rust-gamedig/src/socket.rs
Cain 568c53f129
[Tests] udp and tcp socket test (#17)
* impl(test): udp and tcp socket test

* fix(test): try and fix possable thread hang

* fix(test): move socket to thread

* [test/socket] Move listener outside of thread scope to make sure it is binded

* [test/socket] Let the OS to bind to an available port

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2023-03-12 01:07:36 +02:00

165 lines
5.5 KiB
Rust

use crate::protocols::types::TimeoutSettings;
use crate::utils::address_and_port_as_string;
use crate::GDError::{PacketReceive, PacketSend, SocketBind, SocketConnect};
use crate::GDResult;
use std::io::{Read, Write};
use std::net;
const DEFAULT_PACKET_SIZE: usize = 1024;
pub trait Socket {
fn new(address: &str, port: u16) -> GDResult<Self>
where
Self: Sized;
fn apply_timeout(&self, timeout_settings: Option<TimeoutSettings>) -> GDResult<()>;
fn send(&mut self, data: &[u8]) -> GDResult<()>;
fn receive(&mut self, size: Option<usize>) -> GDResult<Vec<u8>>;
}
pub struct TcpSocket {
socket: net::TcpStream,
}
impl Socket for TcpSocket {
fn new(address: &str, port: u16) -> GDResult<Self> {
let complete_address = address_and_port_as_string(address, port);
Ok(Self {
socket: net::TcpStream::connect(complete_address).map_err(|_| SocketConnect)?,
})
}
fn apply_timeout(&self, timeout_settings: Option<TimeoutSettings>) -> GDResult<()> {
let settings = timeout_settings.unwrap_or_default();
self.socket.set_read_timeout(settings.get_read()).unwrap(); //unwrapping because TimeoutSettings::new
self.socket.set_write_timeout(settings.get_write()).unwrap(); //checks if these are 0 and throws an error
Ok(())
}
fn send(&mut self, data: &[u8]) -> GDResult<()> {
self.socket.write(data).map_err(|_| PacketSend)?;
Ok(())
}
fn receive(&mut self, size: Option<usize>) -> GDResult<Vec<u8>> {
let mut buf = Vec::with_capacity(size.unwrap_or(DEFAULT_PACKET_SIZE));
self.socket
.read_to_end(&mut buf)
.map_err(|_| PacketReceive)?;
Ok(buf)
}
}
pub struct UdpSocket {
socket: net::UdpSocket,
complete_address: String,
}
impl Socket for UdpSocket {
fn new(address: &str, port: u16) -> GDResult<Self> {
let complete_address = address_and_port_as_string(address, port);
let socket = net::UdpSocket::bind("0.0.0.0:0").map_err(|_| SocketBind)?;
Ok(Self {
socket,
complete_address,
})
}
fn apply_timeout(&self, timeout_settings: Option<TimeoutSettings>) -> GDResult<()> {
let settings = timeout_settings.unwrap_or_default();
self.socket.set_read_timeout(settings.get_read()).unwrap(); //unwrapping because TimeoutSettings::new
self.socket.set_write_timeout(settings.get_write()).unwrap(); //checks if these are 0 and throws an error
Ok(())
}
fn send(&mut self, data: &[u8]) -> GDResult<()> {
self.socket
.send_to(data, &self.complete_address)
.map_err(|_| PacketSend)?;
Ok(())
}
fn receive(&mut self, size: Option<usize>) -> GDResult<Vec<u8>> {
let mut buf: Vec<u8> = vec![0; size.unwrap_or(DEFAULT_PACKET_SIZE)];
let (number_of_bytes_received, _) =
self.socket.recv_from(&mut buf).map_err(|_| PacketReceive)?;
Ok(buf[..number_of_bytes_received].to_vec())
}
}
#[cfg(test)]
mod tests {
use std::thread;
use super::*;
#[test]
fn test_tcp_socket_send_and_receive() {
// Spawn a thread to run the server
let listener = net::TcpListener::bind("127.0.0.1:0").unwrap();
let bound_address = listener.local_addr().unwrap();
let server_thread = thread::spawn(move || {
let (mut stream, _) = listener.accept().unwrap();
let mut buf = [0; 1024];
stream.read(&mut buf).unwrap();
stream.write(&buf).unwrap();
});
// Create a TCP socket and send a message to the server
let mut socket = TcpSocket::new(&*bound_address.ip().to_string(), bound_address.port()).unwrap();
let message = b"hello, world!";
socket.send(message).unwrap();
// Receive the response from the server
let received_message: Vec<u8> = socket
.receive(None)
.unwrap()
// Iterate over the buffer and remove 0s that are alone in the buffer
// just added to pass default size
.into_iter()
.filter(|&x| x != 0)
.collect();
server_thread.join().expect("server thread panicked");
assert_eq!(message, &received_message[..]);
}
#[test]
fn test_udp_socket_send_and_receive() {
// Spawn a thread to run the server
let socket = net::UdpSocket::bind("127.0.0.1:0").unwrap();
let bound_address = socket.local_addr().unwrap();
let server_thread = thread::spawn(move || {
let mut buf = [0; 1024];
let (_, src_addr) = socket.recv_from(&mut buf).unwrap();
socket.send_to(&buf, src_addr).unwrap();
});
// Create a UDP socket and send a message to the server
let mut socket = UdpSocket::new(&*bound_address.ip().to_string(), bound_address.port()).unwrap();
let message = b"hello, world!";
socket.send(message).unwrap();
// Receive the response from the server
let received_message: Vec<u8> = socket
.receive(None)
.unwrap()
// Iterate over the buffer and remove 0s that are alone in the buffer
// just added to pass default size
.into_iter()
.filter(|&x| x != 0)
.collect();
server_thread.join().expect("server thread panicked");
assert_eq!(message, &received_message[..]);
}
}