rust-gamedig/.github/workflows/scripts/node-badge.mjs
2024-11-26 12:38:32 +00:00

63 lines
1.6 KiB
JavaScript

"use strict";
//! Calculate the percentage of games from node that we support
// Expects node-gamedig checkout out in git root /node-gamedig
// Expects the generic example to output a list of game IDs when no arguments are provided
import process from "node:process";
import { closeSync, openSync, writeSync } from "node:fs";
import { spawnSync } from "node:child_process";
const setOutput = (key, value) => {
const file = openSync(process.env.GITHUB_OUTPUT, "a");
writeSync(file, `${key}=${value}\n`);
closeSync(file);
};
// Get node IDs
// NOTE: Here we directly import from games to avoid loading
// unecessary parts of the library that would require us
// to install dependencies.
import { games } from "../../../node-gamedig/lib/games.js";
const node_ids = new Set(Object.keys(games));
const node_total = node_ids.size;
// Get rust IDs
const command = spawnSync("cargo", [
"run",
"-p",
"gamedig",
"--example",
"generic",
]);
if (command.status !== 0) {
console.error(command.stderr.toString("utf8"));
process.exit(1);
}
const rust_ids_pretty = command.stdout.toString("utf8");
const rust_ids = new Set(
rust_ids_pretty
.split("\n")
.map((line) => line.split("\t")[0])
.filter((id) => id.length > 0)
);
// Detect missing node IDs
for (const id of rust_ids) {
if (node_ids.delete(id)) {
rust_ids.delete(id);
}
}
console.log("Node remains", node_ids);
console.log("Rust remains", rust_ids);
const percent = 1 - node_ids.size / node_total;
// Output percent to 2 decimal places
setOutput("percent", Math.round(percent * 10000) / 100);