rust-gamedig/examples/generic.rs
Tom a4df444c86
[Docs] Improve generic example (#79)
- Allow entering DNS names that can be resolved
- Output a list of games if there is no game provided
2023-07-23 21:37:44 +03:00

92 lines
2.4 KiB
Rust

use gamedig::{
protocols::types::{CommonResponse, TimeoutSettings},
query_with_timeout,
GDResult,
GAMES,
};
use std::net::{IpAddr, SocketAddr, ToSocketAddrs};
/// Make a query given the name of a game
fn generic_query(
game_name: &str,
addr: &IpAddr,
port: Option<u16>,
timeout_settings: Option<TimeoutSettings>,
) -> GDResult<Box<dyn CommonResponse>> {
let game = GAMES
.get(game_name)
.expect("Game doesn't exist, run without arguments to see a list of games");
println!("Querying {:#?} with game {:#?}.", addr, game);
let response = query_with_timeout(game, addr, port, timeout_settings)?;
println!("Response: {:#?}", response.as_json());
let common = response.as_original();
println!("Common response: {:#?}", common);
Ok(response)
}
fn main() {
let mut args = std::env::args().skip(1);
// Handle arguments
if let Some(game_name) = args.next() {
// Use to_socket_addrs to resolve hostname to IP
let addr: SocketAddr = args
.next()
.map(|s| format!("{}:0", s).to_socket_addrs().unwrap())
.expect("Must provide address")
.next()
.expect("Could not lookup host");
let port: Option<u16> = args.next().map(|s| s.parse().unwrap());
generic_query(&game_name, &addr.ip(), port, None).unwrap();
} else {
// Without arguments print a list of games
for (name, game) in gamedig::games::GAMES.entries() {
println!("{}\t{}", name, game.name);
}
}
}
#[cfg(test)]
mod test {
use gamedig::{protocols::types::TimeoutSettings, GAMES};
use std::{
net::{IpAddr, Ipv4Addr},
time::Duration,
};
use super::generic_query;
const ADDR: IpAddr = IpAddr::V4(Ipv4Addr::LOCALHOST);
fn test_game(game_name: &str) {
let timeout_settings =
Some(TimeoutSettings::new(Some(Duration::from_nanos(1)), Some(Duration::from_nanos(1))).unwrap());
assert!(generic_query(game_name, &ADDR, None, timeout_settings).is_err());
}
#[test]
fn battlefield() { test_game("bf1942"); }
#[test]
fn minecraft() { test_game("mc"); }
#[test]
fn tf2() { test_game("tf2"); }
#[test]
fn quake() { test_game("quake3a"); }
#[test]
fn all_games() {
for game_name in GAMES.keys() {
test_game(game_name);
}
}
}