rust-gamedig/crates/lib/examples/minecraft.rs
CosminPerRam 7416d54b14
chore: Move minecraft protocol to games. (#153)
* chore: initial move and refactor of minecraft

* fix: glob re-exports

* fix: failing example sample

* docs: update changelog to note the mc protocol implementation to games

* docs: add back the reference query standard reference
2023-11-18 19:44:09 +02:00

31 lines
1 KiB
Rust

use gamedig::minecraft;
use gamedig::minecraft::types::RequestSettings;
fn main() {
// or Some(<port>), None is the default protocol port (which is 25565 for java
// and 19132 for bedrock)
let response = minecraft::query(&"127.0.0.1".parse().unwrap(), None);
// This will fail if no server is available locally!
match response {
Err(error) => println!("Couldn't query, error: {}", error),
Ok(r) => println!("{:#?}", r),
}
// This is an example to query a server with a hostname to be specified in the
// packet. Passing -1 on the protocol_version means anything, note that
// an invalid value here might result in server not responding.
let response = minecraft::query_java(
&"209.222.114.62".parse().unwrap(),
Some(25565),
Some(RequestSettings {
hostname: "mc.hypixel.net".to_string(),
protocol_version: -1,
}),
);
match response {
Err(error) => println!("Couldn't query, error: {}", error),
Ok(r) => println!("{:#?}", r),
}
}