mirror of
https://github.com/tribufu/rust-gamedig
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- Allow entering DNS names that can be resolved - Output a list of games if there is no game provided
92 lines
2.4 KiB
Rust
92 lines
2.4 KiB
Rust
use gamedig::{
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protocols::types::{CommonResponse, TimeoutSettings},
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query_with_timeout,
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GDResult,
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GAMES,
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};
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use std::net::{IpAddr, SocketAddr, ToSocketAddrs};
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/// Make a query given the name of a game
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fn generic_query(
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game_name: &str,
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addr: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Box<dyn CommonResponse>> {
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let game = GAMES
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.get(game_name)
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.expect("Game doesn't exist, run without arguments to see a list of games");
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println!("Querying {:#?} with game {:#?}.", addr, game);
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let response = query_with_timeout(game, addr, port, timeout_settings)?;
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println!("Response: {:#?}", response.as_json());
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let common = response.as_original();
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println!("Common response: {:#?}", common);
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Ok(response)
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}
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fn main() {
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let mut args = std::env::args().skip(1);
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// Handle arguments
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if let Some(game_name) = args.next() {
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// Use to_socket_addrs to resolve hostname to IP
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let addr: SocketAddr = args
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.next()
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.map(|s| format!("{}:0", s).to_socket_addrs().unwrap())
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.expect("Must provide address")
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.next()
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.expect("Could not lookup host");
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let port: Option<u16> = args.next().map(|s| s.parse().unwrap());
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generic_query(&game_name, &addr.ip(), port, None).unwrap();
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} else {
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// Without arguments print a list of games
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for (name, game) in gamedig::games::GAMES.entries() {
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println!("{}\t{}", name, game.name);
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}
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}
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}
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#[cfg(test)]
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mod test {
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use gamedig::{protocols::types::TimeoutSettings, GAMES};
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use std::{
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net::{IpAddr, Ipv4Addr},
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time::Duration,
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};
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use super::generic_query;
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const ADDR: IpAddr = IpAddr::V4(Ipv4Addr::LOCALHOST);
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fn test_game(game_name: &str) {
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let timeout_settings =
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Some(TimeoutSettings::new(Some(Duration::from_nanos(1)), Some(Duration::from_nanos(1))).unwrap());
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assert!(generic_query(game_name, &ADDR, None, timeout_settings).is_err());
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}
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#[test]
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fn battlefield() { test_game("bf1942"); }
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#[test]
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fn minecraft() { test_game("mc"); }
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#[test]
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fn tf2() { test_game("tf2"); }
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#[test]
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fn quake() { test_game("quake3a"); }
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#[test]
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fn all_games() {
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for game_name in GAMES.keys() {
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test_game(game_name);
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}
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}
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}
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