rust-gamedig/crates/lib/src/games/minecraft/protocol/bedrock.rs
CosminPerRam 7416d54b14
chore: Move minecraft protocol to games. (#153)
* chore: initial move and refactor of minecraft

* fix: glob re-exports

* fix: failing example sample

* docs: update changelog to note the mc protocol implementation to games

* docs: add back the reference query standard reference
2023-11-18 19:44:09 +02:00

112 lines
4 KiB
Rust

// This file has code that has been documented by the NodeJS GameDig library
// (MIT) from https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js
use crate::{
buffer::{Buffer, Utf8Decoder},
games::minecraft::{BedrockResponse, GameMode, Server},
protocols::types::TimeoutSettings,
socket::{Socket, UdpSocket},
utils::{error_by_expected_size, retry_on_timeout},
GDErrorKind::{PacketBad, TypeParse},
GDResult,
};
use std::net::SocketAddr;
use byteorder::LittleEndian;
pub struct Bedrock {
socket: UdpSocket,
retry_count: usize,
}
impl Bedrock {
fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
let socket = UdpSocket::new(address)?;
socket.apply_timeout(&timeout_settings)?;
let retry_count = TimeoutSettings::get_retries_or_default(&timeout_settings);
Ok(Self {
socket,
retry_count,
})
}
fn send_status_request(&mut self) -> GDResult<()> {
self.socket.send(&[
0x01, // Message ID: ID_UNCONNECTED_PING
0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88, // Nonce / timestamp
0x00, 0xff, 0xff, 0x00, 0xfe, 0xfe, 0xfe, 0xfe, 0xfd, 0xfd, 0xfd, 0xfd, 0x12, 0x34, // Magic
0x56, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Client GUID
])?;
Ok(())
}
/// Send a status request, and parse the response.
/// This function will retry fetch on timeouts.
fn get_info(&mut self) -> GDResult<BedrockResponse> {
retry_on_timeout(self.retry_count, move || self.get_info_impl())
}
/// Send a status request, and parse the response (without retry logic).
fn get_info_impl(&mut self) -> GDResult<BedrockResponse> {
self.send_status_request()?;
let received = self.socket.receive(None)?;
let mut buffer = Buffer::<LittleEndian>::new(&received);
if buffer.read::<u8>()? != 0x1c {
return Err(PacketBad.context("Expected 0x1c"));
}
// Checking for our nonce directly from a u64 (as the nonce is 8 bytes).
if buffer.read::<u64>()? != 9_833_440_827_789_222_417 {
return Err(PacketBad.context("Invalid nonce"));
}
// These 8 bytes are identical to the serverId string we receive in decimal
// below
buffer.move_cursor(8)?;
// Verifying the magic value (as we need 16 bytes, cast to two u64 values)
if buffer.read::<u64>()? != 18_374_403_896_610_127_616 {
return Err(PacketBad.context("Invalid magic"));
}
if buffer.read::<u64>()? != 8_671_175_388_723_805_693 {
return Err(PacketBad.context("Invalid magic"));
}
let remaining_length = buffer.switch_endian_chunk(2)?.read::<u16>()? as usize;
error_by_expected_size(remaining_length, buffer.remaining_length())?;
let binding = buffer.read_string::<Utf8Decoder>(None)?;
let status: Vec<&str> = binding.split(';').collect();
// We must have at least 6 values
if status.len() < 6 {
return Err(PacketBad.context("Not enough values"));
}
Ok(BedrockResponse {
edition: status[0].to_string(),
name: status[1].to_string(),
version_name: status[3].to_string(),
protocol_version: status[2].to_string(),
players_maximum: status[5].parse().map_err(|e| TypeParse.context(e))?,
players_online: status[4].parse().map_err(|e| TypeParse.context(e))?,
id: status.get(6).map(std::string::ToString::to_string),
map: status.get(7).map(std::string::ToString::to_string),
game_mode: match status.get(8) {
None => None,
Some(v) => Some(GameMode::from_bedrock(v)?),
},
server_type: Server::Bedrock,
})
}
pub fn query(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<BedrockResponse> {
Self::new(address, timeout_settings)?.get_info()
}
}