg(short, long)]
|
|
port: Option<u16>,
|
|
|
|
/// Specifies the output format
|
|
#[arg(short, long, default_value = "debug", value_enum)]
|
|
format: OutputFormat,
|
|
|
|
/// Which response variant to use when outputting
|
|
#[arg(short, long, default_value = "generic")]
|
|
output_mode: OutputMode,
|
|
|
|
/// Optional file path for packet capture file writer
|
|
///
|
|
/// When set a PCAP file will be written to the location. This file can
|
|
/// be read with a tool like wireshark. The PCAP contains a log of the
|
|
/// TCP and UDP data sent/recieved by the gamedig library, it does not
|
|
/// contain an accurate representation of the real packets sent on the
|
|
/// wire as some information has to be hallucinated in order for it to
|
|
/// display nicely.
|
|
#[cfg(feature = "packet_capture")]
|
|
#[arg(short, long)]
|
|
capture: Option<std::path::PathBuf>,
|
|
|
|
/// Optional timeout settings for the server query
|
|
#[command(flatten, next_help_heading = "Timeouts")]
|
|
timeout_settings: Option<TimeoutSettings>,
|
|
|
|
/// Optional extra settings for the server query
|
|
#[command(flatten, next_help_heading = "Query options")]
|
|
extra_options: Option<ExtraRequestSettings>,
|
|
},
|
|
|
|
/// Check out the source code
|
|
Source,
|
|
/// Display the MIT License information
|
|
License,
|
|
}
|
|
|
|
#[derive(Clone, Debug, PartialEq, Eq, ValueEnum)]
|
|
enum OutputMode {
|
|
/// A generalised response that maps common fields from all game types to
|
|
/// the same name.
|
|
Generic,
|
|
/// The raw result returned from the protocol query, formatted similarly to
|
|
/// how the server returned it.
|
|
ProtocolSpecific,
|
|
}
|
|
|
|
#[derive(Clone, Debug, PartialEq, Eq, ValueEnum)]
|
|
enum OutputFormat {
|
|
/// Human readable structured output
|
|
Debug,
|
|
/// RFC 8259
|
|
#[cfg(feature = "json")]
|
|
JsonPretty,
|
|
/// RFC 8259
|
|
#[cfg(feature = "json")]
|
|
Json,
|
|
/// Parser tries to be mostly XML 1.1 (RFC 7303) compliant
|
|
#[cfg(feature = "xml")]
|
|
Xml,
|
|
/// RFC 4648 section 8
|
|
#[cfg(feature = "bson")]
|
|
BsonHex,
|
|
/// RFC 4648 section 4
|
|
#[cfg(feature = "bson")]
|
|
BsonBase64,
|
|
}
|
|
|
|
/// Attempt to find a game from the [library game definitions](GAMES) based on
|
|
/// its unique identifier.
|
|
///
|
|
/// # Arguments
|
|
/// * `game_id` - A string slice containing the unique game identifier.
|
|
///
|
|
/// # Returns
|
|
/// * Result<&'static [Game]> - On sucess returns a reference to the game
|
|
/// definition; on failure returns a [Error::UnknownGame] error.
|
|
fn find_game(game_id: &str) -> Result<&'static Game> {
|
|
// Attempt to retrieve the game from the predefined game list
|
|
GAMES
|
|
.get(game_id)
|
|
.ok_or_else(|| Error::UnknownGame(game_id.to_string()))
|
|
}
|
|
|
|
/// Resolve an IP address by either parsing an IP address or doing a DNS lookup.
|
|
/// In the case of DNS lookup update extra request options with the hostname.
|
|
///
|
|
/// # Arguments
|
|
/// * `host` - A string slice containing the IP address or hostname of a server
|
|
/// to resolve.
|
|
/// * `extra_options` - Mutable reference to extra options for the game query.
|
|
///
|
|
/// # Returns
|
|
/// * `Result<IpAddr>` - On sucess returns a resolved IP address; on failure
|
|
/// returns an [Error::InvalidHostname] error.
|
|
fn resolve_ip_or_domain<T: AsRef<str>>(host: T, extra_options: &mut Option<ExtraRequestSettings>) -> Result<IpAddr> {
|
|
let host_str = host.as_ref();
|
|
if let Ok(parsed_ip) = host_str.parse() {
|
|
Ok(parsed_ip)
|
|
} else {
|
|
set_hostname_if_missing(host_str, extra_options);
|
|
resolve_domain(host_str)
|
|
}
|
|
}
|
|
|
|
/// Resolve a domain name to one of its IP addresses (the first one returned).
|
|
///
|
|
/// # Arguments
|
|
/// * `domain` - A string slice containing the domain name to lookup.
|
|
///
|
|
/// # Returns
|
|
/// * `Result<IpAddr>` - On success, returns one of the resolved IP addresses;
|
|
/// on failure returns an [Error::InvalidHostname] error.
|
|
fn resolve_domain(domain: &str) -> Result<IpAddr> {
|
|
// Append a dummy port to perform socket address resolution and then extract the
|
|
// IP
|
|
Ok(format!("{}:0", domain)
|
|
.to_socket_addrs()
|
|
.map_err(|_| Error::InvalidHostname(domain.to_string()))?
|
|
.next()
|
|
.ok_or_else(|| Error::InvalidHostname(domain.to_string()))?
|
|
.ip())
|
|
}
|
|
|
|
/// Sets the hostname on extra request settings if it is not already set.
|
|
///
|
|
/// # Arguments
|
|
/// * `host` - A string slice containing the hostname.
|
|
/// * `extra_options` - A mutable reference to optional [ExtraRequestSettings].
|
|
fn set_hostname_if_missing(host: &str, extra_options: &mut Option<ExtraRequestSettings>) {
|
|
if let Some(extra_options) = extra_options {
|
|
if extra_options.hostname.is_none() {
|
|
// If extra_options exists but hostname is None overwrite hostname in place
|
|
extra_options.hostname = Some(host.to_string())
|
|
}
|
|
} else {
|
|
// If extra_options is None create default settings with hostname
|
|
*extra_options = Some(ExtraRequestSettings::default().set_hostname(host.to_string()));
|
|
}
|
|
}
|
|
|
|
/// Output the result of a query to stdout.
|
|
///
|
|
/// # Arguments
|
|
/// * `args` - A reference to the command line options.
|
|
/// * `result` - A reference to the result of the query.
|
|
fn output_result<T: CommonResponse + ?Sized>(output_mode: OutputMode, format: OutputFormat, result: &T) {
|
|
match format {
|
|
OutputFormat::Debug => {
|
|
match output_mode {
|
|
OutputMode::Generic => output_result_debug(result.as_json()),
|
|
OutputMode::ProtocolSpecific => output_result_debug(result.as_original()),
|
|
};
|
|
}
|
|
#[cfg(feature = "json")]
|
|
OutputFormat::JsonPretty => {
|
|
let _ = match output_mode {
|
|
OutputMode::Generic => output_result_json_pretty(result.as_json()),
|
|
OutputMode::ProtocolSpecific => output_result_json_pretty(result.as_original()),
|
|
};
|
|
}
|
|
#[cfg(feature = "json")]
|
|
OutputFormat::Json => {
|
|
let _ = match output_mode {
|
|
OutputMode::Generic => output_result_json(result.as_json()),
|
|
OutputMode::ProtocolSpecific => output_result_json(result.as_original()),
|
|
};
|
|
}
|
|
#[cfg(feature = "xml")]
|
|
OutputFormat::Xml => {
|
|
let _ = match output_mode {
|
|
OutputMode::Generic => output_result_xml(result.as_json()),
|
|
OutputMode::ProtocolSpecific => output_result_xml(result.as_original()),
|
|
};
|
|
}
|
|
#[cfg(feature = "bson")]
|
|
OutputFormat::BsonHex => {
|
|
let _ = match output_mode {
|
|
OutputMode::Generic => output_result_bson_hex(result.as_json()),
|
|
OutputMode::ProtocolSpecific => output_result_bson_hex(result.as_original()),
|
|
};
|
|
}
|
|
#[cfg(feature = "bson")]
|
|
OutputFormat::BsonBase64 => {
|
|
let _ = match output_mode {
|
|
OutputMode::Generic => output_result_bson_base64(result.as_json()),
|
|
OutputMode::ProtocolSpecific => output_result_bson_base64(result.as_original()),
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Output the result using debug formatting.
|
|
///
|
|
/// # Arguments
|
|
/// * `result` - A result that can be output using the debug formatter.
|
|
fn output_result_debug<R: std::fmt::Debug>(result: R) {
|
|
println!("{:#?}", result);
|
|
}
|
|
|
|
/// Output the result as a JSON object.
|
|
///
|
|
/// # Arguments
|
|
/// * `result` - A serde serializable result.
|
|
#[cfg(feature = "json")]
|
|
fn output_result_json<T: serde::Serialize>(result: T) -> Result<()> {
|
|
println!("{}", serde_json::to_string(&result)?);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Output the result as a pretty printed JSON object.
|
|
///
|
|
/// # Arguments
|
|
/// * `result` - A serde serializable result.
|
|
#[cfg(feature = "json")]
|
|
fn output_result_json_pretty<T: serde::Serialize>(result: T) -> Result<()> {
|
|
println!("{}", serde_json::to_string_pretty(&result)?);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Output the result as an XML object.
|
|
/// # Arguments
|
|
/// * `result` - A serde serializable result.
|
|
#[cfg(feature = "xml")]
|
|
fn output_result_xml<T: serde::Serialize>(result: T) -> Result<()> {
|
|
use quick_xml::{
|
|
events::{BytesDecl, BytesEnd, BytesStart, BytesText, Event},
|
|
Writer,
|
|
};
|
|
use serde_json::Value;
|
|
|
|
// Serialize the input `result` of generic type `T` into a JSON value.
|
|
// This step converts the Rust data structure into a JSON format,
|
|
// which will then be used to generate the corresponding XML.
|
|
let json = serde_json::to_value(result)?;
|
|
|
|
// Initialize the XML writer with a new, empty vector to store the XML data.
|
|
let mut writer = Writer::new(Vec::new());
|
|
|
|
// Write the XML 1.1 declaration
|
|
writer.write_event(Event::Decl(BytesDecl::new("1.1", Some("utf-8"), None)))?;
|
|
|
|
// Define a recursive function `json_to_xml` to convert the JSON value into XML
|
|
// format. The function takes a mutable reference to the XML writer, an
|
|
// optional key as a string slice, and a reference to the JSON value to be
|
|
// converted.
|
|
fn json_to_xml<W: std::io::Write>(writer: &mut Writer<W>, key: Option<&str>, value: &Value) -> Result<()> {
|
|
match value {
|
|
// If the JSON value is an object, iterate through its properties,
|
|
// creating XML elements with corresponding keys and values.
|
|
Value::Object(obj) => {
|
|
if let Some(key) = key {
|
|
// Start an XML element for the object.
|
|
writer.write_event(Event::Start(BytesStart::new(key)))?;
|
|
}
|
|
|
|
for (k, v) in obj {
|
|
// Recursively process each property of the object.
|
|
json_to_xml(writer, Some(k), v)?;
|
|
}
|
|
|
|
if let Some(key) = key {
|
|
// Close the XML element for the object.
|
|
writer.write_event(Event::End(BytesEnd::new(key)))?;
|
|
}
|
|
}
|
|
|
|
// If the JSON value is an array, iterate through its elements,
|
|
// creating XML elements for each item.
|
|
Value::Array(arr) => {
|
|
for v in arr {
|
|
// Use "item" as the default key for array elements without keys.
|
|
json_to_xml(writer, key.or(Some("item")), v)?;
|
|
}
|
|
}
|
|
|
|
// If the JSON value is null, create an empty XML element.
|
|
Value::Null => {
|
|
if let Some(key) = key {
|
|
writer.write_event(Event::Empty(BytesStart::new(key)))?;
|
|
}
|
|
}
|
|
|
|
// For all other JSON value types (String, Number, Bool),
|
|
// convert the value to a string and create an XML element with the text content.
|
|
// Note: We handle null strings here as well, as they are treated as a string type.
|
|
_ => {
|
|
if let Some(key) = key {
|
|
// Start the XML element with the given key.
|
|
writer.write_event(Event::Start(BytesStart::new(key)))?;
|
|
}
|
|
|
|
// Convert the JSON value to a string, trimming quotes for non-string values.
|
|
let text_string = match value {
|
|
Value::String(s) => s.to_string(),
|
|
_ => value.to_string().trim_matches('"').to_string(),
|
|
};
|
|
|
|
// Create a text node with the converted string value.
|
|
writer.write_event(Event::Text(BytesText::new(&text_string)))?;
|
|
|
|
if let Some(key) = key {
|
|
// Close the XML element.
|
|
writer.write_event(Event::End(BytesEnd::new(key)))?;
|
|
}
|
|
}
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
// Start the root XML element named "data".
|
|
writer.write_event(Event::Start(BytesStart::new("data")))?;
|
|
// Convert the top-level JSON value to XML.
|
|
json_to_xml(&mut writer, None, &json)?;
|
|
// Close the root XML element.
|
|
writer.write_event(Event::End(BytesEnd::new("data")))?;
|
|
|
|
// Convert the XML data stored in the writer to a UTF-8 string.
|
|
let xml_bytes = writer.into_inner();
|
|
let xml_string = String::from_utf8(xml_bytes).expect("Failed to convert XML bytes to UTF-8 string");
|
|
|
|
println!("{}", xml_string);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Output the result as a BSON object encoded as a hex string.
|
|
///
|
|
/// # Arguments
|
|
/// * `result` - A serde serializable result.
|
|
#[cfg(feature = "bson")]
|
|
fn output_result_bson_hex<T: serde::Serialize>(result: T) -> Result<()> {
|
|
let bson = bson::to_bson(&result)?;
|
|
|
|
if let bson::Bson::Document(document) = bson {
|
|
let bytes = bson::to_vec(&document)?;
|
|
|
|
println!("{}", hex::encode(bytes));
|
|
|
|
Ok(())
|
|
} else {
|
|
panic!("Failed to convert result to BSON Hex (BSON_DOCUMENT_UNAVAILABLE)");
|
|
}
|
|
}
|
|
|
|
/// Output the result as a BSON object encoded as a base64 string.
|
|
///
|
|
/// # Arguments
|
|
/// * `result` - A serde serializable result.
|
|
#[cfg(feature = "bson")]
|
|
fn output_result_bson_base64<T: serde::Serialize>(result: T) -> Result<()> {
|
|
use base64::Engine;
|
|
|
|
let bson = bson::to_bson(&result)?;
|
|
|
|
if let bson::Bson::Document(document) = bson {
|
|
let bytes = bson::to_vec(&document)?;
|
|
|
|
println!("{}", base64::prelude::BASE64_STANDARD.encode(bytes));
|
|
|
|
Ok(())
|
|
} else {
|
|
panic!("Failed to convert result to BSON Base64 (BSON_DOCUMENT_UNAVAILABLE)");
|
|
}
|
|
}
|
|
|
|
fn main() -> Result<()> {
|
|
let args = Cli::parse();
|
|
|
|
match args.action {
|
|
Action::Query {
|
|
game,
|
|
ip,
|
|
port,
|
|
format,
|
|
output_mode,
|
|
#[cfg(feature = "packet_capture")]
|
|
capture,
|
|
timeout_settings,
|
|
extra_options,
|
|
} => {
|
|
// Process the query command
|
|
let game = find_game(&game)?;
|
|
let mut extra_options = extra_options;
|
|
let ip = resolve_ip_or_domain(&ip, &mut extra_options)?;
|
|
|
|
#[cfg(feature = "packet_capture")]
|
|
gamedig::capture::setup_capture(capture);
|
|
|
|
let result = query_with_timeout_and_extra_settings(game, &ip, port, timeout_settings, extra_options)?;
|
|
output_result(output_mode, format, result.as_ref());
|
|
}
|
|
Action::Source => {
|
|
println!("{}", GAMEDIG_HEADER);
|
|
|
|
#[cfg(feature = "browser")]
|
|
{
|
|
// Directly offering to open the URL
|
|
println!("\nWould you like to open the GitHub repository in your default browser? [Y/n]");
|
|
|
|
let mut choice = String::new();
|
|
std::io::stdin().read_line(&mut choice).unwrap();
|
|
if choice.trim().eq_ignore_ascii_case("Y") {
|
|
if webbrowser::open("https://github.com/gamedig/rust-gamedig").is_ok() {
|
|
println!("Opening GitHub repository in default browser...");
|
|
} else {
|
|
println!("Failed to open GitHub repository in default browser.");
|
|
println!("Please use the following URL: https://github.com/gamedig/rust-gamedig");
|
|
}
|
|
} else {
|
|
println!("Not to worry, you can always open the repository manually");
|
|
println!("by visiting the following URL: https://github.com/gamedig/rust-gamedig");
|
|
}
|
|
}
|
|
|
|
#[cfg(not(feature = "browser"))]
|
|
{
|
|
println!("\nYou can find the source code for this project at the following URL:");
|
|
println!("https://github.com/gamedig/rust-gamedig");
|
|
}
|
|
|
|
println!("\nBe sure to leave a star if you like the project :)");
|
|
}
|
|
Action::License => {
|
|
// Bake the license into the binary
|
|
// so we don't have to ship it separately
|
|
println!("{}", include_str!("../LICENSE.md"));
|
|
}
|
|
}
|
|
|
|
Ok(())
|
|
}
|