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https://github.com/tribufu/rust-gamedig
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* Initial macro modification for gathering settings * Initial Valheim support * Remove unused use * Fix macro Thanks bunch @Douile * docs: Add Valheim to CHANGELOG and GAMES * Add commentary regarding gathering settings comment generation * Add GatheringSettings to game! * Remove unused stuff * Fix tests and add comment regarding the game argument
142 lines
5 KiB
Rust
142 lines
5 KiB
Rust
//! Currently supported games.
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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pub mod gamespy;
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pub mod quake;
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pub mod valve;
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pub use gamespy::*;
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pub use quake::*;
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pub use valve::*;
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/// Battalion 1944
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pub mod battalion1944;
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/// Frontlines: Fuel of War
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pub mod ffow;
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/// Just Cause 2: Multiplayer
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pub mod jc2m;
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/// Minecraft
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pub mod minecraft;
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/// The Ship
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pub mod theship;
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use crate::protocols::gamespy::GameSpyVersion;
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use crate::protocols::quake::QuakeVersion;
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use crate::protocols::types::{CommonResponse, ExtraRequestSettings, ProprietaryProtocol, TimeoutSettings};
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use crate::protocols::{self, Protocol};
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use crate::GDResult;
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use std::net::{IpAddr, SocketAddr};
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/// Definition of a game
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Game {
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/// Full name of the game
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pub name: &'static str,
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/// Default port used by game
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pub default_port: u16,
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/// The protocol the game's query uses
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pub protocol: Protocol,
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/// Request settings.
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pub request_settings: ExtraRequestSettings,
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}
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#[cfg(feature = "game_defs")]
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mod definitions;
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#[cfg(feature = "game_defs")]
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pub use definitions::GAMES;
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/// Make a query given a game definition
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#[inline]
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pub fn query(game: &Game, address: &IpAddr, port: Option<u16>) -> GDResult<Box<dyn CommonResponse>> {
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query_with_timeout_and_extra_settings(game, address, port, None, None)
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}
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/// Make a query given a game definition and timeout settings
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#[inline]
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pub fn query_with_timeout(
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game: &Game,
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Box<dyn CommonResponse>> {
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query_with_timeout_and_extra_settings(game, address, port, timeout_settings, None)
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}
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/// Make a query given a game definition, timeout settings, and extra settings
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pub fn query_with_timeout_and_extra_settings(
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game: &Game,
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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extra_settings: Option<ExtraRequestSettings>,
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) -> GDResult<Box<dyn CommonResponse>> {
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let socket_addr = SocketAddr::new(*address, port.unwrap_or(game.default_port));
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Ok(match &game.protocol {
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Protocol::Valve(steam_app) => {
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protocols::valve::query(
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&socket_addr,
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steam_app.as_engine(),
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extra_settings
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.or(Option::from(game.request_settings.clone()))
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.map(ExtraRequestSettings::into),
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timeout_settings,
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)
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.map(Box::new)?
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}
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Protocol::Minecraft(version) => {
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match version {
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Some(protocols::minecraft::Server::Java) => {
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protocols::minecraft::query_java(
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&socket_addr,
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timeout_settings,
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extra_settings.map(ExtraRequestSettings::into),
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)
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.map(Box::new)?
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}
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Some(protocols::minecraft::Server::Bedrock) => {
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protocols::minecraft::query_bedrock(&socket_addr, timeout_settings).map(Box::new)?
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}
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Some(protocols::minecraft::Server::Legacy(group)) => {
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protocols::minecraft::query_legacy_specific(*group, &socket_addr, timeout_settings).map(Box::new)?
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}
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None => {
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protocols::minecraft::query(
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&socket_addr,
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timeout_settings,
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extra_settings.map(ExtraRequestSettings::into),
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)
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.map(Box::new)?
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}
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}
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}
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Protocol::Gamespy(version) => {
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match version {
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GameSpyVersion::One => protocols::gamespy::one::query(&socket_addr, timeout_settings).map(Box::new)?,
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GameSpyVersion::Two => protocols::gamespy::two::query(&socket_addr, timeout_settings).map(Box::new)?,
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GameSpyVersion::Three => {
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protocols::gamespy::three::query(&socket_addr, timeout_settings).map(Box::new)?
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}
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}
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}
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Protocol::Quake(version) => {
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match version {
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QuakeVersion::One => protocols::quake::one::query(&socket_addr, timeout_settings).map(Box::new)?,
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QuakeVersion::Two => protocols::quake::two::query(&socket_addr, timeout_settings).map(Box::new)?,
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QuakeVersion::Three => protocols::quake::three::query(&socket_addr, timeout_settings).map(Box::new)?,
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}
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}
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Protocol::PROPRIETARY(protocol) => {
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match protocol {
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ProprietaryProtocol::TheShip => {
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theship::query_with_timeout(address, port, timeout_settings).map(Box::new)?
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}
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ProprietaryProtocol::FFOW => ffow::query_with_timeout(address, port, timeout_settings).map(Box::new)?,
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ProprietaryProtocol::JC2M => jc2m::query_with_timeout(address, port, timeout_settings).map(Box::new)?,
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}
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}
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})
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}
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